| Finite Liquid Compatibility | |
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tonyri Newbie
Posts : 126 Join date : 2011-09-04 Age : 28 Location : Wisconsin, USA
| Subject: Finite Liquid Compatibility Mon Sep 05, 2011 8:00 pm | |
| The Finite Liquid Mod has so many useful items in it that it can't be ignored. It has a compressor that compresses air and water into tanks, which will be needed for long space flights. It has a water detector block, which could easily be converted into air and space detectors. It has wearable oxygen tanks. It has grates which could be used with vents for controlling the flow of air. It has water pumps that would be useful for space colonies. We need finite liquid because it makes the game so much more realistic. It also has oil that is flammable and is used as a fuel source. | |
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Potato Recruit
Posts : 254 Join date : 2012-03-11 Age : 26 Location : In my cloaked battle cruiser above Fiji.
| Subject: Re: Finite Liquid Compatibility Tue Jun 05, 2012 3:16 pm | |
| - tonyri wrote:
- The Finite Liquid Mod has so many useful items in it that it can't be ignored. It has a compressor that compresses air and water into tanks, which will be needed for long space flights. It has a water detector block, which could easily be converted into air and space detectors. It has wearable oxygen tanks. It has grates which could be used with vents for controlling the flow of air. It has water pumps that would be useful for space colonies. We need finite liquid because it makes the game so much more realistic. It also has oil that is flammable and is used as a fuel source.
Is Futurecraft's water and other liquids gonna' be like this? Oh, and NECROOOOOOPOST | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Finite Liquid Compatibility Tue Jun 05, 2012 3:23 pm | |
| - Khmac wrote:
- tonyri wrote:
- The Finite Liquid Mod has so many useful items in it that it can't be ignored. It has a compressor that compresses air and water into tanks, which will be needed for long space flights. It has a water detector block, which could easily be converted into air and space detectors. It has wearable oxygen tanks. It has grates which could be used with vents for controlling the flow of air. It has water pumps that would be useful for space colonies. We need finite liquid because it makes the game so much more realistic. It also has oil that is flammable and is used as a fuel source.
Is Futurecraft's water and other liquids gonna' be like this?
Oh, and NECROOOOOOPOST Maybe. But no dev has reacted to this so far. | |
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scout37 Recruit
Posts : 292 Join date : 2012-05-14 Location : Earth, in the most powerful and globally dominating country on the planet
| Subject: Re: Finite Liquid Compatibility Tue Jun 05, 2012 3:38 pm | |
| People need to understand that Future craft will have Mod COmpatibility set to zero. And this is minecraft, so water is not needed to live (unless its added) | |
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Potato Recruit
Posts : 254 Join date : 2012-03-11 Age : 26 Location : In my cloaked battle cruiser above Fiji.
| Subject: Re: Finite Liquid Compatibility Tue Jun 05, 2012 4:44 pm | |
| - scout37 wrote:
- People need to understand that Future craft will have Mod COmpatibility set to zero. And this is minecraft, so water is not needed to live (unless its added)
I know 0 Mod Compat. I mean will water be like this | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: Finite Liquid Compatibility Tue Jun 05, 2012 4:56 pm | |
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Potato Recruit
Posts : 254 Join date : 2012-03-11 Age : 26 Location : In my cloaked battle cruiser above Fiji.
| Subject: Re: Finite Liquid Compatibility Tue Jun 05, 2012 5:03 pm | |
| - Last_Jedi_Standing wrote:
- Holy necropost, Batman!
XD | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Finite Liquid Compatibility Wed Jun 06, 2012 1:09 am | |
| Not XD. Stop posting in dead threads if you are not contributing. This is a forum rule, and I will enforce it if I need to. | |
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Cheatmaster Recruit
Posts : 258 Join date : 2012-04-30 Location : Well... Here
| Subject: Re: Finite Liquid Compatibility Wed Jun 06, 2012 9:41 am | |
| ARe you going to invite /ask experienced modders for help Fr0stbyte? | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Finite Liquid Compatibility Wed Jun 06, 2012 10:02 pm | |
| The ones with the skill to help already have projects of their own or don't have the time to commit. That's the case for most I've spoken to. I'm still holding out hope that Cascaid is going to be helpful, but he'll need direction and I can't provide that right now. | |
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| Finite Liquid Compatibility | |
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