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Burnttoaster
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PostSubject: My thoughts and ideas   Tue May 08, 2012 12:09 am

This is a collection of idea's and thoughts .These are ideas that I think would be good ideas, and what I would do.
Some of these ideas might already going to be implemented, and I'm not aware of that


Table of contents

1. Warp gates
2. Infantry
3. Armour and Air
4. Different species
5. Customization
6. Tech tree


1. Warp Gates
The first one is the warp gate, and i know, ya warp
gates of course there going to be in the mod. This
isn't about that, it's about giving newer servers a
chance by making it that they can't go to another
server, and another server can't go to them, until
they build a warp gate (which would have to be fairly
cheap, even if it normally it wouldn't in real life), after that they
will be open to all the dangers of space, so untill
they are ready to face it, no one will be able to
attack them untill they're ready.



2. Infantry
Infantry, they are as old as warfare it's self and no
matter how advance thing will get, infantry will always
there, so lets see how advance they will be in this
mod. I'm going to break it down into sections.

1. Armour
2. Weapons
3. Organization
4. Robot roles
5. Mobility


1. Armour

Armour, the more protection you get the less mobility,
and the more mobility the less protection, and for the
sake of balance it should still follow this.

Heavy armour would have less mobility depending on
the level of protection, and this should work the
other way around, so a recon unit with light armour
should move with out mobility restrictions, but less protection.

As the server increases armour, the heavier armour would
get more mobility, with things like exo skeletons.
and light armour would have more protection,
and increase mobility, with faster moving, and jumping
higher. While heavy armour would be able to move
more closer to normal movement, or even higher then
normal, and they both would have a armour increases.
I'm not forgetting the armours in the middle, I'm
just doing thing from both ends so you can imagine
how every thing in between would be.


2. Weapons

I'm not talking about turrets on ships, or any
mountable weapons, I'm talking about the handheld
weapons.
Note that the weapons are kinetic based, which means
they fire heavy, dense projectiles at high speeds using
magnetic rails. Laser weapons would be to impractical
for infantry weapons, but they would be
used as big bulky weapons, with large battery packs
and should be equipped to heavy troops.

The guns should be customizable, with different
attachments, that should be changeable. They should
have spread, not to much like flans guns (which is just
horrible), but a slight spread. Stats should differ
from different guns, with some with higher damage, or
less spread, or drop (being snipers), also more higher fire
rate, and mobility which would be the heavier the gun
the less faster you can move, or move it around, like the
laser gun i was talking about early would be heavy and
slow to move around, unlike a pistol.

Weapon ideas

I would post some kind of a concept art of the weapons,
but I 'm not a good artist, and if I did any ways it wouldn't
show what I'm imagining. Also I don't know how people
name guns, so these aren't the real names, just place holders.


HIHL-Handheld Infantry Heavy Laser

This is my idea for the heavy laser gun I was talking
about earlier.
In the lower tiers it would have a smaller battery pack,
and fire in short bursts, cause it would overheat the
barrel if the firing period was any longer.
Now i haven't thought of all the tiers, but they would
increase in battery storage, power of the gun, and
efficiency of the gun.
The final tier would have a large advance battery, so
that it would able to have multiple barrels firing like a mini-gun,
so it fires much more rapidly with out draining the battery pack.


MPIL-Multi Purpose Infantry Laucher

This is a launcher that launches rockets and missiles. It has
a function which let's you type in the block distance,
then it will give that information to the warhead, that make it
explode at the distance given, even if it doesn't hit anything.

MRAW-Mobile Rocket Artillery Warhead or Raining Hell-fire

Now this is something to be feared it gives massive fire power
into the hands of a lonely soldier.
It works with the MPIL. You have to type a distances into
the MPIL, and the missle will arc on that point till it's directly
90o over the target distance, then from the sides the missile
will open up with smaller rockets pointing downwards, then the
rockets will launch downwards into the area surrounding
the set distance with a raining hell-fire. So it basically
gives you a handheld rocket artillery.
But this can be countered (and I probably should of put this in the armor section).
I call it the umbrella, its basically a sheild that
shields projectiles from above, and a larger version can be fitted to armour (tanks and other).

Here's a concept pic of the rocket I made in Minecraft.


That's really it so far. I haven't thought of more, but if more
come to mind, I might post them.


3. Organization

Well I put organization because I couldn't think of the right word for this at the time,
but I will explain it like this, in a gun mod you can basically be a
walking armory, I think there should be a menu like the inventory,
but for weapons and armour, the armour would be like the one in
the vanilla inventory with head, body, legs, and feet but it will also have slots
for accessories, what those would be i don't know, use your imagination.
For the weapons, to prevent soldiers from being walking armories,
have guns be unusable if there not in the weapons slot, and the weapons
slot would have a main gun slot, a side pistol
slot, and a secondary launcher, or if u have a heavy sniper or lmg
then they would take up both the main gun and primary launcher spot,
and the ammo you would used would also have slots, so if you want
more ammo for your main gun then don't use a launcher, and you can
switch to your pistol faster then your other guns like most military shooters,
and it will make pistols useful.


4. Robot roles

Robots have assigned roles, ex sniper, heavy, assault,
at, aa, ect, and medic/engineer, which can help robots and
players.
Also they can near noise so you have to be stealthy to get by one,
and if they die they don't alert other like a player would
which would make stealth game play possible.


5.mobility

Basically something like smart moving, but with better crouching,
and jumping in the water would make a splash which would alert robots,
but a dive would be more quiet.

That's it for infantry.



3. Armour and Air

I'm going to start off armour with saying CONTROL, make sure its not like
flans mod, which is basically a land boat with a big gun, and I'm
using that term "big gun" loosely, ( I'm not a big fan of flan, his mods
could really be better, but he's the only one with those mods)
and missile slot one the two sides of the turret, that locks on to aircraft and other armour.

This is a list of the kinds of vehicles there should be,
and some of theses like the tank, that know it's going to be in the mod, I'm not suggesting it,
it's just there so its doesn't look like I'm not including it in the vehicles.
There are also concept pictures of the vehicles I made in Minecraft.


Main battle tank-
Heavy Tank

Top view

Light tank

Top view


APC- Smaller gun then ifv but more passenger capacity
maybe like the thing in battlefield 2142 that can launch drop pods.

IFV- Bigger gun smaller smaller passenger capacity.

Smaller personal carryer- Similar to a humvee in a way,
and can be change able to suit different situation like
aa, or at.

Mech-
Light Mech- Has arms ,lighter armour, less fire-power,and more agility.

Top view

Heavy Mech- Has Heavy armour, More fire-power, and less agility.

Top view


Different utility vehicles

Walkers-A tanks or apc with legs or if tanks/apc was fused with mechs, can get to place tank or apc's can't

Top view


Tiers.

Hover capability's that come later in the tier tree,
and maybe the laser cannon or kinetic cannon on a vehicle has
more barrels that rotate, for increase fire rate the more higher the tier.




Air

I'm not going to be going into fighters,
mostly just a gunship. This also has some concept pictures
I made in Minecraft.





The gunship would act like a helicopter, but can be switch
to a jet type mode by rotating the the two engines,
( a picture of how i think it should look like
is on my ship design post, also a tank is there to) which makes it move at much more faster speeds.

The armament's would have a kinetic rotatable gun at the front, like the chain gun on most attack helicopters, and
this would also be able to fire a laser also, and the ship would be fitted with missles which are located on the inside of the craft.

That's it for armour and air.


4. Different species

Okay as it is right now every one will look the same,
and if there are planets that have never had contact with each other, why are
they the same species. So what i'm am saying is have different models of diffrent
alien species maybe 3 or 4, that the admin of the sever can configure to which species or just keep it the vanilla model.



5. customisations

It wouldn't make that much sense if a species attacks another species that
never had any contact with any other races, but has the same air and vehicles.
So what i am suggesting is user made models and skins that the admin can add to his server.
The models would just make the air and armour look different so two of the same tanks may look different but they would be the same tanks in every way
just they would look different and give the servers some uniqueness to them.



Also if something dies there body falls, but they don't become red, and disappears, there body stays there.

6. Tech Tree

Now I don't know how you guys are going to do the tech tree, and tiers, but this is how I think it should be, and maybe that's
what's planned, but as the top of this post says I may not be aware of that.

Okay so all servers start off at level one, and they gain experience by doing stuff that's in the mod, as in mining, destroying ships, and capturing planets, etc,
and when you gain a level you get a research point. You can place these points into a tech tree, so you cant go to the final tier in like engines until you
unlock all other engines, and also you have to meet the required level for that tier.
Also mabye if the server is at a more higher level, them they would get more then one
research points.

That is all my ideas and thoughts so far.


Last edited by Burnttoaster on Fri May 11, 2012 5:19 pm; edited 26 times in total
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PostSubject: Re: My thoughts and ideas   Tue May 08, 2012 11:20 am

you. need. spell check.
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PostSubject: Re: My thoughts and ideas   Tue May 08, 2012 11:26 am

DIDNTYOUREADTHATINFANTERYWEAPONSAREGOINGTOBEADDEDAREYOUREADINGNOTHINGORWHAT!!!???

JEDIT: No flaming, please. These are good ideas and they do not deserve this reaction.
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PostSubject: Re: My thoughts and ideas   Tue May 08, 2012 11:53 am

Ivan2006 wrote:
DIDNTYOUREADTHATINFANTERYWEAPONSAREGOINGTOBEADDEDAREYOUREADINGNOTHINGORWHAT!!!???


ok I know there's going to be infantry weapons I never said add infantry weapon I said how I think they should be like and gave idea for infantry weapons ok








superninjakiwi wrote:
you. need. spell check.


I wrote it down on notepad late last night cause I wasn't sure if I was going to add anything else to it then I copied and pasted it to the forums and went through it with spell check the best I could, I no I missed a lot of words but I had a limited time to edit the post
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PostSubject: Re: My thoughts and ideas   Tue May 08, 2012 3:23 pm

I do apologize chap, I was forced to refrain from viewing your suggestion due to your lack of formatting and grammar! You would be fairly inclined to begin usage of your spellcheck application!
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PostSubject: Re: My thoughts and ideas   Tue May 08, 2012 3:24 pm

But I do say, I shall fix this for you!
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PostSubject: Re: My thoughts and ideas   Tue May 08, 2012 3:59 pm

I officially excuse myself vor making a total useless flaming post which resulted out of not properly reading the original post.
On second look, some of the ideas are even perfectly in the spirit of this mod.
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PostSubject: Re: My thoughts and ideas   Tue May 08, 2012 4:19 pm

Ivan2006 wrote:
I officially excuse myself vor making a total useless flaming post which resulted out of not properly reading the original post.
On second look, some of the ideas are even perfectly in the spirit of this mod.
Thank you. You are forgiven. You are also possibly the only person on the forum who has apologized without being forced to.

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PostSubject: Re: My thoughts and ideas   Tue May 08, 2012 4:44 pm

Last_Jedi_Standing wrote:
Ivan2006 wrote:
I officially excuse myself vor making a total useless flaming post which resulted out of not properly reading the original post.
On second look, some of the ideas are even perfectly in the spirit of this mod.
Thank you. You are forgiven. You are also possibly the only person on the forum who has apologized without being forced to.

Ahem.

fr0stbyte124 wrote:

I'm really sorry about that. This past month I've had maybe three solid work days.
I've got no intention of quitting until I see this through, but it's going to take some time.

filtratedbread wrote:


Sorry, "voxelizing polygon meshes"... The "image-based meshing" was a wrong term I used.

This with a similer "decade Engine" to generate the approximated mesh of the above-ground terrain for the heightmap,

(try'd to post a link, It failed. if you like, just google it...)

Hey, dude sorry about being Bat sh-t with my posts... the creativty is stronger than my memory.

Keon wrote:

Wow, I am sorry about that. I had no clue.

Khmac wrote:

Sorry for my spelling fails! It's like 2AM here Razz

Sir Tielton wrote:
Sorry if I'm being dumb...

tell31 wrote:
Sorry man, idk

Keon wrote:
I'm sorry, I am dropping out and perusing other goals, namely serving Futurecraft under Mackeroth or as my own server owner who will be allied with Mackeroth.

CoalMiningAlchemist wrote:
oh, alright, then i'm sorry :/

Dr. Thunder, Tunnel wrote:
Hey, sorry to hear you lost such good things.

Danice123 wrote:
I don't texture, so your gonna have to ask someone else Shiva, sorry.

Sir Tielton wrote:
Sure thing.

I'm beginning to see how that whole maneuver could be frustrating. Sorry, Shiva. silent

To name a few.

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PostSubject: Re: My thoughts and ideas   Tue May 08, 2012 4:45 pm

Burnt, I was working on cleaning your post up, but then my PC crashed and I lost everything. I'm starting again.
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PostSubject: Re: My thoughts and ideas   Tue May 08, 2012 5:04 pm

i fix up hopefully most of the spelling and garmmer
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PostSubject: Re: My thoughts and ideas   Tue May 08, 2012 5:14 pm

Sir Tielton wrote:
Last_Jedi_Standing wrote:
Ivan2006 wrote:
I officially excuse myself vor making a total useless flaming post which resulted out of not properly reading the original post.
On second look, some of the ideas are even perfectly in the spirit of this mod.
Thank you. You are forgiven. You are also possibly the only person on the forum who has apologized without being forced to.

Ahem.

fr0stbyte124 wrote:

I'm really sorry about that. This past month I've had maybe three solid work days.
I've got no intention of quitting until I see this through, but it's going to take some time.

filtratedbread wrote:


Sorry, "voxelizing polygon meshes"... The "image-based meshing" was a wrong term I used.

This with a similer "decade Engine" to generate the approximated mesh of the above-ground terrain for the heightmap,

(try'd to post a link, It failed. if you like, just google it...)

Hey, dude sorry about being Bat sh-t with my posts... the creativty is stronger than my memory.

Keon wrote:

Wow, I am sorry about that. I had no clue.

Khmac wrote:

Sorry for my spelling fails! It's like 2AM here Razz

Sir Tielton wrote:
Sorry if I'm being dumb...

tell31 wrote:
Sorry man, idk

Keon wrote:
I'm sorry, I am dropping out and perusing other goals, namely serving Futurecraft under Mackeroth or as my own server owner who will be allied with Mackeroth.

CoalMiningAlchemist wrote:
oh, alright, then i'm sorry :/

Dr. Thunder, Tunnel wrote:
Hey, sorry to hear you lost such good things.

Danice123 wrote:
I don't texture, so your gonna have to ask someone else Shiva, sorry.

Sir Tielton wrote:
Sure thing.

I'm beginning to see how that whole maneuver could be frustrating. Sorry, Shiva. silent

To name a few.

Note that I said 'possibly', in case of precisely this situation. I know how your minds work, you nitpicking little people. I'm a geek too.

How long did it take to come up with that list? Did you just search 'sorry'?

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PostSubject: Re: My thoughts and ideas   Tue May 08, 2012 7:14 pm

site:futurecraft.forumotion.com sorry
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PostSubject: Re: My thoughts and ideas   Wed May 09, 2012 6:34 am

Burnttoaster wrote:
Ivan2006 wrote:
DIDNTYOUREADTHATINFANTERYWEAPONSAREGOINGTOBEADDEDAREYOUREADINGNOTHINGORWHAT!!!???


ok I know there's going to be infantry weapons I never said add infantry weapon I said how I think they should be like and gave idea for infantry weapons ok








superninjakiwi wrote:
you. need. spell check.


I wrote it down on notepad late last night cause I wasn't sure if I was going to add anything else to it then I copied and pasted it to the forums and went through it with spell check the best I could, I no I missed a lot of words but I had a limited time to edit the post

Your ideas are good, as far as I can tell. I would try and take them under consideration, but unfortunately, I can't discern much of what you said. Your formatting was good, however, your language is appalling.

Let me show you the number of mistakes even in this post:

Okay, (3) I know there's going to be infantry weapons. I was only expressing (major rewrite) what I think they should be like, okay? (Do not require extra text)



I wrote it down on Notepad late last night because I wasn't sure if I was going to add anything else to it. I then copied and pasted it onto the forums and went through it with spell-check as best I could. I know I missed a lot of words, but I had a limited time to edit the post.

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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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PostSubject: Re: My thoughts and ideas   Wed May 09, 2012 6:38 am

Sir Tielton wrote:
Last_Jedi_Standing wrote:
Ivan2006 wrote:
I officially excuse myself vor making a total useless flaming post which resulted out of not properly reading the original post.
On second look, some of the ideas are even perfectly in the spirit of this mod.
Thank you. You are forgiven. You are also possibly the only person on the forum who has apologized without being forced to.

Ahem.

fr0stbyte124 wrote:

I'm really sorry about that. This past month I've had maybe three solid work days.
I've got no intention of quitting until I see this through, but it's going to take some time.

filtratedbread wrote:


Sorry, "voxelizing polygon meshes"... The "image-based meshing" was a wrong term I used.

This with a similer "decade Engine" to generate the approximated mesh of the above-ground terrain for the heightmap,

(try'd to post a link, It failed. if you like, just google it...)

Hey, dude sorry about being Bat sh-t with my posts... the creativty is stronger than my memory.

Keon wrote:

Wow, I am sorry about that. I had no clue.

Khmac wrote:

Sorry for my spelling fails! It's like 2AM here Razz

Sir Tielton wrote:
Sorry if I'm being dumb...

tell31 wrote:
Sorry man, idk

Keon wrote:
I'm sorry, I am dropping out and perusing other goals, namely serving Futurecraft under Mackeroth or as my own server owner who will be allied with Mackeroth.

CoalMiningAlchemist wrote:
oh, alright, then i'm sorry :/

Dr. Thunder, Tunnel wrote:
Hey, sorry to hear you lost such good things.

Danice123 wrote:
I don't texture, so your gonna have to ask someone else Shiva, sorry.

Sir Tielton wrote:
Sure thing.

I'm beginning to see how that whole maneuver could be frustrating. Sorry, Shiva. silent

To name a few.


You forgot my only heart-felt (if any) apology on the forum (which was shoved in a discreet corner of Area51 until now):

Lord Mackeroth wrote:

I did realise that there was a high likelihood that giving
orders like that would offended you, so I suppose it was kind of dumb to.

So, firstly, I am sorry. I was trying to pull order out of the chaos. If you
didn't notice already, I always have to have things done perfectly, which is a
major flaw in my personality I have to watch out for. Looks like I
failed. I really was getting tired of having little idea of what was going on, and
worse, having no control over what was happening; but especially having no control.
What I said was an accumulation of my rage; it was just unfortunately directed
at you, as you I had the least control over, control of course being the cause of my
rage.

You should know that part of who I portray myself to be is a dictator type
person, which was once again, reflected in what I said.

Also, I had no doubt in your creation of the inter-server travel. I had faith
that you would do what was right, and I had little idea of how it should have
worked, and I was never pretending to. Even though I might have been wrong in
ordering you like that, I was just trying to be clear, but in a way that was
probably mean. I know that if someone had said that to me, I would have been
offended, and most likely would have left Futurecraft, or worse snapped back at
the person, but this is a chance to prove that you can be better than me.

No one's perfect, everyone will say something they regret from time to time,
but the question is, can you forgive and move on? By holding a grudge, you
become no better than the person who wronged you in the first place, especially
if you then try to extract revenge.

So Ectrimble, can you forgive me?


_________________



Noli timere tenebras quam lucem, id est tortor.


Spoiler:
 



Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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PostSubject: Re: My thoughts and ideas   Wed May 09, 2012 6:43 am

Lord Mackeroth wrote:
Sir Tielton wrote:
Last_Jedi_Standing wrote:
Ivan2006 wrote:
I officially excuse myself vor making a total useless flaming post which resulted out of not properly reading the original post.
On second look, some of the ideas are even perfectly in the spirit of this mod.
Thank you. You are forgiven. You are also possibly the only person on the forum who has apologized without being forced to.

Ahem.

fr0stbyte124 wrote:

I'm really sorry about that. This past month I've had maybe three solid work days.
I've got no intention of quitting until I see this through, but it's going to take some time.

filtratedbread wrote:


Sorry, "voxelizing polygon meshes"... The "image-based meshing" was a wrong term I used.

This with a similer "decade Engine" to generate the approximated mesh of the above-ground terrain for the heightmap,

(try'd to post a link, It failed. if you like, just google it...)

Hey, dude sorry about being Bat sh-t with my posts... the creativty is stronger than my memory.

Keon wrote:

Wow, I am sorry about that. I had no clue.

Khmac wrote:

Sorry for my spelling fails! It's like 2AM here Razz

Sir Tielton wrote:
Sorry if I'm being dumb...

tell31 wrote:
Sorry man, idk

Keon wrote:
I'm sorry, I am dropping out and perusing other goals, namely serving Futurecraft under Mackeroth or as my own server owner who will be allied with Mackeroth.

CoalMiningAlchemist wrote:
oh, alright, then i'm sorry :/

Dr. Thunder, Tunnel wrote:
Hey, sorry to hear you lost such good things.

Danice123 wrote:
I don't texture, so your gonna have to ask someone else Shiva, sorry.

Sir Tielton wrote:
Sure thing.

I'm beginning to see how that whole maneuver could be frustrating. Sorry, Shiva. silent

To name a few.


You forgot my only heart-felt (if any) apology on the forum (which was shoved in a discreet corner of Area51 until now):

Lord Mackeroth wrote:

I did realise that there was a high likelihood that giving
orders like that would offended you, so I suppose it was kind of dumb to.

So, firstly, I am sorry. I was trying to pull order out of the chaos. If you
didn't notice already, I always have to have things done perfectly, which is a
major flaw in my personality I have to watch out for. Looks like I
failed. I really was getting tired of having little idea of what was going on, and
worse, having no control over what was happening; but especially having no control.
What I said was an accumulation of my rage; it was just unfortunately directed
at you, as you I had the least control over, control of course being the cause of my
rage.

You should know that part of who I portray myself to be is a dictator type
person, which was once again, reflected in what I said.

Also, I had no doubt in your creation of the inter-server travel. I had faith
that you would do what was right, and I had little idea of how it should have
worked, and I was never pretending to. Even though I might have been wrong in
ordering you like that, I was just trying to be clear, but in a way that was
probably mean. I know that if someone had said that to me, I would have been
offended, and most likely would have left Futurecraft, or worse snapped back at
the person, but this is a chance to prove that you can be better than me.

No one's perfect, everyone will say something they regret from time to time,
but the question is, can you forgive and move on? By holding a grudge, you
become no better than the person who wronged you in the first place, especially
if you then try to extract revenge.

So Ectrimble, can you forgive me?

Well.....I forgive you.
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Burnttoaster
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PostSubject: Re: My thoughts and ideas   Wed May 09, 2012 11:09 am

Okay now I think I have fixed up most of the spelling and grammar now.
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superninjakiwi
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PostSubject: Re: My thoughts and ideas   Wed May 09, 2012 1:21 pm

Wow....... I could only stand to correct so much, but heres some fixes:
Spoiler:
 
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PostSubject: Re: My thoughts and ideas   Wed May 09, 2012 2:23 pm

CURSE IT ALL!

I was so close to fixing it up..
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PostSubject: Re: My thoughts and ideas   Wed May 09, 2012 2:34 pm

go ahead and post yours, i only got 2/3s done before i said screw this.
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PostSubject: Re: My thoughts and ideas   Wed May 09, 2012 3:01 pm

Okay just because it's missing some capitalization,and a little bit of punctuation, (which I think I recently fix) it doesn't mean it's unreadable, I mean ya maybe before I edited a bunch of times, but I assure you now its perfectly readable, so can we stop talking about the grammar and spelling.
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Ivan2006
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PostSubject: Re: My thoughts and ideas   Thu May 10, 2012 9:51 am

Burnttoaster wrote:
Okay just because it's missing some capitalization,and a little bit of punctuation, (which I think I recently fix) it doesn't mean it's unreadable, I mean ya maybe before I edited a bunch of times, but I assure you now its perfectly readable, so can we stop talking about the grammar and spelling.
I had no problems reading that...
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PostSubject: Re: My thoughts and ideas   Thu May 10, 2012 3:03 pm

I added a concept pic I made in Minecraft of the MRAW in action.
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PostSubject: Re: My thoughts and ideas   Fri May 11, 2012 5:25 pm

I also added in concept pics of some of the vehicles and the gunship, I made in Minecraft.
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PostSubject: Re: My thoughts and ideas   Fri May 11, 2012 5:37 pm

Burnttoaster wrote:
I also added in concept pics of some of the vehicles and the gunship, I made in Minecraft.
Wow. Cool pics. I actually wanted to immediatley sit into that gunship and blow stuff up.
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