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 FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)

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The Music Will Be By Approaching Minerva. Which Song Should Be In The Opening Scene?
Final Flight
100%
 100% [ 4 ]
A Dream to Remember
0%
 0% [ 0 ]
Total Votes : 4
 

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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Mon Apr 16, 2012 6:38 pm

2012-04-16 13:51:49 [SEVERE] java.lang.OutOfMemoryError: Java heap space
2012-04-16 13:51:49 [SEVERE] at java.util.Arrays.copyOf(Arrays.java:2219)
2012-04-16 13:51:49 [SEVERE] at java.util.ArrayList.grow(ArrayList.java:213)
2012-04-16 13:51:49 [SEVERE] at java.util.ArrayList.ensureCapacityInternal(ArrayList.java:187)
2012-04-16 13:51:49 [SEVERE] at java.util.ArrayList.add(ArrayList.java:411)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.Vec3D.create(SourceFile:26)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.World.rayTrace(World.java:791)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.World.a(World.java:667)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.World.a(World.java:1553)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.Explosion.a(Explosion.java:122)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.World.createExplosion(World.java:1534)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.WorldServer.createExplosion(WorldServer.java:225)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.EntityTNTPrimed.explode(EntityTNTPrimed.java:88)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.EntityTNTPrimed.F_(EntityTNTPrimed.java:66)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.World.entityJoinedWorld(World.java:1264)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:106)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.World.playerJoinedWorld(World.java:1246)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.World.tickEntities(World.java:1153)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:542)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
2012-04-16 13:51:49 [SEVERE] Unexpected exception
java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Arrays.java:2219)
at java.util.ArrayList.grow(ArrayList.java:213)
at java.util.ArrayList.ensureCapacityInternal(ArrayList.java:187)
at java.util.ArrayList.add(ArrayList.java:411)
at net.minecraft.server.Vec3D.create(SourceFile:26)
at net.minecraft.server.World.rayTrace(World.java:791)
at net.minecraft.server.World.a(World.java:667)
at net.minecraft.server.World.a(World.java:1553)
at net.minecraft.server.Explosion.a(Explosion.java:122)
at net.minecraft.server.World.createExplosion(World.java:1534)
at net.minecraft.server.WorldServer.createExplosion(WorldServer.java:225)
at net.minecraft.server.EntityTNTPrimed.explode(EntityTNTPrimed.java:88)
at net.minecraft.server.EntityTNTPrimed.F_(EntityTNTPrimed.java:66)
at net.minecraft.server.World.entityJoinedWorld(World.java:1264)
at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:106)
at net.minecraft.server.World.playerJoinedWorld(World.java:1246)
at net.minecraft.server.World.tickEntities(World.java:1153)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:542)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449)
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Mon Apr 16, 2012 6:42 pm

Legion wrote:
2012-04-16 13:51:49 [SEVERE] java.lang.OutOfMemoryError: Java heap space
2012-04-16 13:51:49 [SEVERE] at java.util.Arrays.copyOf(Arrays.java:2219)
2012-04-16 13:51:49 [SEVERE] at java.util.ArrayList.grow(ArrayList.java:213)
2012-04-16 13:51:49 [SEVERE] at java.util.ArrayList.ensureCapacityInternal(ArrayList.java:187)
2012-04-16 13:51:49 [SEVERE] at java.util.ArrayList.add(ArrayList.java:411)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.Vec3D.create(SourceFile:26)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.World.rayTrace(World.java:791)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.World.a(World.java:667)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.World.a(World.java:1553)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.World.entityJoinedWorld(World.java:1264)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:106)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.World.playerJoinedWorld(World.java:1246)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.World.tickEntities(World.java:1153)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:542)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.ThreadServerApplication.run(SourceFile:492)
2012-04-16 13:51:49 [SEVERE] Unexpected exception
java.lang.OutOfMemoryError: Java heap space
at java.util.Arrays.copyOf(Arrays.java:2219)
at java.util.ArrayList.grow(ArrayList.java:213)
at java.util.ArrayList.ensureCapacityInternal(ArrayList.java:187)
at java.util.ArrayList.add(ArrayList.java:411)
at net.minecraft.server.Vec3D.create(SourceFile:26)
at net.minecraft.server.World.rayTrace(World.java:791)
at net.minecraft.server.World.a(World.java:667)
at net.minecraft.server.World.a(World.java:1553)
at net.minecraft.server.Explosion.a(Explosion.java:122)
at net.minecraft.server.World.createExplosion(World.java:1534)
at net.minecraft.server.WorldServer.createExplosion(WorldServer.java:225)
at net.minecraft.server.EntityTNTPrimed.explode(EntityTNTPrimed.java:88)
at net.minecraft.server.EntityTNTPrimed.F_(EntityTNTPrimed.java:66)
at net.minecraft.server.World.entityJoinedWorld(World.java:1264)
at net.minecraft.server.WorldServer.entityJoinedWorld(WorldServer.java:106)
at net.minecraft.server.World.playerJoinedWorld(World.java:1246)
at net.minecraft.server.World.tickEntities(World.java:1153)
at net.minecraft.server.MinecraftServer.w(MinecraftServer.java:542)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:449)

MAKE A NEW WORLD and ban tnt from use of all players.

2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.Explosion.a(Explosion.java:122)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.World.createExplosion(World.java:1534)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.WorldServer.createExplosion(WorldServer.java:225)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.EntityTNTPrimed.explode(EntityTNTPrimed.java:88)
2012-04-16 13:51:49 [SEVERE] at net.minecraft.server.EntityTNTPrimed.F_(EntityTNTPrimed.java:66)

BAN TNT
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Wed Apr 18, 2012 4:05 pm

NEW POLL
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Wed Apr 18, 2012 4:07 pm

I Do Not Like That Kind Of Music Or Your Spelling So I Will Not Vote.
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Wed Apr 18, 2012 4:49 pm

Legion wrote:
I Do Not Like That Kind Of Music Or Your Spelling So I Will Not Vote.

Are You Sure? I Think The Music Is Great.
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Wed Apr 18, 2012 4:50 pm

Legion wrote:
I Do Not Like That Kind Of Music Or Your Spelling So I Will Not Vote.

also, turning off mob spawn may help the server. ALOT.
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Wed Apr 18, 2012 5:24 pm

Two Steps From Hell.


There music is better, end of discussion.

We use them.

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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Wed Apr 18, 2012 5:44 pm

Kobialka wrote:
Legion wrote:
I Do Not Like That Kind Of Music Or Your Spelling So I Will Not Vote.

also, turning off mob spawn may help the server. ALOT.


..that was turned on??
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Wed Apr 18, 2012 9:30 pm

Can we have the trailer done first? Also, bumpity.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Wed Apr 18, 2012 9:39 pm

Keon wrote:
Can we have the trailer done first? Also, bumpity.


I thought YOU were working on it originally. Can you finish it? Tiels server is back up and trailers are harder to make than you think. I'm working on the show now.
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Wed Apr 18, 2012 9:42 pm

ANNOUNCEMENT:

The Futurecraft City scene is almost complete. The flying cars however, pose quite a problem. I'm using /stack right now. If anyone wants to change the colors of the cars then please do but no worldedit commands please
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Wed Apr 18, 2012 10:25 pm

I need you to record.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Thu Apr 19, 2012 2:16 am

Kobialka wrote:
ANNOUNCEMENT:

The Futurecraft City scene is almost complete. The flying cars however, pose quite a problem. I'm using /stack right now. If anyone wants to change the colors of the cars then please do but no worldedit commands please

I have a few issues:

The city is hopeless, it is so boring, please give me, along with some other good builders, 1 day to create a masterpiece!

That, and it cuts straight through my (used, I hope) set.

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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Thu Apr 19, 2012 10:29 am

I accidentally the cars.

/replacenear 500 kobialkas_cars pinkwool
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Thu Apr 19, 2012 10:32 am

Okay. For the trailer, we need some natural terrain. Can you give us a few chunks?

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Thu Apr 19, 2012 1:18 pm

NOTE: you may wish to change you're thing from <confidential>@<confidential>.com to <confidential> at <confidential> dot com to prevent spam on your email.
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Thu Apr 19, 2012 6:50 pm

What should we do, mack, to make the city better? Remove the flying cars? We could make glass roads above the main road but what should we remove to make it good?
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Tue Apr 24, 2012 4:12 pm

Kobialka wrote:
What should we do, mack, to make the city better? Remove the flying cars? We could make glass roads above the main road but what should we remove to make it good?

Will this question ever be answered?
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Tue Apr 24, 2012 4:16 pm

depends on mack....
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Tue Apr 24, 2012 5:47 pm

superninjakiwi wrote:
depends on mack....

Everything does.
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Tue Apr 24, 2012 5:51 pm

Son of Wolves wrote:
superninjakiwi wrote:
depends on mack....

Everything does.

touche
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PostSubject: Re: FUTURECRAFT TRAILER (QUESTION FOR MACKEROTH)   Tue Apr 24, 2012 10:09 pm

Kobialka wrote:
Kobialka wrote:
What should we do, mack, to make the city better? Remove the flying cars? We could make glass roads above the main road but what should we remove to make it good?

Will this question ever be answered?

Hm??? Sorry, I was asleep.

Yes, either way I would build the building individually, but next to each other.

Don't have flying cars, as you expect them to be moving.

If we have to have ground-cars, put the roads as sky-roads, with tunnels going through the buildings.

I would forget about the concept of "ground". Just layer upon layer of buildings, with many bridges, roads, walkways between them.

Also, build the buildings out of concrete (stone), with iron sections, and any buildings higher up with glass.


That's what I would do. How I imagine it is probably not how you will end up building it, but this is the best way can write my imagination.

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Spoiler:
 



Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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