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hyperlite
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PostSubject: Re: Texturer Application   Thu Jun 14, 2012 12:08 pm

scout37 wrote:
Burnttoaster wrote:
scout37 wrote:
ACH0225 wrote:
It's misspelled best, I beleive, and scout is a competent modeler, at the very least, and we have a shortage of them.

Modeler? I think you meant texturer, because the only model i've made is one for a missile, and i only have the .java for it.

You mean the ICBM mod, I saw your name there Basketball

Thank you, but that was not for models, it was for my advice and ideas. It was my recomendation that he add the launch pads that show the models, not just a block with a gui for missile slots. I made a different missile model for something more like a bunker buster.

I thought of that too, does it now show the missile on the pad?
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PostSubject: Re: Texturer Application   Wed Jun 20, 2012 12:33 pm

hyperlite wrote:
scout37 wrote:
Burnttoaster wrote:
scout37 wrote:
ACH0225 wrote:
It's misspelled best, I beleive, and scout is a competent modeler, at the very least, and we have a shortage of them.

Modeler? I think you meant texturer, because the only model i've made is one for a missile, and i only have the .java for it.

You mean the ICBM mod, I saw your name there Basketball

Thank you, but that was not for models, it was for my advice and ideas. It was my recomendation that he add the launch pads that show the models, not just a block with a gui for missile slots. I made a different missile model for something more like a bunker buster.

I thought of that too, does it now show the missile on the pad?

Yes, it does and the pads look amazing. The three tiers have different models, and each missile has its own model. Also, he has already accepted several other ideas of mine like relay stations for radar and barometric explosives.
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PostSubject: Re: Texturer Application   Wed Jun 20, 2012 12:47 pm

Is the poll still going for my being in or out? Or did i fail?
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PostSubject: Re: Texturer Application   Wed Jun 20, 2012 1:57 pm

scout37 wrote:
Is the poll still going for my being in or out? Or did i fail?
I'm not sure. The poll says 75% yes, but an unnamed person who's a lot higher on the dev tree than me says no. I don't know if <CLASSIFIED> can overrule the poll or not.

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Keon
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PostSubject: Re: Texturer Application   Wed Jun 20, 2012 3:46 pm

Classified did bring up a good point.

LAST POST IN EVERY SUBFORUM!

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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Keon
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PostSubject: Re: Texturer Application   Wed Jun 20, 2012 3:49 pm

You could enter my Fighter Contest.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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ACH0225
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PostSubject: Re: Texturer Application   Wed Jun 20, 2012 4:11 pm

Which is...?
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Keon
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PostSubject: Re: Texturer Application   Wed Jun 20, 2012 4:30 pm

ACH0225 wrote:
Which is...?

Did you read the thread you went pew pew pew in?

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: Texturer Application   Wed Jun 20, 2012 5:51 pm

Keon wrote:
You could enter my Fighter Contest.

I would, but i can't model without java or techne. Actually, i will enter. Ill have access to another PC tomarrow so i can take a shot at modelling my fighter idea.
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PostSubject: Re: Texturer Application   Wed Jun 20, 2012 5:55 pm

Last_Jedi_Standing wrote:
scout37 wrote:
Is the poll still going for my being in or out? Or did i fail?
I'm not sure. The poll says 75% yes, but an unnamed person who's a lot higher on the dev tree than me says no. I don't know if <CLASSIFIED> can overrule the poll or not.

Sad

scratch

Idea

What a Face study cheers

I will start developing a texture for every item listed on the MC forum page under this mod. As it iss, all textures developed FOR this application are free for you to use. Im not a registered member of the Texturers Union, so i don;t have much copyright defence power anyway.
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ACH0225
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PostSubject: Re: Texturer Application   Fri Jun 22, 2012 10:34 pm

Pssst... Exploit his talent, before he unionizes!
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PostSubject: Re: Texturer Application   Sat Jun 23, 2012 8:24 am

Ok, lets see what we have for items on the mc forums....

Stun gun
Rapid Laser Gun
Bolter
Assault Rifle
Laser Sniper
PLasma Beam Projector
Grenade
Batteries
Icon for gunship (burnt toasts' looks so friggin' epic!)
Silicon Chips
COntrol-crystal-thingy

I know fenway made most (if not all) of these. Ill work on them later today, after high school graduation (not mine, i just have to play in band for them) and once i do a texture for Calclavia by remaking the shrapnel explosive texture.
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PostSubject: Re: Texturer Application   Mon Jul 02, 2012 4:57 pm

Ok, I'm currently really busy learning t=how to pilot gliders and other basics of aviation, so in addition to making item icons for Calclavia (all of which are now going to be 32x32, so i have more experience doing higher res icons and blocks) i dont really have the time to make all of the items if it will just be to try and hope for the best. I need a mildly straight up answer. What else do i need to do, and what is the verdict from the poll?
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Last_Jedi_Standing
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PostSubject: Re: Texturer Application   Mon Jul 02, 2012 5:09 pm

scout37 wrote:
I need a mildly straight up answer. What else do i need to do, and what is the verdict from the poll?
The poll says you're hired. However, that one highly-ranked person says you're not, and I don't know which one wins. I don't think you need to do anything else. The work you've done is good enough for all the devs, but that one person's objection has more to do with not needing another bored person not doing anything because there's nothing yet to be done. I would guess that the final answer is that you're not in now, but you might get promoted once there's a mod. I think promoting you now would save time, but I'm just a lowly moderator. It would be nice if one of the other mods/devs would say something.

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PostSubject: Re: Texturer Application   Tue Jul 03, 2012 9:32 am

scout37 wrote:
Ok, I'm currently really busy learning t=how to pilot gliders and other basics of aviation, so in addition to making item icons for Calclavia (all of which are now going to be 32x32, so i have more experience doing higher res icons and blocks) i dont really have the time to make all of the items if it will just be to try and hope for the best. I need a mildly straight up answer. What else do i need to do, and what is the verdict from the poll?

Ooh, gliders. I've always wanted to fly one.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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