| Adding new liquids | |
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Danice123 DEV
Posts : 607 Join date : 2012-01-06 Age : 30 Location : The Dankins
| Subject: Adding new liquids Fri Apr 13, 2012 12:35 pm | |
| I've been struggling lately with advancing this project. I've been trying to add a new liquid to the game, but it's almost impossible to do without editing a huge amount of base classes. And that added with random static references to functions from functions that have a block object passed to them already... Anyone have any insight? | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Adding new liquids Fri Apr 13, 2012 1:23 pm | |
| obscure APIs? I'm not sure...
the class structure is really weird, and seemingly redundant (to my untrained eye anyway... ) | |
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r2fart2 Newbie
Posts : 48 Join date : 2012-01-27
| Subject: Re: Adding new liquids Fri Apr 13, 2012 1:39 pm | |
| ask Buildcraft. They added liquids, although I don't know if they have a way to add liquids without editing a "huge amount of class files". | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Adding new liquids Fri Apr 13, 2012 1:43 pm | |
| oh yeah, did you try forge?
that might have something | |
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Buggy1997123 DEV
Posts : 394 Join date : 2011-10-18 Location : Somewhere, somewhen.
| Subject: Re: Adding new liquids Fri Apr 13, 2012 2:25 pm | |
| TBH you should just go ahead and edit everything, Futurecraft is going to be incompatible with virtually everything anyway, and mods that we are going to use(CC, Gravity mod) are going to be edited and merged together anyway. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Adding new liquids Fri Apr 13, 2012 2:48 pm | |
| I hope to god you guys implement Optifine or something similar. | |
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The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Adding new liquids Fri Apr 13, 2012 5:21 pm | |
| - Legion wrote:
- I hope to god you guys implement Optifine or something similar.
We've got Fr0stbyte's occlusion culling mod. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Adding new liquids Fri Apr 13, 2012 6:29 pm | |
| New render engine will be way better than optifine, both in terms of speed and memory usage. | |
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Buggy1997123 DEV
Posts : 394 Join date : 2011-10-18 Location : Somewhere, somewhen.
| Subject: Re: Adding new liquids Sun Apr 15, 2012 3:31 am | |
| - fr0stbyte124 wrote:
- New render engine will be way better than optifine, both in terms of speed and memory usage.
I've been meaning to ask you, what new render engine? You probably made a post about it, but its nearly 3:30 am and I can't remember it. | |
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fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Adding new liquids Sun Apr 15, 2012 5:25 am | |
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| Adding new liquids | |
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