| Sc0ut37's un-official Dev Log | |
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scout37 Recruit
Posts : 292 Join date : 2012-05-14 Location : Earth, in the most powerful and globally dominating country on the planet
| Subject: Sc0ut37's un-official Dev Log Tue Jun 05, 2012 5:33 pm | |
| At the suggestion of an anonymous moderator, i've decided to make an unofficial dev log for the textures i've made for Future Craft and for trying to become a texturer for future craft. First off we have the Designated Marksmen Laser: Then we have the Future Craft Industries top-of-the-line Advanced Data Krystal Analysis Drive (yes, the crystals are so badass they need to be called krystals, with a k) Now, for the Data Krystal Constructor And finally, Acho's herring Hope you like my textures. | |
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Potato Recruit
Posts : 254 Join date : 2012-03-11 Age : 26 Location : In my cloaked battle cruiser above Fiji.
| Subject: Re: Sc0ut37's un-official Dev Log Tue Jun 05, 2012 5:38 pm | |
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scout37 Recruit
Posts : 292 Join date : 2012-05-14 Location : Earth, in the most powerful and globally dominating country on the planet
| Subject: Re: Sc0ut37's un-official Dev Log Tue Jun 05, 2012 6:00 pm | |
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blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
| Subject: Re: Sc0ut37's un-official Dev Log Tue Jun 05, 2012 6:03 pm | |
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scout37 Recruit
Posts : 292 Join date : 2012-05-14 Location : Earth, in the most powerful and globally dominating country on the planet
| Subject: Re: Sc0ut37's un-official Dev Log Tue Jun 05, 2012 6:15 pm | |
| - blockman42 wrote:
- Pretty good textures!
Thank you. | |
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scout37 Recruit
Posts : 292 Join date : 2012-05-14 Location : Earth, in the most powerful and globally dominating country on the planet
| Subject: Re: Sc0ut37's un-official Dev Log Tue Jun 05, 2012 9:07 pm | |
| I'm thinking of making a set of icons for projectile weapons (like guns, not lasers) that could be used for less advanced server's defences or just the defense of cargo ships an so forth. | |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Sc0ut37's un-official Dev Log Thu Jun 07, 2012 12:14 pm | |
| Fish. Very nice.
Very, very useful. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Sc0ut37's un-official Dev Log Thu Jun 07, 2012 1:49 pm | |
| - Commander Error wrote:
- Fish. Very nice.
Very, very useful. Hmmmmmmmmmm... Now, with the herring, cut down the tallest tree in the forest... | |
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scout37 Recruit
Posts : 292 Join date : 2012-05-14 Location : Earth, in the most powerful and globally dominating country on the planet
| Subject: Re: Sc0ut37's un-official Dev Log Thu Jun 07, 2012 2:44 pm | |
| - ACH0225 wrote:
- Commander Error wrote:
- Fish. Very nice.
Very, very useful. Hmmmmmmmmmm... Now, with the herring, cut down the tallest tree in the forest... I was going to. I had it all planned, out. Set the herring for an icon for a weapon in FLan's mod, then, using timber mod, i was going to set the item ID of the herring to be an axe. Then, all i had to do was install ExtraBiomesXL and cut down a redwood. instead, my minecraft will no longer work withouit the pre-release version. | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: Sc0ut37's un-official Dev Log Thu Jun 07, 2012 2:59 pm | |
| - scout37 wrote:
- ACH0225 wrote:
- Commander Error wrote:
- Fish. Very nice.
Very, very useful. Hmmmmmmmmmm... Now, with the herring, cut down the tallest tree in the forest... I was going to. I had it all planned, out. Set the herring for an icon for a weapon in FLan's mod, then, using timber mod, i was going to set the item ID of the herring to be an axe. Then, all i had to do was install ExtraBiomesXL and cut down a redwood. instead, my minecraft will no longer work withouit the pre-release version. Why didn't you just replace the axe's texture in items.png and build your own giant tree to chop down? | |
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scout37 Recruit
Posts : 292 Join date : 2012-05-14 Location : Earth, in the most powerful and globally dominating country on the planet
| Subject: Re: Sc0ut37's un-official Dev Log Thu Jun 07, 2012 4:03 pm | |
| - Last_Jedi_Standing wrote:
- scout37 wrote:
- ACH0225 wrote:
- Commander Error wrote:
- Fish. Very nice.
Very, very useful. Hmmmmmmmmmm... Now, with the herring, cut down the tallest tree in the forest... I was going to. I had it all planned, out. Set the herring for an icon for a weapon in FLan's mod, then, using timber mod, i was going to set the item ID of the herring to be an axe. Then, all i had to do was install ExtraBiomesXL and cut down a redwood. instead, my minecraft will no longer work withouit the pre-release version. Why didn't you just replace the axe's texture in items.png and build your own giant tree to chop down? I never got around to that part of my search in the texture files. GOod idea. | |
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scout37 Recruit
Posts : 292 Join date : 2012-05-14 Location : Earth, in the most powerful and globally dominating country on the planet
| Subject: Re: Sc0ut37's un-official Dev Log Mon Jun 11, 2012 9:02 pm | |
| hmmm... im thinking a block that is made to upgrade the data crystals of CrystalTek | |
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| Sc0ut37's un-official Dev Log | |
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