Futurecraft Forums

A forum dedicated to communication and innovation!
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in
Welcome, one and all, to the Futurecraft Forums!

Share | 
 

 Walkers, Tanks, battle robots and Starfighters

View previous topic View next topic Go down 
AuthorMessage
Ivan2006
General
General
avatar

Posts : 2096
Join date : 2012-05-08
Age : 19
Location : The Dungeon.

PostSubject: Walkers, Tanks, battle robots and Starfighters   Fri May 25, 2012 10:40 am

We all should know that the things mentioned in the headline will be added.
but no one here actually discusses about designs.
I have decided to open a new topic for that purpose because I haven´t found any fitting thread.
Until the Devs say otherwise, I would prefer inspirational pics from sci-fi serieses (is that the plural of series?).
also it might be not a good Idea to use anything bigger than a HAV/w.
I´ll make a start:
Spoiler:
 


Last edited by Ivan2006 on Sat May 26, 2012 12:14 pm; edited 1 time in total
Back to top Go down
View user profile
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
avatar

Posts : 3075
Join date : 2012-01-17
Location : Hahahaha.

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Fri May 25, 2012 10:46 am

I say seriei, but whatever. Smile



That would be an epic starfighter, would it not?

_________________
fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
Back to top Go down
View user profile
Commander Kobialka
Sergeant
Sergeant
avatar

Posts : 996
Join date : 2012-03-08
Age : 19
Location : Somewhere the government won't find me.

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Fri May 25, 2012 11:25 am

Keon Skyfire wrote:
I say seriei, but whatever. Smile



That would be an epic starfighter, would it not?

NO to alien.
Back to top Go down
View user profile http://www.thecraftersmakevideos.webs.com
Grand Imperial Thunder
Infantry
Infantry


Posts : 714
Join date : 2012-01-31
Location : Saturday is awesome.

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Fri May 25, 2012 11:27 am

Small idea walkers should be crafted to a certain size then you can also build very large ones out of blocks but only so big.
Back to top Go down
View user profile
Ivan2006
General
General
avatar

Posts : 2096
Join date : 2012-05-08
Age : 19
Location : The Dungeon.

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Fri May 25, 2012 2:26 pm

Kobialka wrote:
Keon Skyfire wrote:
I say seriei, but whatever. Smile



That would be an epic starfighter, would it not?

NO to alien.
I like the design.
It is aerodynamic and futuristic in one.
Back to top Go down
View user profile
Grand Imperial Thunder
Infantry
Infantry


Posts : 714
Join date : 2012-01-31
Location : Saturday is awesome.

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Fri May 25, 2012 6:35 pm

STAR WARS GIANT WALKER WEEE.
Spoiler:
 
Back to top Go down
View user profile
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
avatar

Posts : 3075
Join date : 2012-01-17
Location : Hahahaha.

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Fri May 25, 2012 7:34 pm

Some of you don't get it. How would you make a walker out of blocks?

I mean, the bodies okay, but the legs...

_________________
fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
Back to top Go down
View user profile
ACH0225
General
General
avatar

Posts : 2346
Join date : 2012-01-01
Location : I might be somewhere, I might not.

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Fri May 25, 2012 10:41 pm

Why don't you decompile Spore and see how they did it?
Back to top Go down
View user profile
fr0stbyte124
Super Developrator
Super Developrator
avatar

Posts : 1835
Join date : 2011-10-13

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Fri May 25, 2012 10:57 pm

First of all, reverse engineering native binaries is incredibly difficult, and secondly, it's already pretty clear what they did.
It's called Inverse Kinematics, and it's a major branch of mathematics in the field of robotics. Futurecraft will probably end up using it a bit at some point.
Back to top Go down
View user profile
Grand Imperial Thunder
Infantry
Infantry


Posts : 714
Join date : 2012-01-31
Location : Saturday is awesome.

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Sat May 26, 2012 12:49 am

Keon Skyfire wrote:
Some of you don't get it. How would you make a walker out of blocks?

I mean, the bodies okay, but the legs...
Crafting table legs Problem=solved. All you do craft 'em in your work bench and then slap em on your walker.
Back to top Go down
View user profile
The Schmetterling
DEV
DEV
avatar

Posts : 3123
Join date : 2011-08-31
Location : I'm a butterfly.

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Sat May 26, 2012 1:09 am

I could find the walker and tanks that was on Danice's server if your really want me to.

_________________



Noli timere tenebras quam lucem, id est tortor.


Spoiler:
 



Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
Back to top Go down
View user profile
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
avatar

Posts : 3075
Join date : 2012-01-17
Location : Hahahaha.

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Sat May 26, 2012 11:15 am

Tunnelthunder wrote:
Keon Skyfire wrote:
Some of you don't get it. How would you make a walker out of blocks?

I mean, the bodies okay, but the legs...
Crafting table legs Problem=solved. All you do craft 'em in your work bench and then slap em on your walker.

What if you want them longer?

But that probably would work.

_________________
fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
Back to top Go down
View user profile
The Schmetterling
DEV
DEV
avatar

Posts : 3123
Join date : 2011-08-31
Location : I'm a butterfly.

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Sat May 26, 2012 5:48 pm

I was thinking that you attach a joint block to the body, which the legs can be placed on. Same with the knee, but you use a knee block. When you have built it, you then need to define the upper and lower leg (and foot) of the walker, Each part must contain one joint block, around which the rest of the part will rotate. The part defined as "foot" will always stay parallel to the ground, and the upper legs will move like they would in an animal.

_________________



Noli timere tenebras quam lucem, id est tortor.


Spoiler:
 



Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
Back to top Go down
View user profile
ACH0225
General
General
avatar

Posts : 2346
Join date : 2012-01-01
Location : I might be somewhere, I might not.

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Sat May 26, 2012 10:36 pm

Interesting concept. But what about hovertanks? And how much would this cost? 15,000 K'lii?
Back to top Go down
View user profile
Potato
Recruit
Recruit
avatar

Posts : 254
Join date : 2012-03-11
Age : 19
Location : In my cloaked battle cruiser above Fiji.

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Sun May 27, 2012 1:42 am

ACH0225 wrote:
Interesting concept. But what about hovertanks? And how much would this cost? 15,000 K'lii?
What's the conversion rate?
Back to top Go down
View user profile
Ivan2006
General
General
avatar

Posts : 2096
Join date : 2012-05-08
Age : 19
Location : The Dungeon.

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Sun May 27, 2012 3:41 am

Khmac wrote:
ACH0225 wrote:
Interesting concept. But what about hovertanks? And how much would this cost? 15,000 K'lii?
What's the conversion rate?
Google says K'lii is just a name...
What sci-fi franchise is this currency from, anyway?
Back to top Go down
View user profile
The Schmetterling
DEV
DEV
avatar

Posts : 3123
Join date : 2011-08-31
Location : I'm a butterfly.

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Sun May 27, 2012 4:02 am

Ivan2006 wrote:
Khmac wrote:
ACH0225 wrote:
Interesting concept. But what about hovertanks? And how much would this cost? 15,000 K'lii?
What's the conversion rate?
Google says K'lii is just a name...
What sci-fi franchise is this currency from, anyway?

He made it up, as near as I can tell.

_________________



Noli timere tenebras quam lucem, id est tortor.


Spoiler:
 



Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
Back to top Go down
View user profile
Ivan2006
General
General
avatar

Posts : 2096
Join date : 2012-05-08
Age : 19
Location : The Dungeon.

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Sun May 27, 2012 4:15 am

Mac wrote:
Ivan2006 wrote:
Khmac wrote:
ACH0225 wrote:
Interesting concept. But what about hovertanks? And how much would this cost? 15,000 K'lii?
What's the conversion rate?
Google says K'lii is just a name...
What sci-fi franchise is this currency from, anyway?

He made it up, as near as I can tell.
And what´s the conversion rate then?
Back to top Go down
View user profile
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
avatar

Posts : 3075
Join date : 2012-01-17
Location : Hahahaha.

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Sun May 27, 2012 9:34 am

K'lii is owlish currency. I think it's overninflated to something around 100 k'lii is a dollar.

_________________
fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
Back to top Go down
View user profile
ACH0225
General
General
avatar

Posts : 2346
Join date : 2012-01-01
Location : I might be somewhere, I might not.

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Sun May 27, 2012 9:50 am

Keon wrote:
K'lii is owlish currency. I think it's overninflated to something around 100 k'lii is a dollar.

Your money isn't even good enough to exchange... But for Minecraft exchanger, a diamond would be worth about 15,000 K'lii
Back to top Go down
View user profile
Cheatmaster
Recruit
Recruit
avatar

Posts : 258
Join date : 2012-04-30
Location : Well... Here

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Sun May 27, 2012 8:42 pm

Here is my purpose for the design



Just put too muck chrome on the ship add fancy (and deadly) Lights and you get kinda this
The Hole in the middle generates Energy Bombs with an Energy comparable to an Nuke
Back to top Go down
View user profile
ACH0225
General
General
avatar

Posts : 2346
Join date : 2012-01-01
Location : I might be somewhere, I might not.

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Sun May 27, 2012 8:45 pm

These are walkers and tanks cool, not spaceships
Back to top Go down
View user profile
Cheatmaster
Recruit
Recruit
avatar

Posts : 258
Join date : 2012-04-30
Location : Well... Here

PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   Sun May 27, 2012 9:32 pm

Back to top Go down
View user profile
Sponsored content




PostSubject: Re: Walkers, Tanks, battle robots and Starfighters   

Back to top Go down
 
Walkers, Tanks, battle robots and Starfighters
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Fictional Battle Omniverse (Fictional Battle Dome)
» Screwattack is making a rematch Battle of Goku Vs Superman
» Topamax "Just blah"... how to fight it?
» character battle
» Goku vs. Jaster Rogue battle of the transformations!

Permissions in this forum:You cannot reply to topics in this forum
Futurecraft Forums :: Development :: Idea Center-
Jump to: