Futurecraft Forums

A forum dedicated to communication and innovation!
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in
Welcome, one and all, to the Futurecraft Forums!

Share | 
 

 Contact Lifts

View previous topic View next topic Go down 
AuthorMessage
Avenger_7
Sergeant
Sergeant
avatar

Posts : 906
Join date : 2012-02-10
Location : Flying my logic bomber.

PostSubject: Contact Lifts   Sun May 27, 2012 2:34 pm

This is something that I built into my latest ship. If someone was to look at the torpedo tubes, he would notice that they look clip fed. This allows them to fire very rapidly without the necessity for an enormous piston system. Due to the fact that the mass driver uses highly complex rounds, it is likely to be implementing a similar system.

So what I suggest are blocks that place like pistons and can accelerate any entity on them in vertical or horizontal directions when subjected to red stone current. I know it sounds like a powered rail, but they only move minecarts and can't be placed vertically. The easiest way to do something like this would probably be to modify them.

My 3 main reasons for this:
1. It makes loading torpedoes and mass driver rounds much easier.
2. It allows more efficient use of hangar space (transfer of fighters).
3. It helps in the transport of supplies.
Back to top Go down
View user profile
Avenger_7
Sergeant
Sergeant
avatar

Posts : 906
Join date : 2012-02-10
Location : Flying my logic bomber.

PostSubject: Re: Contact Lifts   Wed May 30, 2012 4:12 pm

Bump.
Back to top Go down
View user profile
scout37
Recruit
Recruit
avatar

Posts : 292
Join date : 2012-05-14
Location : Earth, in the most powerful and globally dominating country on the planet

PostSubject: Re: Contact Lifts   Wed May 30, 2012 4:35 pm

I think i am lacking in reasoning as to why you have torpedoes on a space ship. You wont be using TNT cannons, dude. There WILL be actually ion cannons, missiles, etc. that i dont think are going to need ammo placed on the ground. If so, this sounds a bit difficult to interpret what your saying.
Back to top Go down
View user profile
Laibach
General
General
avatar

Posts : 2024
Join date : 2012-01-23
Age : 66
Location : Frozen Fields

PostSubject: Re: Contact Lifts   Wed May 30, 2012 5:32 pm

Redpowers frames are I think what you want
Back to top Go down
View user profile
Avenger_7
Sergeant
Sergeant
avatar

Posts : 906
Join date : 2012-02-10
Location : Flying my logic bomber.

PostSubject: Re: Contact Lifts   Wed May 30, 2012 6:41 pm

scout37 wrote:
I think i am lacking in reasoning as to why you have torpedoes on a space ship. You wont be using TNT cannons, dude. There WILL be actually ion cannons, missiles, etc. that i dont think are going to need ammo placed on the ground. If so, this sounds a bit difficult to interpret what your saying.

1. Missiles are 'smart' torpedoes that are harder to make and therefore harder to reload.
2. Who said anything about TNT canons?
3. Torpedoes require much less power to fire than lasers, but can still do a lot of damage.
4. I'm betting they will be more than one block long. Read: will not deploy from a dispenser.
5. Read my sig.
Back to top Go down
View user profile
Avenger_7
Sergeant
Sergeant
avatar

Posts : 906
Join date : 2012-02-10
Location : Flying my logic bomber.

PostSubject: Re: Contact Lifts   Wed May 30, 2012 6:48 pm

AngryCatholicMetalhead wrote:
Redpowers frames are I think what you want

I only have a very basic knowledge of redpower. This is more of a suggestion of something that, IMO, should be included if and when FC is released.
Back to top Go down
View user profile
The Schmetterling
DEV
DEV
avatar

Posts : 3123
Join date : 2011-08-31
Location : I'm a butterfly.

PostSubject: Re: Contact Lifts   Fri Jun 01, 2012 1:50 am

Yes. We are replacing rails with these, they will also be used to create launch tubes for fighters.

_________________



Noli timere tenebras quam lucem, id est tortor.


Spoiler:
 



Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
Back to top Go down
View user profile
scout37
Recruit
Recruit
avatar

Posts : 292
Join date : 2012-05-14
Location : Earth, in the most powerful and globally dominating country on the planet

PostSubject: Re: Contact Lifts   Fri Jun 01, 2012 5:18 pm

wait, your removing rails? why not just add these things, so other mods can be more compatible?
Back to top Go down
View user profile
Last_Jedi_Standing
Moderator
Moderator
avatar

Posts : 3033
Join date : 2012-02-19
Age : 104
Location : Coruscant

PostSubject: Re: Contact Lifts   Fri Jun 01, 2012 7:56 pm

scout37 wrote:
wait, your removing rails? why not just add these things, so other mods can be more compatible?
This won't be compatible with anything anyway.

_________________
Spoiler:
 

Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Contact Lifts   

Back to top Go down
 
Contact Lifts
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Selenium webdriver Error - "Could not contact Selenium Server".
» Getting error when i run selenium script in Eclipse, please help
» Gplex MobileDialer in Oman&KSA/Easy Payment Option Available
» new algae turf scrubber / ATS box external.
» Contact Support

Permissions in this forum:You cannot reply to topics in this forum
Futurecraft Forums :: Development :: Idea Center-
Jump to: