| Contact Lifts | |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Contact Lifts Sun May 27, 2012 2:34 pm | |
| This is something that I built into my latest ship. If someone was to look at the torpedo tubes, he would notice that they look clip fed. This allows them to fire very rapidly without the necessity for an enormous piston system. Due to the fact that the mass driver uses highly complex rounds, it is likely to be implementing a similar system.
So what I suggest are blocks that place like pistons and can accelerate any entity on them in vertical or horizontal directions when subjected to red stone current. I know it sounds like a powered rail, but they only move minecarts and can't be placed vertically. The easiest way to do something like this would probably be to modify them.
My 3 main reasons for this: 1. It makes loading torpedoes and mass driver rounds much easier. 2. It allows more efficient use of hangar space (transfer of fighters). 3. It helps in the transport of supplies. | |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Contact Lifts Wed May 30, 2012 4:12 pm | |
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scout37 Recruit
Posts : 292 Join date : 2012-05-14 Location : Earth, in the most powerful and globally dominating country on the planet
| Subject: Re: Contact Lifts Wed May 30, 2012 4:35 pm | |
| I think i am lacking in reasoning as to why you have torpedoes on a space ship. You wont be using TNT cannons, dude. There WILL be actually ion cannons, missiles, etc. that i dont think are going to need ammo placed on the ground. If so, this sounds a bit difficult to interpret what your saying. | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Contact Lifts Wed May 30, 2012 5:32 pm | |
| Redpowers frames are I think what you want | |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Contact Lifts Wed May 30, 2012 6:41 pm | |
| - scout37 wrote:
- I think i am lacking in reasoning as to why you have torpedoes on a space ship. You wont be using TNT cannons, dude. There WILL be actually ion cannons, missiles, etc. that i dont think are going to need ammo placed on the ground. If so, this sounds a bit difficult to interpret what your saying.
1. Missiles are 'smart' torpedoes that are harder to make and therefore harder to reload. 2. Who said anything about TNT canons? 3. Torpedoes require much less power to fire than lasers, but can still do a lot of damage. 4. I'm betting they will be more than one block long. Read: will not deploy from a dispenser. 5. Read my sig. | |
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Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Contact Lifts Wed May 30, 2012 6:48 pm | |
| - AngryCatholicMetalhead wrote:
- Redpowers frames are I think what you want
I only have a very basic knowledge of redpower. This is more of a suggestion of something that, IMO, should be included if and when FC is released. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Contact Lifts Fri Jun 01, 2012 1:50 am | |
| Yes. We are replacing rails with these, they will also be used to create launch tubes for fighters. | |
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scout37 Recruit
Posts : 292 Join date : 2012-05-14 Location : Earth, in the most powerful and globally dominating country on the planet
| Subject: Re: Contact Lifts Fri Jun 01, 2012 5:18 pm | |
| wait, your removing rails? why not just add these things, so other mods can be more compatible? | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: Contact Lifts Fri Jun 01, 2012 7:56 pm | |
| - scout37 wrote:
- wait, your removing rails? why not just add these things, so other mods can be more compatible?
This won't be compatible with anything anyway. | |
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