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 How ships are controlled, the basics.

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Grand Imperial Thunder
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PostSubject: Re: How ships are controlled, the basics.   Thu Mar 29, 2012 12:27 am

I didn't understand your picture tiel so I edited it till it made sense.

Clearly this is what you meant.
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fr0stbyte124
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PostSubject: Re: How ships are controlled, the basics.   Thu Mar 29, 2012 12:39 am

Oh, now I get it!
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PostSubject: Re: How ships are controlled, the basics.   Thu Mar 29, 2012 12:51 am

fr0stbyte124 wrote:
Oh, now I get it!
Glad to see others were confused by tiel's picture.
NEW MEME MAKE THINGS LESS CONFUSING ADD FACES.
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PostSubject: Re: How ships are controlled, the basics.   Thu Mar 29, 2012 2:44 am

Okay, so Buggy goes to all that effort to have a revolution, and you decide to go and post that... thing?

You should be ashamed of yourself.
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PostSubject: Re: How ships are controlled, the basics.   Thu Mar 29, 2012 4:26 am

Lord Mackeroth wrote:
Okay, so Buggy goes to all that effort to have a revolution, and you decide to go and post that... thing?

You should be ashamed of yourself.

*posts long and inspiring speech*
*first post is meme*
*second post is edited meme*
*third and forth post discuss meme*
Sad
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The Schmetterling
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PostSubject: Re: How ships are controlled, the basics.   Thu Mar 29, 2012 4:32 am

Buggy1997123 wrote:
Lord Mackeroth wrote:
Okay, so Buggy goes to all that effort to have a revolution, and you decide to go and post that... thing?

You should be ashamed of yourself.

*posts long and inspiring speech*
*first post is meme*
*second post is edited meme*
*third and forth post discuss meme*
Sad

I emphasis with you, fellow under-appreciant.
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Buggy1997123
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PostSubject: Re: How ships are controlled, the basics.   Thu Mar 29, 2012 4:42 am

Lord Mackeroth wrote:
Buggy1997123 wrote:
Lord Mackeroth wrote:
Okay, so Buggy goes to all that effort to have a revolution, and you decide to go and post that... thing?

You should be ashamed of yourself.

*posts long and inspiring speech*
*first post is meme*
*second post is edited meme*
*third and forth post discuss meme*
Sad

I emphasis with you, fellow under-appreciant.
Yeah, it sucks how some people just memereply to well thought out posts.

I wonder if anyone actually got the point, that we need to follow in the footsteps of virtually everything successful that is Minecraft-related; that we need to provide the legos, not partially assembled, glued together pieces.
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PostSubject: Re: How ships are controlled, the basics.   Thu Mar 29, 2012 5:04 pm


The ships could be contolled with the arrows and you can be controlled with w a s d. Thats what I use for zeppelin mod. and q and z bring the ship up and down. hyperdrive could be activated from computer. You press f5 to bring your perspective to player perspective. In front of the captains chair you place computers and from player perspective you can right click on them. This will bring your perspective closer to the screen where you can turn off and on auto-fire, and set a point you want your ship to warp to. (it will show a warp map or a map of the system of servers and you can select a planet to warp into orbit around) The computer will then show a phase jump animation, much like in SoSE and your ship will jump there. Depending on how long the jump will take, (5 min- several hours) you can decide to exit the captains chair and walk around during the phase jump. Also, if everyone in the ship goes to sleep in beds at the same time during a phase jump, the crew can sleep through it, making the phase jump take mere seconds rather than hours. Also, I dont know about the whole "glow red" idea... feed back?
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PostSubject: Re: How ships are controlled, the basics.   Thu Mar 29, 2012 5:42 pm

Buggy1997123 wrote:
Lord Mackeroth wrote:
Buggy1997123 wrote:
Lord Mackeroth wrote:
Okay, so Buggy goes to all that effort to have a revolution, and you decide to go and post that... thing?

You should be ashamed of yourself.

*posts long and inspiring speech*
*first post is meme*
*second post is edited meme*
*third and forth post discuss meme*
Sad

I emphasis with you, fellow under-appreciant.
Yeah, it sucks how some people just memereply to well thought out posts.

I wonder if anyone actually got the point, that we need to follow in the footsteps of virtually everything successful that is Minecraft-related; that we need to provide the legos, not partially assembled, glued together pieces.

Oh please, I spent a little under half an hour making that, you should be thankful.
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Buggy1997123
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PostSubject: Re: How ships are controlled, the basics.   Thu Mar 29, 2012 9:35 pm

Kobialka wrote:

The ships could be contolled with the arrows and you can be controlled with w a s d. Thats what I use for zeppelin mod. and q and z bring the ship up and down. hyperdrive could be activated from computer. You press f5 to bring your perspective to player perspective. In front of the captains chair you place computers and from player perspective you can right click on them. This will bring your perspective closer to the screen where you can turn off and on auto-fire, and set a point you want your ship to warp to. (it will show a warp map or a map of the system of servers and you can select a planet to warp into orbit around) The computer will then show a phase jump animation, much like in SoSE and your ship will jump there. Depending on how long the jump will take, (5 min- several hours) you can decide to exit the captains chair and walk around during the phase jump. Also, if everyone in the ship goes to sleep in beds at the same time during a phase jump, the crew can sleep through it, making the phase jump take mere seconds rather than hours. Also, I dont know about the whole "glow red" idea... feed back?
My point↓
********•*********
****•********•****
*•******●******•**← Miles of air
----------↑ Your head
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PostSubject: Re: How ships are controlled, the basics.   Thu Mar 29, 2012 11:47 pm

Buggy1997123 wrote:
Ok, enough off topic, we need to settle this.

Lets take a page from the basis of the mod itself: Minecraft. Minecraft, in it's start, gave its players a bunch of blocks and the means to move them around; it gave them a framework. And what happened? It sold millions.

Lets take a look at a few other mods; Like Redpower. Redpower adds a bunch of new things, and their all virtually useless on there own. Yet its one of the biggest supermods out there, because it gives it's players a framework

Industrial craft? It also gives a sort of framework, and it's incredibly popular.

Computer Craft? Framework. Very popular.

We need to take a page from all of these mods, and all of those that failed before them.

We need to give our users a damn framework.

For some, it will be too complex, yes, but that will drive the economy! Shipbuilding will be a viable method of revenue generation, in whatever form that takes. We CAN have programmable computers, because those who DO know what their doing can give those who DON'T what they need! Or sell it to them! And if they won't give it away? Learn! It won't kill you! It only ever killed that guy who got that prank chemistry book!

We need to stop trying to force feed simplicity to MINECRAFT users! We need to follow the book of frikkin REAL LIFE. NOTHING in life is simple, yet we are all ALIVE are we not?

WE NEED TO GIVE OUR USERS


COMPLEXITY!

Oh, My gawd!

You are a freaking genius!
It works perfectly! And I know that this next question is off topic, but what do you guys think of all of us dividing into 3 separate ship building Industries, Corporation, etc;?

We can determine who builds with whom in a thread in the ship building area.

Yeah?
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Keon
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PostSubject: Re: How ships are controlled, the basics.   Fri Mar 30, 2012 12:09 am

All in favor, say I:

-1^.5
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PostSubject: Re: How ships are controlled, the basics.   Fri Mar 30, 2012 1:41 am

Wait, you want us to tell you the square root of -1, aka the imaginary number I? Ok, im in, … uh… a number that times itself equals 1… 1x1=1 so, -1x-1=…1. Wait, so -1 has no square root, but the square root of -1=I, and I exists and I=(-1)SQRT, but (-1)SQRT doesn't exist but I does and I=(-1)SQRT but it doesn't it yet but it but it it it iiiiiiiiiiiii



Booting Buggy, please stand by…

What? What happened? Oh well, where was I? Oh yeah, I=(-1)SQRT and 1x1=1 so the SQRT of -1 is... Nothing? But I exists, how can (-1)SQRT not exist, and I exist, when I equals the SQRT of -1? Its a paraddddddddd



Booting Buggy, please stand by…

What? What happened? Oh well, where was i? Oh yeah, I=(-1)SQRT
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fr0stbyte124
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PostSubject: Re: How ships are controlled, the basics.   Fri Mar 30, 2012 1:50 am

Complex numbers do not exist in the real world, but functions that have a complex aspect to them do. For instance, they pop up occasionally in electrical engineering and for describing certain kinds of fractal patterns.
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PostSubject: Re: How ships are controlled, the basics.   Fri Mar 30, 2012 11:08 am

Buggy1997123 wrote:
Ok, enough off topic, we need to settle this.

Lets take a page from the basis of the mod itself: Minecraft. Minecraft, in it's start, gave its players a bunch of blocks and the means to move them around; it gave them a framework. And what happened? It sold millions.

Lets take a look at a few other mods; Like Redpower. Redpower adds a bunch of new things, and their all virtually useless on there own. Yet its one of the biggest supermods out there, because it gives it's players a framework

Industrial craft? It also gives a sort of framework, and it's incredibly popular.

Computer Craft? Framework. Very popular.

We need to take a page from all of these mods, and all of those that failed before them.

We need to give our users a damn framework.

For some, it will be too complex, yes, but that will drive the economy! Shipbuilding will be a viable method of revenue generation, in whatever form that takes. We CAN have programmable computers, because those who DO know what their doing can give those who DON'T what they need! Or sell it to them! And if they won't give it away? Learn! It won't kill you! It only ever killed that guy who got that prank chemistry book!

We need to stop trying to force feed simplicity to MINECRAFT users! We need to follow the book of frikkin REAL LIFE. NOTHING in life is simple, yet we are all ALIVE are we not?

WE NEED TO GIVE OUR USERS


COMPLEXITY!

mods that failed... hm... I know this one.... THE POOP MOD. There are really DUMB people out there. THE POOP MOD? W T F!
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PostSubject: Re: How ships are controlled, the basics.   Fri Mar 30, 2012 11:11 am

Buggy1997123 wrote:
Wait, you want us to tell you the square root of -1, aka the imaginary number I? Ok, im in, … uh… a number that times itself equals 1… 1x1=1 so, -1x-1=…1. Wait, so -1 has no square root, but the square root of -1=I, and I exists and I=(-1)SQRT, but (-1)SQRT doesn't exist but I does and I=(-1)SQRT but it doesn't it yet but it but it it it iiiiiiiiiiiii



Booting Buggy, please stand by…

What? What happened? Oh well, where was I? Oh yeah, I=(-1)SQRT and 1x1=1 so the SQRT of -1 is... Nothing? But I exists, how can (-1)SQRT not exist, and I exist, when I equals the SQRT of -1? Its a paraddddddddd



Booting Buggy, please stand by…

What? What happened? Oh well, where was i? Oh yeah, I=(-1)SQRT

ALGEBRA! NOOOO! SEE WHAT THE DEVELOPERS OF FUTURECRAP sorry I meant FUTURECRAFT HAVE BECOME! NOOOO!
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PostSubject: Re: How ships are controlled, the basics.   Fri Mar 30, 2012 11:13 am

kennysmith1234 wrote:
Buggy1997123 wrote:
Ok, enough off topic, we need to settle this.

Lets take a page from the basis of the mod itself: Minecraft. Minecraft, in it's start, gave its players a bunch of blocks and the means to move them around; it gave them a framework. And what happened? It sold millions.

Lets take a look at a few other mods; Like Redpower. Redpower adds a bunch of new things, and their all virtually useless on there own. Yet its one of the biggest supermods out there, because it gives it's players a framework

Industrial craft? It also gives a sort of framework, and it's incredibly popular.

Computer Craft? Framework. Very popular.

We need to take a page from all of these mods, and all of those that failed before them.

We need to give our users a damn framework.

For some, it will be too complex, yes, but that will drive the economy! Shipbuilding will be a viable method of revenue generation, in whatever form that takes. We CAN have programmable computers, because those who DO know what their doing can give those who DON'T what they need! Or sell it to them! And if they won't give it away? Learn! It won't kill you! It only ever killed that guy who got that prank chemistry book!

We need to stop trying to force feed simplicity to MINECRAFT users! We need to follow the book of frikkin REAL LIFE. NOTHING in life is simple, yet we are all ALIVE are we not?

WE NEED TO GIVE OUR USERS


COMPLEXITY!

Oh, My gawd!

You are a freaking genius!
It works perfectly! And I know that this next question is off topic, but what do you guys think of all of us dividing into 3 separate ship building Industries, Corporation, etc;?

We can determine who builds with whom in a thread in the ship building area.

Yeah?

Wow. if only you were born 200 years in the future. You would be the most amazing business man selling space ships!
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PostSubject: Re: How ships are controlled, the basics.   Fri Mar 30, 2012 11:16 am

I agree with the framework thing. I'm going to redesign my computer system after it, I think. Command line only?
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PostSubject: Re: How ships are controlled, the basics.   Fri Mar 30, 2012 11:19 am

Danice123 wrote:
I agree with the framework thing. I'm going to redesign my computer system after it, I think. Command line only?

Only Command line. Not Command Line only. There is a difference BUT YOU MUST HAVE FAITH IF YOU WANT TO FIND IT YOUNG PADAWAN.
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PostSubject: Re: How ships are controlled, the basics.   Fri Mar 30, 2012 11:23 am

Danice123 wrote:
I agree with the framework thing. I'm going to redesign my computer system after it, I think. Command line only?
I'm not really sure how commandline would work for something like that.
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PostSubject: Re: How ships are controlled, the basics.   Fri Mar 30, 2012 2:37 pm

Kobialka wrote:
kennysmith1234 wrote:
Buggy1997123 wrote:
Ok, enough off topic, we need to settle this.

Lets take a page from the basis of the mod itself: Minecraft. Minecraft, in it's start, gave its players a bunch of blocks and the means to move them around; it gave them a framework. And what happened? It sold millions.

Lets take a look at a few other mods; Like Redpower. Redpower adds a bunch of new things, and their all virtually useless on there own. Yet its one of the biggest supermods out there, because it gives it's players a framework

Industrial craft? It also gives a sort of framework, and it's incredibly popular.

Computer Craft? Framework. Very popular.

We need to take a page from all of these mods, and all of those that failed before them.

We need to give our users a damn framework.

For some, it will be too complex, yes, but that will drive the economy! Shipbuilding will be a viable method of revenue generation, in whatever form that takes. We CAN have programmable computers, because those who DO know what their doing can give those who DON'T what they need! Or sell it to them! And if they won't give it away? Learn! It won't kill you! It only ever killed that guy who got that prank chemistry book!

We need to stop trying to force feed simplicity to MINECRAFT users! We need to follow the book of frikkin REAL LIFE. NOTHING in life is simple, yet we are all ALIVE are we not?

WE NEED TO GIVE OUR USERS


COMPLEXITY!

Oh, My gawd!

You are a freaking genius!
It works perfectly! And I know that this next question is off topic, but what do you guys think of all of us dividing into 3 separate ship building Industries, Corporation, etc;?

We can determine who builds with whom in a thread in the ship building area.

Yeah?

Wow. if only you were born 200 years in the future. You would be the most amazing business man selling space ships!

Naw, I would be climbing in yo' windows, and snatchin' yo' people up.
CORRECTION: I would be climbing through your docking bays, beaming your crew members onto my ship.
Trying to molest them so you should hide your offspring, hide your mate, hide your other mate, because I will be molesting everybody in space!

Yes, I just did that...
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PostSubject: Re: How ships are controlled, the basics.   Fri Mar 30, 2012 2:40 pm

kennysmith1234 wrote:
Kobialka wrote:
kennysmith1234 wrote:
Buggy1997123 wrote:
Ok, enough off topic, we need to settle this.

Lets take a page from the basis of the mod itself: Minecraft. Minecraft, in it's start, gave its players a bunch of blocks and the means to move them around; it gave them a framework. And what happened? It sold millions.

Lets take a look at a few other mods; Like Redpower. Redpower adds a bunch of new things, and their all virtually useless on there own. Yet its one of the biggest supermods out there, because it gives it's players a framework

Industrial craft? It also gives a sort of framework, and it's incredibly popular.

Computer Craft? Framework. Very popular.

We need to take a page from all of these mods, and all of those that failed before them.

We need to give our users a damn framework.

For some, it will be too complex, yes, but that will drive the economy! Shipbuilding will be a viable method of revenue generation, in whatever form that takes. We CAN have programmable computers, because those who DO know what their doing can give those who DON'T what they need! Or sell it to them! And if they won't give it away? Learn! It won't kill you! It only ever killed that guy who got that prank chemistry book!

We need to stop trying to force feed simplicity to MINECRAFT users! We need to follow the book of frikkin REAL LIFE. NOTHING in life is simple, yet we are all ALIVE are we not?

WE NEED TO GIVE OUR USERS


COMPLEXITY!

Oh, My gawd!

You are a freaking genius!
It works perfectly! And I know that this next question is off topic, but what do you guys think of all of us dividing into 3 separate ship building Industries, Corporation, etc;?

We can determine who builds with whom in a thread in the ship building area.

Yeah?

Wow. if only you were born 200 years in the future. You would be the most amazing business man selling space ships!

Naw, I would be climbing in yo' windows, and snatchin' yo' people up.
CORRECTION: I would be climbing through your docking bays, beaming your crew members onto my ship.
Trying to molest them so you should hide your offspring, hide your mate, hide your other mate, because I will be molesting everybody in space!

Yes, I just did that...


ಠ_ಠ
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