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 Sc0ut37's un-official Dev Log

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scout37
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PostSubject: Sc0ut37's un-official Dev Log   Tue Jun 05, 2012 5:33 pm

At the suggestion of an anonymous moderator, i've decided to make an unofficial dev log for the textures i've made for Future Craft and for trying to become a texturer for future craft.

First off we have the Designated Marksmen Laser:



Then we have the Future Craft Industries top-of-the-line Advanced Data Krystal Analysis Drive (yes, the crystals are so badass they need to be called krystals, with a k)



Now, for the Data Krystal Constructor



And finally, Acho's herring



Hope you like my textures.
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PostSubject: Re: Sc0ut37's un-official Dev Log   Tue Jun 05, 2012 5:38 pm

scout37 wrote:
At the suggestion of an anonymous moderator, i've decided to make an unofficial dev log for the textures i've made for Future Craft and for trying to become a texturer for future craft.

First off we have the Designated Marksmen Laser:



Then we have the Future Craft Industries top-of-the-line Advanced Data Krystal Analysis Drive (yes, the crystals are so badass they need to be called krystals, with a k)



Now, for the Data Krystal Constructor



And finally, Acho's herring



Hope you like my textures.

The Fish is my favorite
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scout37
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PostSubject: Re: Sc0ut37's un-official Dev Log   Tue Jun 05, 2012 6:00 pm

lol. thanks.
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PostSubject: Re: Sc0ut37's un-official Dev Log   Tue Jun 05, 2012 6:03 pm

Pretty good textures!
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PostSubject: Re: Sc0ut37's un-official Dev Log   Tue Jun 05, 2012 6:15 pm

blockman42 wrote:
Pretty good textures!

Thank you.
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scout37
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PostSubject: Re: Sc0ut37's un-official Dev Log   Tue Jun 05, 2012 9:07 pm

I'm thinking of making a set of icons for projectile weapons (like guns, not lasers) that could be used for less advanced server's defences or just the defense of cargo ships an so forth.
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PostSubject: Re: Sc0ut37's un-official Dev Log   Thu Jun 07, 2012 12:14 pm

Fish. Very nice.

Very, very useful.
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PostSubject: Re: Sc0ut37's un-official Dev Log   Thu Jun 07, 2012 1:49 pm

Commander Error wrote:
Fish. Very nice.

Very, very useful.

Hmmmmmmmmmm... Now, with the herring, cut down the tallest tree in the forest...
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PostSubject: Re: Sc0ut37's un-official Dev Log   Thu Jun 07, 2012 2:44 pm

ACH0225 wrote:
Commander Error wrote:
Fish. Very nice.

Very, very useful.

Hmmmmmmmmmm... Now, with the herring, cut down the tallest tree in the forest...

I was going to. I had it all planned, out. Set the herring for an icon for a weapon in FLan's mod, then, using timber mod, i was going to set the item ID of the herring to be an axe. Then, all i had to do was install ExtraBiomesXL and cut down a redwood. instead, my minecraft will no longer work withouit the pre-release version.
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PostSubject: Re: Sc0ut37's un-official Dev Log   Thu Jun 07, 2012 2:59 pm

scout37 wrote:
ACH0225 wrote:
Commander Error wrote:
Fish. Very nice.

Very, very useful.

Hmmmmmmmmmm... Now, with the herring, cut down the tallest tree in the forest...

I was going to. I had it all planned, out. Set the herring for an icon for a weapon in FLan's mod, then, using timber mod, i was going to set the item ID of the herring to be an axe. Then, all i had to do was install ExtraBiomesXL and cut down a redwood. instead, my minecraft will no longer work withouit the pre-release version.
Why didn't you just replace the axe's texture in items.png and build your own giant tree to chop down?

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PostSubject: Re: Sc0ut37's un-official Dev Log   Thu Jun 07, 2012 4:03 pm

Last_Jedi_Standing wrote:
scout37 wrote:
ACH0225 wrote:
Commander Error wrote:
Fish. Very nice.

Very, very useful.

Hmmmmmmmmmm... Now, with the herring, cut down the tallest tree in the forest...

I was going to. I had it all planned, out. Set the herring for an icon for a weapon in FLan's mod, then, using timber mod, i was going to set the item ID of the herring to be an axe. Then, all i had to do was install ExtraBiomesXL and cut down a redwood. instead, my minecraft will no longer work withouit the pre-release version.
Why didn't you just replace the axe's texture in items.png and build your own giant tree to chop down?

Very Happy I never got around to that part of my search in the texture files. GOod idea.
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PostSubject: Re: Sc0ut37's un-official Dev Log   Mon Jun 11, 2012 9:02 pm

hmmm... im thinking a block that is made to upgrade the data crystals of CrystalTek
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