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 Sins of a Solar Empire ( and a bit of ME3 )

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Tiel+
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Fri Oct 19, 2012 7:36 pm

I have it. Eazy says it's OK since the last update.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sat Oct 20, 2012 12:13 am

Last_Jedi_Standing wrote:
Still no Rebellion, sadly. I've been playing other things recently. <cough> TF2 <cough>. Also Minecraft. And SWBF1. And Clone Wars Adventures. And Armada Tanks. And Doom. And some other stuff.

I miss SWBF I and II. I got way too good at those games back on my original Xbox. It's also why I hate the flight controls on BSGO. Say what you will, space combat was fun in II.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sat Oct 20, 2012 1:05 pm

I'm up for a game of Rebellion, if anyone be interested.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sat Oct 20, 2012 1:06 pm

I would but I have to get some work done on my car, then go to work...
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sat Oct 20, 2012 2:53 pm

I'd love to play once I get my copy updated. I haven't played it in a little while (like, a month).

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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sat Oct 20, 2012 3:41 pm

I assume you mean Rebellion? If so, I am on the hamachi.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sat Oct 20, 2012 5:58 pm

Seeing as you're back for a while, could you please remove me from the hamachi?
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sat Oct 20, 2012 7:21 pm

I am frustrated. I was playing a game against an Easy (Easy!) TEC AI, and for once I decided not to zerg rush it. Instead I took my time, fortified planets, etc. And now he has a superweapon, massive battlefleets at all three border worlds, and ships spilling out of the wormhole behind the lines. I have no idea how this happened.

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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sat Oct 20, 2012 7:25 pm

Every RTS is about rushing, not babysitting your bases. You have to disrupt enemy operations while simultaneously fulfilling your own to have a chance at winning.

One of the many flaws of real time strategy games...
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sat Oct 20, 2012 11:11 pm

Tiel wrote:
Every RTS is about rushing, not babysitting your bases. You have to disrupt enemy operations while simultaneously fulfilling your own to have a chance at winning.

One of the many flaws of real time strategy games...


Actually, taking your time against AIs works. I've played many games VS AI where I would just sit in my base all game, building up, taking care of my business till I had an end-all fleet of doom.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sat Oct 20, 2012 11:14 pm

Does not work for me, apparently didn't work for LJS either.

Unless you're hitting the other guy with a stick while they're doing the same, you're going to be at a disadvantage.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sat Oct 20, 2012 11:25 pm

Tiel wrote:
Does not work for me, apparently didn't work for LJS either.

Unless you're hitting the other guy with a stick while they're doing the same, you're going to be at a disadvantage.

Nope, the strategy is quite simple.
As the game starts, scout your immediate area as fast as possible to determine the best choke points.
Capture those choke points as fast as possible, even if it means skipping planets between your homeworld and said chokepoints.
Build up powerful defenses at those choke points and enjoy the rest of the game hiding behind them doing your stuff.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sat Oct 20, 2012 11:29 pm

Problem being choke points don't exactly grow on trees, and one seldom has the resources to defend them effectively early game.

Personally I find one of Stardock's other titles, Galactic Civilization, to have a much more authentic strategic implementation. But that's just me.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sat Oct 20, 2012 11:30 pm

Tiel wrote:
Problem being choke points don't exactly grow on trees, and one seldom has the resources to defend them effectively early game.

Personally I find one of Stardock's other titles, Galactic Civilization, to have a much more authentic strategic implementation. But that's just me.

All it takes is three turrets and AIs from easy to hard will think twice before attacking a planet.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sat Oct 20, 2012 11:34 pm

Then, just don't ignore them, and add starbase(s) and you are invincible.

Story of my first beat-down on a medium AI
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sat Oct 20, 2012 11:36 pm

ACH0225 wrote:
Then, just don't ignore them, and add starbase(s) and you are invincible.

Story of my first beat-down on a medium AI

Yes, the three turrets will last you long enough to send your main forces away and capture the other planets behind the choke, then you have to reinforce with repair platforms, more turrets, hangar bays and eventually a starbase.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sat Oct 20, 2012 11:40 pm

Also, Tiel, how come I have to delete you from the network every month or something?
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Sat Oct 20, 2012 11:52 pm

Har har.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Mon Oct 22, 2012 12:53 pm

Ok so I was working 12 hours shifts all weekend but that's done so if anyone still wants to play, I'm actually available now.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Mon Oct 22, 2012 1:13 pm

Endless space seems like a cool game.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Thu Oct 25, 2012 11:33 am

Pat, I believe we have an unfinished game. I will be fully available in 2 hours or so, if you are interested.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Thu Oct 25, 2012 1:55 pm

ACH0225 wrote:
Pat, I believe we have an unfinished game. I will be fully available in 2 hours or so, if you are interested.

We do indeed. I don't even know if it'll work anymore because there might have been patches since then.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Mon Nov 12, 2012 3:59 pm

Addeptis just got the game.

We have two networks:

Sins of a Future Empire
Futurecraft

Pat's network of awesome
awesome

They are Logmein Hamachi.
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Mon Nov 12, 2012 4:05 pm

Tiel wrote:
Addeptis just got the game.

We have two networks:

Sins of a Future Empire
Futurecraft

Pat's network of awesome
awesome

They are Logmein Hamachi.

Pass words?
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PostSubject: Re: Sins of a Solar Empire ( and a bit of ME3 )   Mon Nov 12, 2012 4:28 pm

Chapter Master Addeptis wrote:
Tiel wrote:
Addeptis just got the game.

We have two networks:

Sins of a Future Empire
Futurecraft

Pat's network of awesome
awesome

They are Logmein Hamachi.

Pass words?

Futurecraft and awesome. respectively
awesome may or may not have a period at the end of it.
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