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 Radiation Drones/Missiles

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Happyman
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PostSubject: Re: Radiation Drones/Missiles   Fri May 18, 2012 5:05 pm

Sir Tielton wrote:
TNT is bio warfare.
umm, How?
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Ivan2006
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PostSubject: Re: Radiation Drones/Missiles   Sat May 19, 2012 2:18 pm

Happyman wrote:
Sir Tielton wrote:
TNT is bio warfare.
umm, How?
Because it´s made out of creeper offal?
I personally don´t think TNT would count as bio- weapons because of that.
But... bio-weapons that contain Illnésses would be cool.
Maybe they would infect everyone in a radius of ~10-50 blocks and everyone who comes 2 blocks or closer to an infected has a chance of about 0.01%/t of getting infected, too.
The Illness can only be detected with the use of a medical scanner or by the demage the infected gets. Only cure is medicine or dead.
Possibly different illnesses with different degrees of lethality. (to make a difference between fast- killers and wide- spreaders)
Maybe also other symptoms (that start after a specific time of being infected) like being weak, not being able to walk at normal speed or sprint or even amblyopia.
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PostSubject: Re: Radiation Drones/Missiles   Sun May 20, 2012 12:45 am

You know your sh*t doc
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PostSubject: Re: Radiation Drones/Missiles   Sun May 20, 2012 10:33 am

Ivan2006 wrote:
Happyman wrote:
Sir Tielton wrote:
TNT is bio warfare.
umm, How?
Because it´s made out of creeper offal?
I personally don´t think TNT would count as bio- weapons because of that.
But... bio-weapons that contain Illnésses would be cool.
Maybe they would infect everyone in a radius of ~10-50 blocks and everyone who comes 2 blocks or closer to an infected has a chance of about 0.01%/t of getting infected, too.
The Illness can only be detected with the use of a medical scanner or by the demage the infected gets. Only cure is medicine or dead.
Possibly different illnesses with different degrees of lethality. (to make a difference between fast- killers and wide- spreaders)
Maybe also other symptoms (that start after a specific time of being infected) like being weak, not being able to walk at normal speed or sprint or even amblyopia.

This could actually be a fun mod. I'm not sure if it would work in Futurecraft, but I just want to make a MP server with 50 people and try to infect everybody and see how it goes.

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You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: Radiation Drones/Missiles   Sun May 20, 2012 11:47 am

Keon wrote:
Ivan2006 wrote:
Happyman wrote:
Sir Tielton wrote:
TNT is bio warfare.
umm, How?
Because it´s made out of creeper offal?
I personally don´t think TNT would count as bio- weapons because of that.
But... bio-weapons that contain Illnésses would be cool.
Maybe they would infect everyone in a radius of ~10-50 blocks and everyone who comes 2 blocks or closer to an infected has a chance of about 0.01%/t of getting infected, too.
The Illness can only be detected with the use of a medical scanner or by the demage the infected gets. Only cure is medicine or dead.
Possibly different illnesses with different degrees of lethality. (to make a difference between fast- killers and wide- spreaders)
Maybe also other symptoms (that start after a specific time of being infected) like being weak, not being able to walk at normal speed or sprint or even amblyopia.

This could actually be a fun mod. I'm not sure if it would work in Futurecraft, but I just want to make a MP server with 50 people and try to infect everybody and see how it goes.
Only if you can deploy the weapon by launching shells full of it from your artillery batteries.

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PostSubject: Re: Radiation Drones/Missiles   Sun May 20, 2012 2:03 pm

Just a note, a radiation missile would essentually be a nuke.

Actually, thats EXACTLY what it would be, take away the air from around a nuke and you just get a huge burst of radiation and a fine spray of relativistic plasma.

And by huge, i mean anyone within 2 miles without 100 feet of rock in front of them would just keel over dead huge.

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PostSubject: Re: Radiation Drones/Missiles   Sun May 20, 2012 2:06 pm

Probably a longer range, I think empty space allows really long range radiation wavelengths. Thats why radio waves go for millions of light years.
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PostSubject: Re: Radiation Drones/Missiles   Sun May 20, 2012 4:15 pm

ACH0225 wrote:
Probably a longer range, I think empty space allows really long range radiation wavelengths. Thats why radio waves go for millions of light years.
You forgot about the inverse square law.

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PostSubject: Re: Radiation Drones/Missiles   Mon May 21, 2012 2:30 am

Buggy1997123 wrote:
ACH0225 wrote:
Probably a longer range, I think empty space allows really long range radiation wavelengths. Thats why radio waves go for millions of light years.
You forgot about the inverse square law.

You Forgot about The Action-is-better-than-laws law
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PostSubject: Re: Radiation Drones/Missiles   Mon May 21, 2012 4:50 pm

Buggy1997123 wrote:
Just a note, a radiation missile would essentually be a nuke.

Actually, thats EXACTLY what it would be, take away the air from around a nuke and you just get a huge burst of radiation and a fine spray of relativistic plasma.

And by huge, i mean anyone within 2 miles without 100 feet of rock in front of them would just keel over dead huge.

No a nuke explodes on contact. This would focus the radiation down a specific point to be used as a beam. Essentially it's launching a turret with one use but extreme power. Also what do you think of shipboard factories so ships could refuel and rearm on the go, but only with specific but slow ships.
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PostSubject: Re: Radiation Drones/Missiles   Mon May 21, 2012 6:08 pm

Nukes explode in mid air...
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PostSubject: Re: Radiation Drones/Missiles   Mon May 21, 2012 6:23 pm

ACH0225 wrote:
Nukes explode in mid air...

^

Also, the "radiation beam" you are proposing is Starcraft's Yamato Cannon, which isn't any more effective than an axial mass driver unless you want to blow your ship apart. See the Jackson's Revenge from Starcraft II as opposed to a regular battlecruiser; it's a pretty good example.
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PostSubject: Re: Radiation Drones/Missiles   Mon May 21, 2012 6:53 pm

Last_Jedi_Standing wrote:
Keon wrote:
Ivan2006 wrote:
Happyman wrote:
Sir Tielton wrote:
TNT is bio warfare.
umm, How?
Because it´s made out of creeper offal?
I personally don´t think TNT would count as bio- weapons because of that.
But... bio-weapons that contain Illnésses would be cool.
Maybe they would infect everyone in a radius of ~10-50 blocks and everyone who comes 2 blocks or closer to an infected has a chance of about 0.01%/t of getting infected, too.
The Illness can only be detected with the use of a medical scanner or by the demage the infected gets. Only cure is medicine or dead.
Possibly different illnesses with different degrees of lethality. (to make a difference between fast- killers and wide- spreaders)
Maybe also other symptoms (that start after a specific time of being infected) like being weak, not being able to walk at normal speed or sprint or even amblyopia.

This could actually be a fun mod. I'm not sure if it would work in Futurecraft, but I just want to make a MP server with 50 people and try to infect everybody and see how it goes.
Only if you can deploy the weapon by launching shells full of it from your artillery batteries.

that is my dream, for this mod

although I like poison gases slightly more
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Keon
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PostSubject: Re: Radiation Drones/Missiles   Mon May 21, 2012 7:14 pm

'tis called Neurotoxin, Sir Intolerant

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: Radiation Drones/Missiles   Mon May 21, 2012 7:40 pm

could be, I was thinking some sort of acidic aerosol

but now that I say it that isn't exactly poison is it Neutral
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Happyman
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PostSubject: Re: Radiation Drones/Missiles   Mon May 21, 2012 11:04 pm

Avenger_7 wrote:
ACH0225 wrote:
Nukes explode in mid air...

^

Also, the "radiation beam" you are proposing is Starcraft's Yamato Cannon, which isn't any more effective than an axial mass driver unless you want to blow your ship apart. See the Jackson's Revenge from Starcraft II as opposed to a regular battlecruiser; it's a pretty good example.
It's a drone. The point of it is to get destroyed-_-
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