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 FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)

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Tau
fr0stbyte124
Iv121
Keon
The Schmetterling
Last_Jedi_Standing
Commander Kobialka
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The Music Will Be By Approaching Minerva. Which Song Should Be In The Opening Scene?
Final Flight
FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Vote_lcap100%FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Vote_rcap
 100% [ 4 ]
A Dream to Remember
FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Vote_lcap0%FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Vote_rcap
 0% [ 0 ]
Total Votes : 4
 
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Commander Kobialka
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PostSubject: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeMon Apr 09, 2012 6:56 pm

I will be making a trailer for futurecraft. Of course your probably thinking that I would have to wait for the mod to come out, but your wrong. I will use the zeppelin mod, the end realm, and my wonderful recorder, fraps! OF COURSE: if a dev could send me the ship entity files at the following email the trailer could be just about 10 times as awesome. :/ nevank@gmail.com


Last edited by Kobialka on Thu Apr 19, 2012 6:49 pm; edited 3 times in total
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Last_Jedi_Standing
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeMon Apr 09, 2012 6:59 pm

Don't you think that if the devs had "the ship entity files" they'd have given them to everyone?
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Commander Kobialka
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeMon Apr 09, 2012 7:09 pm

Last_Jedi_Standing wrote:
Don't you think that if the devs had "the ship entity files" they'd have given them to everyone?

well no because one of the first ship flyings was recorded and is on the minecraft forums page -.-
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeMon Apr 09, 2012 7:11 pm

Kobialka wrote:
Last_Jedi_Standing wrote:
Don't you think that if the devs had "the ship entity files" they'd have given them to everyone?

well no because one of the first ship flyings was recorded and is on the minecraft forums page -.-
That ship was (as I understand it) a special case. It was hard-coded or something. Basically, it's an illusion. They made that ship move, but it's not really done the way it should be.
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeTue Apr 10, 2012 6:57 pm

Last_Jedi_Standing wrote:
Kobialka wrote:
Last_Jedi_Standing wrote:
Don't you think that if the devs had "the ship entity files" they'd have given them to everyone?

well no because one of the first ship flyings was recorded and is on the minecraft forums page -.-
That ship was (as I understand it) a special case. It was hard-coded or something. Basically, it's an illusion. They made that ship move, but it's not really done the way it should be.

Okay well I have already started filming. This s how it goes and I got this idea from another user (sorry i cant remember) it starts with steve waking up on the beach. Right now there is no music. Steve goes up and punches a tree. I show this in the form of 1 second long recordings from 5 different perspectives of the same punch. Finally, there is a slow motion punch. Then, the screen cuts to black. Next thing, the camera is rising out of the trees and in the background you see Steve building a house. This only lasts for 3 seconds. All the clips are about 3 seconds long. Next is steve up closer putting the last piece of the house down. next is steve making the second story, then in a cave, then mining coal, then placing torches, then discovering DIAMONDS. Next he plants food and his farm grows BIG and then it shows steve falling asleep. Next morning, steve finds the largest iron deposit ever. the camera slowly fades to black... next the camera is facing a large flat field. next is the same field but this time it has a large hole in it, about 50x50x and 25 blocks deep. Next, steve in his house over the crafting table. He turns around and throws his newest creation in the air. ITs and iron block. Back at the large hole in the ground, a sped up video shows steve build a large scaffolding in about 5 seconds lining the edges of the hole with iron. next it shows a rocket in the hole. the screen fades again and the next clip is in the end. The next half of the video is too awesome to talk about. ive only filmed half of what ive talked about.
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The Schmetterling
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeTue Apr 10, 2012 8:47 pm

Kobialka wrote:
Last_Jedi_Standing wrote:
Kobialka wrote:
Last_Jedi_Standing wrote:
Don't you think that if the devs had "the ship entity files" they'd have given them to everyone?

well no because one of the first ship flyings was recorded and is on the minecraft forums page -.-
That ship was (as I understand it) a special case. It was hard-coded or something. Basically, it's an illusion. They made that ship move, but it's not really done the way it should be.

Okay well I have already started filming. This s how it goes and I got this idea from another user (sorry i cant remember) it starts with steve waking up on the beach. Right now there is no music. Steve goes up and punches a tree. I show this in the form of 1 second long recordings from 5 different perspectives of the same punch. Finally, there is a slow motion punch. Then, the screen cuts to black. Next thing, the camera is rising out of the trees and in the background you see Steve building a house. This only lasts for 3 seconds. All the clips are about 3 seconds long. Next is steve up closer putting the last piece of the house down. next is steve making the second story, then in a cave, then mining coal, then placing torches, then discovering DIAMONDS. Next he plants food and his farm grows BIG and then it shows steve falling asleep. Next morning, steve finds the largest iron deposit ever. the camera slowly fades to black... next the camera is facing a large flat field. next is the same field but this time it has a large hole in it, about 50x50x and 25 blocks deep. Next, steve in his house over the crafting table. He turns around and throws his newest creation in the air. ITs and iron block. Back at the large hole in the ground, a sped up video shows steve build a large scaffolding in about 5 seconds lining the edges of the hole with iron. next it shows a rocket in the hole. the screen fades again and the next clip is in the end. The next half of the video is too awesome to talk about. ive only filmed half of what ive talked about.


Essentially, it's a teaser?

You need epic music, full of suspense...
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Keon
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeTue Apr 10, 2012 11:46 pm

Get spout. We need you to be able to slowly fly around or fly at the speed of a character.
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeWed Apr 11, 2012 7:16 am

Note to people involved:


I have built some more of the set for you. I enlarged and "realized" the cave system, including an emergency exit in the middle of what should be solid rock, and built the surrounding landscape (with the help of Blockman).

Talon and myself then built Steve's house, which you can use. The exterior is not designed to be filmed. We built the landscape around the front for the sake of realism.


Red wool signifies a spot where you may like to position the cameraman, you should be able to figure out the orientation yourself.

I left instruction for the use of filming spots in the house.

Don't miss the wool in the caverns.

Please tell me if you think the set looks realistic enough from the various filming spots.
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Iv121
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeWed Apr 11, 2012 9:23 am

If you need any help with constructions just give me a shout .
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeWed Apr 11, 2012 11:33 am

Lord Mackeroth wrote:
Note to people involved:


I have built some more of the set for you. I enlarged and "realized" the cave system, including an emergency exit in the middle of what should be solid rock, and built the surrounding landscape (with the help of Blockman).

Talon and myself then built Steve's house, which you can use. The exterior is not designed to be filmed. We built the landscape around the front for the sake of realism.


Red wool signifies a spot where you may like to position the cameraman, you should be able to figure out the orientation yourself.

I left instruction for the use of filming spots in the house.

Don't miss the wool in the caverns.

Please tell me if you think the set looks realistic enough from the various filming spots.

I must say the set looks incredible! Thankyou!
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The Schmetterling
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeWed Apr 11, 2012 4:50 pm

Kobialka wrote:
Lord Mackeroth wrote:
Note to people involved:


I have built some more of the set for you. I enlarged and "realized" the cave system, including an emergency exit in the middle of what should be solid rock, and built the surrounding landscape (with the help of Blockman).

Talon and myself then built Steve's house, which you can use. The exterior is not designed to be filmed. We built the landscape around the front for the sake of realism.


Red wool signifies a spot where you may like to position the cameraman, you should be able to figure out the orientation yourself.

I left instruction for the use of filming spots in the house.

Don't miss the wool in the caverns.

Please tell me if you think the set looks realistic enough from the various filming spots.



I'll try hard not to make some arrogant remark here.

My pleasure should suffice.
I must say the set looks incredible! Thankyou!
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeWed Apr 11, 2012 8:52 pm

BIG BIG BIG BIG BIG BIG NEWS. The Futurecraft Trailer has kind of turned into... a SHOW. There will be 20 minutes in each episode and the first episode (the one currently in progress) shows how everything happened. How Steve invented the spaceship, a fast forward of his life from the spawn point, to his rocket ship, and beyond. So far, there are two stories going on at the same time. One is Steve. He wakes up on an island, swims ashore, and builds a house. Later he goes into the nether, and even later, fights an enderdragon. Later, he is shown happy and when he gets back from the enderdragon he is shown hopping up and down in happiness. The next clip shows steve in pimped out all-enchanted armour. Later, he goes outside and sees something he had not payed attention to for a while. The camera zooms to a block of iron with a sign on it marked "my first block of iron! Very Happy" The camera does a zoomed shot of his face, then the iron, then his face. The camera is then above Steve slowly going down closer to him. When the camera is half way down, Steve looks up. The camera does a close shot of his face again looking up, then of the moon and the stars. When I reach this point I will have optifine mod and I will be able to zoom in on the moon. Then there will be more space battle stuff and more shooting and battle scenes featuring mostly tunnelthunder, hyperlite, and maybe some of tell. Hope you enjoy.
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Iv121
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeThu Apr 12, 2012 1:40 am

when stuff turns suddenly from ambitious projects to even more ambitious ones while the mod is not even ready its either April fools or someone who tries to jump above his head. It's not like I say you won't make it but you better don't go too far and concentrate on the trailer, otherwise you'll find yourself with nothing .
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeThu Apr 12, 2012 8:28 am

Iv121 wrote:
when stuff turns suddenly from ambitious projects to even more ambitious ones while the mod is not even ready its either April fools or someone who tries to jump above his head.
pale
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Tau
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeThu Apr 12, 2012 10:50 am

I hope you don't mind, but I added a couple of things to the rocket launch pit:

1. A Command and Control bunker built into the wall next to the scaffolding
2. Blinking lights in the upper corners of the pit
3. Revamped rocket cockpit
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeThu Apr 12, 2012 11:07 am

ZeoNet wrote:
I hope you don't mind, but I added a couple of things to the rocket launch pit:

1. A Command and Control bunker built into the wall next to the scaffolding
2. Blinking lights in the upper corners of the pit
3. Revamped rocket cockpit

I saw that and it was awesome! cheers
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Commander Kobialka
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeThu Apr 12, 2012 2:21 pm

Iv121 wrote:
when stuff turns suddenly from ambitious projects to even more ambitious ones while the mod is not even ready its either April fools or someone who tries to jump above his head. It's not like I say you won't make it but you better don't go too far and concentrate on the trailer, otherwise you'll find yourself with nothing .

Not sure I like this point of view. Very Happy
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeThu Apr 12, 2012 5:14 pm

Kobialka wrote:
Iv121 wrote:
when stuff turns suddenly from ambitious projects to even more ambitious ones while the mod is not even ready its either April fools or someone who tries to jump above his head. It's not like I say you won't make it but you better don't go too far and concentrate on the trailer, otherwise you'll find yourself with nothing .

Not sure I like this point of view. Very Happy

I tend to agree with you there, but you need to fix up your signature, I find it offensive.
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeThu Apr 12, 2012 5:17 pm

ZeoNet wrote:
I hope you don't mind, but I added a couple of things to the rocket launch pit:

1. A Command and Control bunker built into the wall next to the scaffolding
2. Blinking lights in the upper corners of the pit
3. Revamped rocket cockpit

And I revamped the rest of the rocket, and added in the fence around the walkway, and removed the sandstone, and made the top look more natural, and made a better gang-way, and revamped the frame around the rocket.
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Commander Kobialka
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeThu Apr 12, 2012 6:29 pm

Lord Mackeroth wrote:
ZeoNet wrote:
I hope you don't mind, but I added a couple of things to the rocket launch pit:

1. A Command and Control bunker built into the wall next to the scaffolding
2. Blinking lights in the upper corners of the pit
3. Revamped rocket cockpit

And I revamped the rest of the rocket, and added in the fence around the walkway, and removed the sandstone, and made the top look more natural, and made a better gang-way, and revamped the frame around the rocket.

The server is down for me today. What about you?
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The Schmetterling
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeFri Apr 13, 2012 7:44 am

Kobialka wrote:
Lord Mackeroth wrote:
ZeoNet wrote:
I hope you don't mind, but I added a couple of things to the rocket launch pit:

1. A Command and Control bunker built into the wall next to the scaffolding
2. Blinking lights in the upper corners of the pit
3. Revamped rocket cockpit

And I revamped the rest of the rocket, and added in the fence around the walkway, and removed the sandstone, and made the top look more natural, and made a better gang-way, and revamped the frame around the rocket.

The server is down for me today. What about you?

Yeah, I had to spend 7 hours on Danice's server with my friend today. We started Futurecraft Imperial Shipyards, by the way.
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Commander Kobialka
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeFri Apr 13, 2012 2:37 pm

Lord Mackeroth wrote:
Kobialka wrote:
Lord Mackeroth wrote:
ZeoNet wrote:
I hope you don't mind, but I added a couple of things to the rocket launch pit:

1. A Command and Control bunker built into the wall next to the scaffolding
2. Blinking lights in the upper corners of the pit
3. Revamped rocket cockpit

And I revamped the rest of the rocket, and added in the fence around the walkway, and removed the sandstone, and made the top look more natural, and made a better gang-way, and revamped the frame around the rocket.

The server is down for me today. What about you?

Yeah, I had to spend 7 hours on Danice's server with my friend today. We started Futurecraft Imperial Shipyards, by the way.

Interesting. Do you need permission to build on his server? I cant.
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeFri Apr 13, 2012 2:38 pm

CAN I BE IN THE MOVIE PLEASE PLEASE PLEASE COMMANDER KOBIALKA?
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeFri Apr 13, 2012 2:39 pm

TacticalSheep5 wrote:
CAN I BE IN THE MOVIE PLEASE PLEASE PLEASE COMMANDER KOBIALKA?

only if you take your calm pills young padawan.
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH) Icon_minitimeMon Apr 16, 2012 6:26 pm

ALRIGHTS. music for the show will be by Approaching Nirvana because their music is SICK. I am currently listening to "Final Flight" and thinking about all the amazing scenes it could be used in for the show. I was building the city scene for it today on Legion's server when it crashed. It has been doing that a lot but I am sure Legion can fix that. Very Happy

Also, I went on Danice's server once Legion's crashed and I got banned by the server? someone help. It said this: Disconnected by Server: You are not allowed to join this server. Goodbye!

After that, I went and built a SICK fleet of the same kind of ship in my single player world which I will be putting on my Kobialka Industries forum thread. Why am I telling you this?
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