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PureLiquid
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PostSubject: Testing server application   Mon Jun 04, 2012 8:37 am

Hello there,

I (& My server) would like to apply for testing.
We've got; 1GB RAM, 16 Slots, Multicraft, 24/7, unlimited bandwidth and can get a MySQL database if needed.
IP will be PM'ed if accepted. (Or not, if you say so)


Thanks for looking,

PureLiquid

P.S.
We can upgrade to more RAM & slots if necessary.
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Keon
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PostSubject: Re: Testing server application   Mon Jun 04, 2012 10:27 am

We have nothing to test as of now, but when we do we could definitely use you.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


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PureLiquid
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PostSubject: Re: Testing server application   Tue Jun 05, 2012 8:26 am

Ok, if you need help with anything else, i'm a skinner, texturer, modeller (techne) and trying to learn java modding Smile

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PostSubject: Re: Testing server application   Tue Jun 05, 2012 1:35 pm

PureLiquid wrote:
Ok, if you need help with anything else, i'm a skinner, texturer, modeller (techne) and trying to learn java modding Smile


You know, can I have that IP? I can help you build ships :3
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PostSubject: Re: Testing server application   Tue Jun 05, 2012 6:16 pm

Khmac wrote:
PureLiquid wrote:
Ok, if you need help with anything else, i'm a skinner, texturer, modeller (techne) and trying to learn java modding Smile


You know, can I have that IP? I can help you build ships :3

Yeah sure, but know that pretty much everyone on the server lives in the +GMT timezone (Or amsterdam timezone)

i'll PM IP tomorrow, now going to bed, pretty late Razz
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PostSubject: Re: Testing server application   Tue Jun 05, 2012 6:23 pm

PureLiquid wrote:
Ok, if you need help with anything else, i'm a skinner, texturer, modeller (techne) and trying to learn java modding Smile


Cool, but last time i checked, skinning was just texturing a player/mob Razz
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PostSubject: Re: Testing server application   Wed Jun 06, 2012 6:25 am

Although I did see his models, and they looked pretty good.

In the meantime, we could use a proper build server. The current server situation is such a mess, I don't go into the Server Stuff section anymore.

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PostSubject: Re: Testing server application   Wed Jun 06, 2012 9:30 am

Mackeroth? wrote:
Although I did see his models, and they looked pretty good.

In the meantime, we could use a proper build server. The current server situation is such a mess, I don't go into the Server Stuff section anymore.
I could do a battlebot model as preview if you'd like?
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The Schmetterling
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PostSubject: Re: Testing server application   Wed Jun 06, 2012 6:04 pm

PureLiquid wrote:
Mackeroth? wrote:
Although I did see his models, and they looked pretty good.

In the meantime, we could use a proper build server. The current server situation is such a mess, I don't go into the Server Stuff section anymore.
I could do a battlebot model as preview if you'd like?

Sure, that would be cool.

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PostSubject: Re: Testing server application   Thu Jun 07, 2012 10:51 am

Mackeroth? wrote:
PureLiquid wrote:
Mackeroth? wrote:
Although I did see his models, and they looked pretty good.

In the meantime, we could use a proper build server. The current server situation is such a mess, I don't go into the Server Stuff section anymore.
I could do a battlebot model as preview if you'd like?

Sure, that would be cool.

Great! I'll start on it now Wink
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PostSubject: Re: Testing server application   Fri Jun 08, 2012 2:52 am

I'm pretty much finished, but I think it looks more like a futuristic soldier then a Battle bot...
Was trying to combinate them, but looks like it didn't go so wel..

Anyway, here it is

The glass of the helmet has gradient, but looks like it isn't really visible on the screen.


EDIT :
If you have any drawing / picture or something else that you want it to look like, send me and i'll stop with this 1 & start on a new.
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PostSubject: Re: Testing server application   Fri Jun 08, 2012 5:27 am

Its a good soldier look, but i thought the battlebots were going to be more like giant walkers.

Howerver, i think that would be PERFECT for a new armor model.
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PostSubject: Re: Testing server application   Fri Jun 08, 2012 8:20 am

Awesome Very Happy
My first idea for the battlebot was some changes in the player model (Small machine gun arm, head a bit in the body)
, but that didn't really work out, so I started on that 1.
Oh, and I'm pretty sure I can make a walker, i'll start on it after the texturing of the other model ;D
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PostSubject: Re: Testing server application   Fri Jun 08, 2012 11:12 am

scout37 wrote:
Its a good soldier look, but i thought the battlebots were going to be more like giant walkers.

Howerver, i think that would be PERFECT for a new armor model.
I agree. It's not a battlebot, but it is cool. When you say the visor has gradient, does that mean it can be translucent? That would be cool.

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PostSubject: Re: Testing server application   Fri Jun 08, 2012 1:44 pm

No, I dont mean that, I dont even know if that's possible for minecraft (If it is, tell me & i'll try to make it transpharant)
With gradient I mean that its just not 1 colour orange Smile (lightning & stuff)
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PostSubject: Re: Testing server application   Fri Jun 08, 2012 1:59 pm

PureLiquid wrote:
No, I dont mean that, I dont even know if that's possible for minecraft (If it is, tell me & i'll try to make it transpharant)
With gradient I mean that its just not 1 colour orange Smile (lightning & stuff)
I don't think it is. Minecraft allows transparency in some places, but if you make a skin/texture only partially transparent it automatically makes it opaque.

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PostSubject: Re: Testing server application   Fri Jun 08, 2012 5:42 pm

I made a more robot looking version Very Happy




The legs are temporary, for now they make the battlebot look pretty stupid, I'll change them tomorrow, gonna go to bed now Wink

(Hes a bit taller then a player)
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PostSubject: Re: Testing server application   Fri Jun 08, 2012 9:23 pm

PureLiquid wrote:
I made a more robot looking version Very Happy

The legs are temporary, for now they make the battlebot look pretty stupid, I'll change them tomorrow, gonna go to bed now Wink

(Hes a bit taller then a player)
Looks like an iron golem.

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PostSubject: Re: Testing server application   Sat Jun 09, 2012 12:02 am

Can you make the legs with backwards facing knee joints? I am a sucker for that design in mechwarrior games.
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PostSubject: Re: Testing server application   Sat Jun 09, 2012 5:44 am

fr0stbyte124 wrote:
Can you make the legs with backwards facing knee joints? I am a sucker for that design in mechwarrior games.
U mean like this?

Looks pretty nice, I'll get right on it ;D

EDIT :
I finished the backwards knee's, but I dont think they look good.
I think they'd look much much better on walkers.
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PostSubject: Re: Testing server application   Sat Jun 09, 2012 9:30 am

I completely Agree with you in this point.

But it should Be Known that Legs are Incredible Inefficient
So I would suggest Jump boots instead of Foots Making The robots To Sprinters and Not To walkers.
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PostSubject: Re: Testing server application   Sat Jun 09, 2012 4:54 pm

Cool3306 wrote:
I completely Agree with you in this point.

But it should Be Known that Legs are Incredible Inefficient
So I would suggest Jump boots instead of Foots Making The robots To Sprinters and Not To walkers.
What do you mean with jump boots?
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PostSubject: Re: Testing server application   Sat Jun 09, 2012 5:09 pm

I think the problem is that it's too humanoid. This is a battlebot. There's no good reason it has to look like a person. The first one would be a great exosuit, and the one with the reverse legs could work like the cargo loader in Aliens, but they don't look like combat robots.

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PostSubject: Re: Testing server application   Sat Jun 09, 2012 5:18 pm

PureLiquid wrote:
fr0stbyte124 wrote:
Can you make the legs with backwards facing knee joints? I am a sucker for that design in mechwarrior games.
U mean like this?

'

I can't get my mind around how the heck that would work. Taking one step would imbalance the entire machine.
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PostSubject: Re: Testing server application   Sat Jun 09, 2012 7:56 pm

First_Sith_Sitting wrote:
PureLiquid wrote:
fr0stbyte124 wrote:
Can you make the legs with backwards facing knee joints? I am a sucker for that design in mechwarrior games.
U mean like this?

'

I can't get my mind around how the heck that would work. Taking one step would imbalance the entire machine.

Taking one step unbalances you, so your point is null and void.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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