Futurecraft Forums

A forum dedicated to communication and innovation!
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in
Welcome, one and all, to the Futurecraft Forums!

Share | 

 Heavy Weapons`

Go down 
Commander Error

Posts : 1237
Join date : 2011-12-07
Age : 22
Location : Look up.

PostSubject: Heavy Weapons`   Mon Dec 12, 2011 11:48 am

Thinking about surface-air or air-air weapons;

What would be the best way to do SA systems?

1) Each gun is manually fired, manually loaded, and manually built.
Advantages: Easy targeting, easy build
Disadvantages: Needs 1 player per gun

2) Each gun is linked to a Fire Control (FireCon) system that designates targets and fired the guns automatically.
Advantages: Needs only 1 player (on/off function)
Disadvantages: Much harder to code

3) There are no AA weapons, only hand-held things like missiles, railguns, etc.
Advantages: Easy to code.
Disadvantages: need a lot of players for effective fire.

On the subject of missiles:

My ideas, just ramblings.

1 - Each fighter carries up to 6 missiles for Anti-Fighter/Anti-Ship

2 - Larger ships use them as Ship-Ship weapons

3 - Handheld missiles don't "Target lock" and must be fired Mark 1 eyeball.
Back to top Go down
View user profile
Heavy Weapons`
Back to top 
Page 1 of 1
 Similar topics
» Physical Training to Wear Body Armor and Heavy Gear
» Pretty Scary: Heavy Metals in Face Paints
» Kid Icarus: Uprising (SpotPass Weapons)
» Summer snowball fights and sledding at Mt Rainier. (picture heavy)
» Weapons Of Monster Hunter 4

Permissions in this forum:You cannot reply to topics in this forum
Futurecraft Forums :: Development :: Idea Center-
Jump to: