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 MORE ORBITAL STRUCURES.

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Commander Kobialka
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PostSubject: MORE ORBITAL STRUCURES.   Tue Apr 10, 2012 1:44 pm

I think that maybe star gates should not be the only orbital structures!

ORBITAL REPAIR STATIONS:

Mackeroth recently posted a ship similar to Pats and commented that it would be a pain to repair.

Talon93 wrote:
Very Nice! It is less bulky and excessive, making it more battle capable.


Thank you.

It would still be a pain to repair after a battle, as both Pat's and my ships are highly detailed.

There should be an orbital ship repair station! You would right click it while in driver view to dock it and in a matter of minutes (the time depends on the number of blocks that have been destroyed) every block will be back in it's correct place. The station would know where to put all the blocks because the ships will be put into minecraft by way of schematics. The station would read the schematic file and then it would get to work! I'm not all techy and stuff and dont know if there are flaws in this but it is a good idea isn't it?

ASTEROID MINES:

Asteroids should be randomly generated in space. I have an idea that would help with ship building. If you find an asteroid, any ship frigate and larger will be able to right click it in driver view and "claim it" for that persons faction. A faction can own up to 5 asteroids at once. Metal is mined from the asteroid and can be used at any time for building more ships. It can be taken over at any time by another person if they attack it, destroy that mining facility on it, and claim it as their own. The mining facility would be built in 30 minutes and mine 64 blocks of iron in 2 hours. (This can be brought down to 1 hour with upgrades) The asteroids never run out, like in soase. (If they did run out then we would have a clusterfuck of lag on the server with everyone exploring to find more asteroids) :/

The reason I thought asteroid mining would be a good idea was because we cant be sucking the resources out of entire servers just to build the dread that we have always dreamed of. Feedback is appreciated. ESPECIALLY FROM DEVS

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PostSubject: Re: MORE ORBITAL STRUCURES.   Tue Apr 10, 2012 2:45 pm

I like asteroids. There should be many of them, and a captain would have to scan the planetoids for minerals. It'd be once in a blue moon that you'd find one viable for extraction.
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PostSubject: Re: MORE ORBITAL STRUCURES.   Tue Apr 10, 2012 5:44 pm

Legion wrote:
I like asteroids. There should be many of them, and a captain would have to scan the planetoids for minerals. It'd be once in a blue moon that you'd find one viable for extraction.
I think Mackeroth is opposed to asteroids, idk why.

Anyway, I think orbital structures will be player-built, with the function depending on how it is built. As in, their like ships without a engine.


Last edited by Buggy1997123 on Tue Apr 10, 2012 5:47 pm; edited 1 time in total
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PostSubject: Re: MORE ORBITAL STRUCURES.   Tue Apr 10, 2012 5:45 pm

He probably saw Episode V.
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PostSubject: Re: MORE ORBITAL STRUCURES.   Tue Apr 10, 2012 5:47 pm

Legion wrote:
He probably saw Episode V.
Episode V?
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PostSubject: Re: MORE ORBITAL STRUCURES.   Tue Apr 10, 2012 5:50 pm

Star Wars: The Empire Strikes Back

The asteroids in that movie were so unrealistic >_>
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PostSubject: Re: MORE ORBITAL STRUCURES.   Tue Apr 10, 2012 6:12 pm

Well, if you could mine an asteroid, most of them are loaded with things like iron, copper, other heavy(er) metals.
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PostSubject: Re: MORE ORBITAL STRUCURES.   Tue Apr 10, 2012 6:36 pm

Legion wrote:
Star Wars: The Empire Strikes Back

The asteroids in that movie were so unrealistic >_>
That is because one of them is a potato. Wink

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PostSubject: Re: MORE ORBITAL STRUCURES.   Tue Apr 10, 2012 8:40 pm

Legion wrote:
I like asteroids. There should be many of them, and a captain would have to scan the planetoids for minerals. It'd be once in a blue moon that you'd find one viable for extraction.

I have expressed my opinion against asteroids, have I not?

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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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PostSubject: Re: MORE ORBITAL STRUCURES.   Wed Apr 11, 2012 1:14 am

Not as far as I saw ... Why ? Possible mines , hideouts , sensor scrambles , pirate hideouts , alien ships, dense asteroid fields that require big ships to destroy them in order to keep moving , making the jump gates more varied - a jump gate in a middle of a dense asteroid field will be probably the least used in the galaxy , but if you want to surprise your enemy ... so much strategy so many opportunities , why to throw all that away ?
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PostSubject: Re: MORE ORBITAL STRUCURES.   Wed Apr 11, 2012 7:22 am

Iv121 wrote:
Not as far as I saw ... Why ? Possible mines , hideouts , sensor scrambles , pirate hideouts , alien ships, dense asteroid fields that require big ships to destroy them in order to keep moving , making the jump gates more varied - a jump gate in a middle of a dense asteroid field will be probably the least used in the galaxy , but if you want to surprise your enemy ... so much strategy so many opportunities , why to throw all that away ?

Because they a cliched.

Fine, I resign my previous statement.

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PostSubject: Re: MORE ORBITAL STRUCURES.   Wed Apr 11, 2012 7:59 am

Lord Mackeroth wrote:
Iv121 wrote:
Not as far as I saw ... Why ? Possible mines , hideouts , sensor scrambles , pirate hideouts , alien ships, dense asteroid fields that require big ships to destroy them in order to keep moving , making the jump gates more varied - a jump gate in a middle of a dense asteroid field will be probably the least used in the galaxy , but if you want to surprise your enemy ... so much strategy so many opportunities , why to throw all that away ?

Because they a cliche.

Fine, I retract my previous statement.
My goodness. What is the world coming to?

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PostSubject: Re: MORE ORBITAL STRUCURES.   Wed Apr 11, 2012 11:30 am

I have made a trade/repair/construction station.http://futurecraft.forumotion.com/t551-space-station-alpha-3
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PostSubject: Re: MORE ORBITAL STRUCURES.   Thu Apr 12, 2012 4:21 am

caltech117 wrote:
I have made a trade/repair/construction station.http://futurecraft.forumotion.com/t551-space-station-alpha-3

I'm pretty sure everyone on the forums reads every topic (or just about). It isn't a big forum, you know.

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PostSubject: Re: MORE ORBITAL STRUCURES.   Thu Apr 12, 2012 4:22 am

Last_Jedi_Standing wrote:
Lord Mackeroth wrote:
Iv121 wrote:
Not as far as I saw ... Why ? Possible mines , hideouts , sensor scrambles , pirate hideouts , alien ships, dense asteroid fields that require big ships to destroy them in order to keep moving , making the jump gates more varied - a jump gate in a middle of a dense asteroid field will be probably the least used in the galaxy , but if you want to surprise your enemy ... so much strategy so many opportunities , why to throw all that away ?

Because they a cliche.

Fine, I retract my previous statement.
My goodness. What is the world coming to?

It's not my English, it's the computer. I can't make mistakes, remember.

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PostSubject: Re: MORE ORBITAL STRUCURES.   Thu Apr 12, 2012 6:48 am

Then you made a mistake buying a broken computer ! Either way something is not right with you Mac O.o .
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PostSubject: Re: MORE ORBITAL STRUCURES.   Thu Apr 12, 2012 8:59 am

I heard someone say something about MACS.
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