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 How I envision Futurecraft will look

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Commander Kobialka
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PostSubject: Re: How I envision Futurecraft will look   Fri May 25, 2012 11:01 am

ACH0225 wrote:
If you think it will be a failure, leave. This forum is for people who want this mod and beleive it will work, those who don't are only taking up memory.

I never said I WANTED it to fail.
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Laibach
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PostSubject: Re: How I envision Futurecraft will look   Fri May 25, 2012 1:13 pm

Avenger_7 wrote:
fr0stbyte124 wrote:
ACH0225 wrote:
If you think it will be a failure, leave. This forum is for people who want this mod and beleive it will work, those who don't are only taking up memory.
Pretty sure he's saying it will be a failure if we trust players to their own devices and hope for the best. And I agree with that.
Even in an open sandbox there are rules and constraints which shape the way you interact with the world, and it's not a trivial matter to get this right.

Futurecraft has a major PvP focus, but that needs to be balanced with the creation aspect and cooperation between players. How do we encourage this? How do you counter the fact that something that may have taken days to build can be destroyed in seconds? This is what we need to be discussing if we want Futurecraft to be a success, not snapping at dissenting points of view.

Everyone's so grouchy today...

^ probably the most intelligent person I have seen on the forums.

not probably, he is

except for maybe cascaid or danice
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Keon
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PostSubject: Re: How I envision Futurecraft will look   Fri May 25, 2012 7:44 pm

And me?

_________________
fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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Laibach
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PostSubject: Re: How I envision Futurecraft will look   Mon May 28, 2012 8:19 pm

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