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 Evolution?

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Admiral Rekiin
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PostSubject: Evolution?   Thu Apr 05, 2012 10:47 am

Dear Developers.

I've been thinking.
When this mod is released, sure, there will be epic space wars and intergalactic travel right? But what will happen to the mobs? Pigs, sheep, chickens and the other friendly critters are gonna stay right? But what about the hostiles? Right now a creeper's hiss may sound menacing but in the future it'll be like:

Creeper - SsssSsssss!
Human - Trololololol! U mad bro? *Shoots*

My idea is that when you first get into a space ship all hostile mobs 'evolve' into a more powerful form. I'm not asking for walking, hissing and breathing nukes.

~Olympian_creeper
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Keon
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PostSubject: Re: Evolution?   Thu Apr 05, 2012 10:58 am

Interesting idea.

By evolution, do you mean an evolutionary algorithm or just beefed up mobs?

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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Laibach
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PostSubject: Re: Evolution?   Thu Apr 05, 2012 11:00 am

There willl need to be harder mobs...


maybe give the enderman (in the end) technology?
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Admiral Rekiin
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PostSubject: Re: Evolution?   Thu Apr 05, 2012 11:44 am

@Keon
This mods goal is to shoot past the clouds, the stars and the moon and to go to place were no mod has ever gone before.

So yes a realistic evolutionary system would be nice.
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Commander Error
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PostSubject: Re: Evolution?   Thu Apr 05, 2012 12:14 pm

He has a point. Beef up the mobs and every few months RL release a patch to either strengthen, nerf, or just alter the mobs.
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Admiral Rekiin
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PostSubject: Re: Evolution?   Thu Apr 05, 2012 12:20 pm

The Lord of Error wrote:
He has a point. Beef up the mobs and every few months RL release a patch to either strengthen, nerf, or just alter the mobs.
THAT'S IT MAKEROTH! TAKE MY MONEY!
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PostSubject: Re: Evolution?   Thu Apr 05, 2012 12:25 pm

I think they should focus on other things before this, it seems they have enough on their plate as it is.
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PostSubject: Re: Evolution?   Thu Apr 05, 2012 4:48 pm

It's a good idea, except for you can't force people to download a patch. Then the universe would get disjointed: people who downloaded the patch, and people who didn't.
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PostSubject: Re: Evolution?   Thu Apr 05, 2012 6:18 pm

GLaDOS wrote:
It's a good idea, except for you can't force people to download a patch. Then the universe would get disjointed: people who downloaded the patch, and people who didn't.

MC used to auto-update, and no one was the wiser save for the server owners.
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PostSubject: Re: Evolution?   Thu Apr 05, 2012 8:55 pm

Olympian, get a smaller, or shorter picture!
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fr0stbyte124
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PostSubject: Re: Evolution?   Fri Apr 06, 2012 3:08 am

Genetic algorithms won't work on this scale. Certainly not with the resources we can allocate towards simulating the mob population.

Procedurally generating mob breeds, on the other hand, seems quite doable. We wouldn't even have to release a patch. On of the things I'd like to try for Futurecraft is on-the-fly updating for parameter-based objects like ship parts.
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PostSubject: Re: Evolution?   Fri Apr 06, 2012 3:17 am

fr0stbyte124 wrote:
Genetic algorithms won't work on this scale. Certainly not with the resources we can allocate towards simulating the mob population.

Procedurally generating mob breeds, on the other hand, seems quite doable.

yep, once you get spaceships, creepers grow wings, spiders can jump 27.532097532749 blocks high and can shot webs to attach to things, zombies can chew through wiring skeletons shoot nuclear arrows and endermen automatically tele onto your ships and try to destroy your wiring/plant tnt to cause major hull breaches!


Last edited by mouseman89 on Fri Apr 06, 2012 6:16 am; edited 1 time in total
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Admiral Rekiin
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PostSubject: Re: Evolution?   Fri Apr 06, 2012 5:09 am

fr0stbyte124 wrote:
Genetic algorithms won't work on this scale. Certainly not with the resources we can allocate towards simulating the mob population.

Procedurally generating mob breeds, on the other hand, seems quite doable.

I may or may not have understood that.
Either way.
HAVE ALL MY BABIES! cheers
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Keon
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PostSubject: Re: Evolution?   Fri Apr 06, 2012 10:42 am

fr0stbyte124 wrote:
Genetic algorithms won't work on this scale. Certainly not with the resources we can allocate towards simulating the mob population.

Procedurally generating mob breeds, on the other hand, seems quite doable. We wouldn't even have to release a patch. On of the things I'd like to try for Futurecraft is on-the-fly updating for parameter-based objects like ship parts.

What, we have like 100 mobs on screen at a time, right?

Every day at noontide, we calculate new ones.

It certainly seems doable as a standalone mod, the only question is if we want to do it. Which the answer is now. How would you procedurally generate breeds?

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: Evolution?   Fri Apr 06, 2012 12:28 pm

Keon wrote:
How would you procedurally generate breeds?

Magic and coding...

DUH
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PostSubject: Re: Evolution?   Fri Apr 06, 2012 12:49 pm

Not sure I can imagine zombies, er, procreating. They're a one hit wonder, once they die out then they're no longer a threat.
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PostSubject: Re: Evolution?   Fri Apr 06, 2012 6:11 pm

Legion wrote:
Not sure I can imagine zombies, er, procreating. They're a one hit wonder, once they die out then they're no longer a threat.

Maybe zombie pigmen?
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PostSubject: Re: Evolution?   Sat Apr 07, 2012 5:43 pm

fr0stbyte124 wrote:
Genetic algorithms won't work on this scale. Certainly not with the resources we can allocate towards simulating the mob population.

Procedurally generating mob breeds, on the other hand, seems quite doable. We wouldn't even have to release a patch. On of the things I'd like to try for Futurecraft is on-the-fly updating for parameter-based objects like ship parts.
\


That made so much more sense when I read the rest of the topic first.

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PostSubject: Re: Evolution?   Sun May 13, 2012 10:33 am

I believe this "evolution" could be a very important part of the game. I know that baisically no one here likes to gather resources and i also know that no one likes dealing with mobs. Therefore we should entice some "survivalists" (people who baisically go totally vanilla and mine and survive) with new mobs and new things to mine. This would help all those involved in the active millitary and in the spaceship building program.
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PostSubject: Re: Evolution?   Sun May 13, 2012 11:29 am

Happyman wrote:
I believe this "evolution" could be a very important part of the game. I know that baisically no one here likes to gather resources and i also know that no one likes dealing with mobs. Therefore we should entice some "survivalists" (people who baisically go totally vanilla and mine and survive) with new mobs and new things to mine. This would help all those involved in the active millitary and in the spaceship building program.

I'm pretty sure that when it comes to gathering resources, we will use robots, and automated machines, not mining by hand with pickaxes.
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PostSubject: Re: Evolution?   Sun May 13, 2012 8:40 pm

There always will be those hardcore people.... Besides, if I crash, I plan to have an emergency pickaxe, so I don't die of zombie swarms after the sun falls.
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PostSubject: Re: Evolution?   Mon May 14, 2012 7:56 am


Maybe you could make an extra mob that is like the zombies in SPAZ (Space Pirates And Zombies). In SPAZ an entire ship is infected and it fires the weapons that were on board the ship and some extra stuff like goo and zombies.

The zombie ships could be a server event, where a big infected ship attacked and infected damaged ships, or maybe they would just be like space mobs that randomly spawned.
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PostSubject: Re: Evolution?   Mon May 14, 2012 4:53 pm

Jessen1 wrote:

Maybe you could make an extra mob that is like the zombies in SPAZ (Space Pirates And Zombies). In SPAZ an entire ship is infected and it fires the weapons that were on board the ship and some extra stuff like goo and zombies.

The zombie ships could be a server event, where a big infected ship attacked and infected damaged ships, or maybe they would just be like space mobs that randomly spawned.
I don't get it...
What does this have to do with the rest of the topic?
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PostSubject: Re: Evolution?   Mon May 14, 2012 6:14 pm

Khmac wrote:
Happyman wrote:
I believe this "evolution" could be a very important part of the game. I know that baisically no one here likes to gather resources and i also know that no one likes dealing with mobs. Therefore we should entice some "survivalists" (people who baisically go totally vanilla and mine and survive) with new mobs and new things to mine. This would help all those involved in the active millitary and in the spaceship building program.

NECROPOOOOOOOOOOOOOOST
Yes, but it was on-topic and constructive. You pointing it out, this long after it happened, is much less useful. Please don't do that.

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PostSubject: Re: Evolution?   Mon May 14, 2012 6:18 pm

Last_Jedi_Standing wrote:
Khmac wrote:
Happyman wrote:
I believe this "evolution" could be a very important part of the game. I know that baisically no one here likes to gather resources and i also know that no one likes dealing with mobs. Therefore we should entice some "survivalists" (people who baisically go totally vanilla and mine and survive) with new mobs and new things to mine. This would help all those involved in the active millitary and in the spaceship building program.

NECROPOOOOOOOOOOOOOOST
Yes, but it was on-topic and constructive. You pointing it out, this long after it happened, is much less useful. Please don't do that.
I deleted my post even before you posted that, (pardon my language) I was like, "Oh crap, that's against the rules, nubby Khmac"
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