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PostSubject: Different Species   Different Species Icon_minitimeWed Jun 06, 2012 8:08 pm

Okay as it is right now every one will look the same,
and if there are planets that have never had contact with each other, why are
they the same species. So what i'm am saying is have different models of diffrent
alien species maybe 3 or 4, that the admin or leaders of the sever or faction can configure to which species or just keep it the vanilla model.
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PostSubject: Re: Different Species   Different Species Icon_minitimeWed Jun 06, 2012 8:17 pm

Burnttoaster wrote:
Okay as it is right now every one will look the same,
and if there are planets that have never had contact with each other, why are
they the same species. So what i'm am saying is have different models of diffrent
alien species maybe 3 or 4, that the admin or leaders of the sever or faction can configure to which species or just keep it the vanilla model.

Its not possible for an admin to set a model for all the players on a server (that i know of). Player model i believe is similar to textures in that they are the same for an individual player no matter what server he is on. Its like how an admin cant force a texturepack to be seen by everyone in a server.
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PostSubject: Re: Different Species   Different Species Icon_minitimeWed Jun 06, 2012 8:19 pm

Also, while it would be interesting, it would also be too controlling to force players to use a specific model.
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PostSubject: Re: Different Species   Different Species Icon_minitimeWed Jun 06, 2012 8:53 pm

Aliens? This has been discussed before.

No.
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PostSubject: Re: Different Species   Different Species Icon_minitimeWed Jun 06, 2012 9:03 pm

scout I didn't really know that but ok, but the leader of a group could get every one to agree to change there models


and for fenway that discussion was about alien ai not player models


Last edited by Burnttoaster on Wed Jun 06, 2012 9:08 pm; edited 1 time in total
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PostSubject: Re: Different Species   Different Species Icon_minitimeWed Jun 06, 2012 9:04 pm

Burnttoaster wrote:
scout I didn't really no that but ok


and for fenway that discussion was about alien ai not player models

That's what he means. Aliens have been discussed before. The ultimate response was 'No.'
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PostSubject: Re: Different Species   Different Species Icon_minitimeWed Jun 06, 2012 9:35 pm

I think this whole alien thing has been prematurely denied, and a small group of individuals deciding what a larger group would want, well its kind of impractical. Anyway's here's how I think it should be done. Here's what we do first, we wait till this mod gains more publicly, and then make a poll asking " do you think there should be alien AI and\or alien player models" and then see what a larger group would think of it. This can be done with other idea's, controversial not.

Also I don't really get why aliens got turned down, the only thing I can think of is that number of models, but that doesn't make sense since there are probably going to be more turret models then there would be aliens, and beside that, I can't really think why it would be so disliked. But then again I didn't really pay attention to that post.

I mean I like the alien idea, and not big alien advance civilizations, and aliens roaming around in cruisers, that's what the models are for, but more of native alien wildlife, just so every plant doesn't have pigs and cows on them, and for the models every one like customization, so why not?
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PostSubject: Re: Different Species   Different Species Icon_minitimeWed Jun 06, 2012 9:41 pm

Burnttoaster wrote:
I think this whole alien thing has been prematurely denied, and a small group of individuals deciding what a larger group would want, well its kind of impractical. Anyway's here's how I think it should be done. Here's what we do first, we wait till this mod gains more publicly, and then make a poll asking " do you think there should be alien AI and\or alien player models" and then see what a larger group would think of it. This can be done with other idea's, controversial not.

Also I don't really get why aliens got turned down, the only thing I can think of is that number of models, but that doesn't make sense since there are probably going to be more turret models then there would be aliens, and beside that, I can't really think why it would be so disliked. But then again I didn't really pay attention to that post.
Making a poll for every feature is impractical. Having the devs decide isn't. I think the final say was that aliens couldn't be done in a way that wasn't either ridiculously difficult to code or pointless.
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PostSubject: Re: Different Species   Different Species Icon_minitimeWed Jun 06, 2012 9:48 pm

Burnttoaster wrote:
I think this whole alien thing has been prematurely denied, and a small group of individuals deciding what a larger group would want,

This small group happens to be coding while us lot are sitting on our butts nagging them about updates...I'd think that's fair.
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PostSubject: Re: Different Species   Different Species Icon_minitimeWed Jun 06, 2012 9:58 pm

Tell you what, if you want to be aliens, download alien skins. Problem is solve.
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PostSubject: Re: Different Species   Different Species Icon_minitimeWed Jun 06, 2012 10:03 pm

First_Sith_Sitting wrote:
Burnttoaster wrote:
I think this whole alien thing has been prematurely denied, and a small group of individuals deciding what a larger group would want,

This small group happens to be coding while us lot are sitting on our butts nagging them about updates...I'd think that's fair.

no disrespect to them but just because they're coding doesn't mean they magically know what the majority of what the futurecraft community would like, after it gets more public.

Also my idea poll idea could be useful when adding features to the game to see if the community would like it.
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PostSubject: Re: Different Species   Different Species Icon_minitimeThu Jun 07, 2012 1:36 pm

Burnttoaster wrote:
First_Sith_Sitting wrote:
Burnttoaster wrote:
I think this whole alien thing has been prematurely denied, and a small group of individuals deciding what a larger group would want,

This small group happens to be coding while us lot are sitting on our butts nagging them about updates...I'd think that's fair.

no disrespect to them but just because they're coding doesn't mean they magically know what the majority of what the futurecraft community would like, after it gets more public.

Also my idea poll idea could be useful when adding features to the game to see if the community would like it.

If people have a problem with not being an alien, they can suck it up or not get the mod.
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PostSubject: Re: Different Species   Different Species Icon_minitimeThu Jun 07, 2012 2:09 pm

You know I can see that this isn't the best time to be bringing this whole alien thing up, since right now the majority of this forums seems to be against this, and I think a better time would be when there is a large number of people on the forums, after it gets more public, to see what people really think about it.
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PostSubject: Re: Different Species   Different Species Icon_minitimeThu Jun 07, 2012 2:23 pm

Burnttoaster wrote:
You know I can see that this isn't the best time to be bringing this whole alien thing up, since right now the majority of this forums seems to be against this, and I think a better time would be when there is a large number of people on the forums, after it gets more public, to see what people really think about it.

This forum(or a derivative) is going to be(probably) "hidden" after release, so it can't be swarmed with newbs saying, " I want haz teh pasorz" or, "macke me an modrator, i us kool"
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PostSubject: Re: Different Species   Different Species Icon_minitimeThu Jun 07, 2012 2:32 pm

ACH0225 wrote:
Burnttoaster wrote:
You know I can see that this isn't the best time to be bringing this whole alien thing up, since right now the majority of this forums seems to be against this, and I think a better time would be when there is a large number of people on the forums, after it gets more public, to see what people really think about it.

This forum(or a derivative) is going to be(probably) "hidden" after release, so it can't be swarmed with newbs saying, " I want haz teh pasorz" or, "macke me an modrator, i us kool"

Ya figured that, well when ever that time comes, it will be on the "newbie" forum.
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PostSubject: Re: Different Species   Different Species Icon_minitimeThu Jun 07, 2012 5:41 pm

Burnttoaster wrote:
ACH0225 wrote:
Burnttoaster wrote:
You know I can see that this isn't the best time to be bringing this whole alien thing up, since right now the majority of this forums seems to be against this, and I think a better time would be when there is a large number of people on the forums, after it gets more public, to see what people really think about it.

This forum(or a derivative) is going to be(probably) "hidden" after release, so it can't be swarmed with newbs saying, " I want haz teh pasorz" or, "macke me an modrator, i us kool"

Ya figured that, well when ever that time comes, it will be on the "newbie" forum.

But then again the DEVs don't have any need to obey the votes of the public. They can do whatever they want to the mod. So long as they mostly agree, of course.
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PostSubject: Re: Different Species   Different Species Icon_minitimeThu Jun 07, 2012 6:17 pm

ACH0225 wrote:
Burnttoaster wrote:
ACH0225 wrote:
Burnttoaster wrote:
You know I can see that this isn't the best time to be bringing this whole alien thing up, since right now the majority of this forums seems to be against this, and I think a better time would be when there is a large number of people on the forums, after it gets more public, to see what people really think about it.

This forum(or a derivative) is going to be(probably) "hidden" after release, so it can't be swarmed with newbs saying, " I want haz teh pasorz" or, "macke me an modrator, i us kool"

Ya figured that, well when ever that time comes, it will be on the "newbie" forum.

But then again the DEVs don't have any need to obey the votes of the public. They can do whatever they want to the mod. So long as they mostly agree, of course.

Ya they don't have to, but it would be better if they did listen to the community, and what ideas the people find fun and/or interesting, that lots of people agree on, that would make a good feature to the mod.
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PostSubject: Re: Different Species   Different Species Icon_minitimeThu Jun 07, 2012 6:50 pm

Burnttoaster wrote:
ACH0225 wrote:
Burnttoaster wrote:
ACH0225 wrote:
Burnttoaster wrote:
You know I can see that this isn't the best time to be bringing this whole alien thing up, since right now the majority of this forums seems to be against this, and I think a better time would be when there is a large number of people on the forums, after it gets more public, to see what people really think about it.

This forum(or a derivative) is going to be(probably) "hidden" after release, so it can't be swarmed with newbs saying, " I want haz teh pasorz" or, "macke me an modrator, i us kool"

Ya figured that, well when ever that time comes, it will be on the "newbie" forum.

But then again the DEVs don't have any need to obey the votes of the public. They can do whatever they want to the mod. So long as they mostly agree, of course.

Ya they don't have to, but it would be better if they did listen to the community, and what ideas the people find fun and/or interesting, that lots of people agree on, that would make a good feature to the mod.

Its up to the devs what goes and what doesnt. SO if the answer is no, its no. especially since it would require every single server to have a model, then you would need different movement models, different ARMOR models, etc. new position for sneak, so if you want your people to be aliens ask everyone to use an alien skin.
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PostSubject: Re: Different Species   Different Species Icon_minitimeThu Jun 07, 2012 8:31 pm

scout37 wrote:
Burnttoaster wrote:
ACH0225 wrote:
Burnttoaster wrote:
ACH0225 wrote:
Burnttoaster wrote:
You know I can see that this isn't the best time to be bringing this whole alien thing up, since right now the majority of this forums seems to be against this, and I think a better time would be when there is a large number of people on the forums, after it gets more public, to see what people really think about it.

This forum(or a derivative) is going to be(probably) "hidden" after release, so it can't be swarmed with newbs saying, " I want haz teh pasorz" or, "macke me an modrator, i us kool"

Ya figured that, well when ever that time comes, it will be on the "newbie" forum.

But then again the DEVs don't have any need to obey the votes of the public. They can do whatever they want to the mod. So long as they mostly agree, of course.

Ya they don't have to, but it would be better if they did listen to the community, and what ideas the people find fun and/or interesting, that lots of people agree on, that would make a good feature to the mod.

Its up to the devs what goes and what doesnt. SO if the answer is no, its no. especially since it would require every single server to have a model, then you would need different movement models, different ARMOR models, etc. new position for sneak, so if you want your people to be aliens ask everyone to use an alien skin.

considering there's going to be models for different turrets, vehicles, robots, and other stuff 4 or 5 alien models isn't asking to much
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PostSubject: Re: Different Species   Different Species Icon_minitimeThu Jun 07, 2012 8:41 pm

Burnttoaster wrote:
scout37 wrote:
Burnttoaster wrote:
ACH0225 wrote:
Burnttoaster wrote:
ACH0225 wrote:
Burnttoaster wrote:
You know I can see that this isn't the best time to be bringing this whole alien thing up, since right now the majority of this forums seems to be against this, and I think a better time would be when there is a large number of people on the forums, after it gets more public, to see what people really think about it.

This forum(or a derivative) is going to be(probably) "hidden" after release, so it can't be swarmed with newbs saying, " I want haz teh pasorz" or, "macke me an modrator, i us kool"

Ya figured that, well when ever that time comes, it will be on the "newbie" forum.

But then again the DEVs don't have any need to obey the votes of the public. They can do whatever they want to the mod. So long as they mostly agree, of course.

Ya they don't have to, but it would be better if they did listen to the community, and what ideas the people find fun and/or interesting, that lots of people agree on, that would make a good feature to the mod.

Its up to the devs what goes and what doesnt. SO if the answer is no, its no. especially since it would require every single server to have a model, then you would need different movement models, different ARMOR models, etc. new position for sneak, so if you want your people to be aliens ask everyone to use an alien skin.

considering there's going to be models for different turrets, vehicles, robots, and other stuff 4 or 5 alien models isn't asking to much

Oh, but then people will find some sort of edge to one species, and influence that. Also, there is only one model per weapon level or whatever ect thing that isn't player built, according to the original plan.
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PostSubject: Re: Different Species   Different Species Icon_minitimeThu Jun 07, 2012 9:36 pm

ACH0225 wrote:
Burnttoaster wrote:
scout37 wrote:
Burnttoaster wrote:
ACH0225 wrote:
Burnttoaster wrote:
ACH0225 wrote:
Burnttoaster wrote:
You know I can see that this isn't the best time to be bringing this whole alien thing up, since right now the majority of this forums seems to be against this, and I think a better time would be when there is a large number of people on the forums, after it gets more public, to see what people really think about it.

This forum(or a derivative) is going to be(probably) "hidden" after release, so it can't be swarmed with newbs saying, " I want haz teh pasorz" or, "macke me an modrator, i us kool"

Ya figured that, well when ever that time comes, it will be on the "newbie" forum.

But then again the DEVs don't have any need to obey the votes of the public. They can do whatever they want to the mod. So long as they mostly agree, of course.

Ya they don't have to, but it would be better if they did listen to the community, and what ideas the people find fun and/or interesting, that lots of people agree on, that would make a good feature to the mod.

Its up to the devs what goes and what doesnt. SO if the answer is no, its no. especially since it would require every single server to have a model, then you would need different movement models, different ARMOR models, etc. new position for sneak, so if you want your people to be aliens ask everyone to use an alien skin.

considering there's going to be models for different turrets, vehicles, robots, and other stuff 4 or 5 alien models isn't asking to much

Oh, but then people will find some sort of edge to one species, and influence that. Also, there is only one model per weapon level or whatever ect thing that isn't player built, according to the original plan.
T
Burnt, unless YOU want to get off you arse and start coding, shut up. They are changing almost EVERY .CLASS IN MINECRAFT!
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PostSubject: Re: Different Species   Different Species Icon_minitimeThu Jun 07, 2012 10:04 pm

ACH0225 wrote:
Burnttoaster wrote:
scout37 wrote:
Burnttoaster wrote:
ACH0225 wrote:
Burnttoaster wrote:
ACH0225 wrote:
Burnttoaster wrote:
You know I can see that this isn't the best time to be bringing this whole alien thing up, since right now the majority of this forums seems to be against this, and I think a better time would be when there is a large number of people on the forums, after it gets more public, to see what people really think about it.

This forum(or a derivative) is going to be(probably) "hidden" after release, so it can't be swarmed with newbs saying, " I want haz teh pasorz" or, "macke me an modrator, i us kool"

Ya figured that, well when ever that time comes, it will be on the "newbie" forum.

But then again the DEVs don't have any need to obey the votes of the public. They can do whatever they want to the mod. So long as they mostly agree, of course.

Ya they don't have to, but it would be better if they did listen to the community, and what ideas the people find fun and/or interesting, that lots of people agree on, that would make a good feature to the mod.

Its up to the devs what goes and what doesnt. SO if the answer is no, its no. especially since it would require every single server to have a model, then you would need different movement models, different ARMOR models, etc. new position for sneak, so if you want your people to be aliens ask everyone to use an alien skin.

considering there's going to be models for different turrets, vehicles, robots, and other stuff 4 or 5 alien models isn't asking to much

Oh, but then people will find some sort of edge to one species, and influence that. Also, there is only one model per weapon level or whatever ect thing that isn't player built, according to the original plan.

Well I never said anything about different species having a bonuses, it's just for looks


and Khmac, I'm not demanding anything
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PostSubject: Re: Different Species   Different Species Icon_minitimeThu Jun 07, 2012 11:17 pm

Cool it, guys. Everyone take a deep breath.

I think that having the ability to choose your species from a list of a half-dozen or so would be an interesting idea eventually, but it's minor enough that it doesn't need to be in the early releases. However, I do not think that having the entire community, especially the n00b (WTF, spellcheck) forum, voting on every feature is a good idea. The community is a great thing, but it's not the group that should be making decisions about the mod. That's what the devs are for. If the community chose, we'd have nothing but a huge collection of increasingly overpowered weapons. This mod needs to be more than that.
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PostSubject: Re: Different Species   Different Species Icon_minitimeFri Jun 08, 2012 12:14 am

Last_Jedi_Standing wrote:
Cool it, guys. Everyone take a deep breath.

I think that having the ability to choose your species from a list of a half-dozen or so would be an interesting idea eventually, but it's minor enough that it doesn't need to be in the early releases. However, I do not think that having the entire community, especially the n00b (WTF, spellcheck) forum, voting on every feature is a good idea. The community is a great thing, but it's not the group that should be making decisions about the mod. That's what the devs are for. If the community chose, we'd have nothing but a huge collection of increasingly overpowered weapons. This mod needs to be more than that.

I never really meant it like that, more of only good ideas (and not every idea that gets posted), and not some overpowered weapons, and it wasn't about them having a final decision, it was letting the devs know what the community thought was interesting, filtering out crappy idea like those overpowered weapons.

and I can see holes in it, and it was based around this whole alien thing and was wanting to see what other people in the future might think about this, and I didn't really think about how this would work with other ideas.

and I didn't like the whole " what did I hear aliens, NO!!!" mentality, I mean at least give the idea a chance, not all ideas that involve aliens are the same, and I'm not quite sure why it's dislikes
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