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PinkTroll
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PostSubject: PinkTrolls Ideas   Mon Nov 21, 2011 8:58 am

Hey yall!
i know that some of these are far fetchted and probably already suggested but this is what i thought
would be nice to add

Atillery, Living on other Planets, Companions, Big Maps (planetary maps)
Aliens, Alien invaders, Alien Ships
Surface to air defences
Accesable engien and mechanics with breakdowns, classes(engenier, medic etc.)
Missions and assignment from the homeworld and other worlds
and premade maps and citys

i know alot of these mods push minecraft in the rpg area but i guess it would be a nice change to the regular lonlienes in minecraft...
sadly i am not able to mod (only on tiny scale and only for oblivion Sad ) but i am a beta tester for a couple of mods so any time you need things testet plz tell me

Peace Pinktroll
Ps: sorry for my spelling
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ectrimble20
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PostSubject: Re: PinkTrolls Ideas   Mon Nov 21, 2011 10:02 am

Quote :
Atillery, Living on other Planets, Companions, Big Maps (planetary maps)
Aliens, Alien invaders, Alien Ships
Surface to air defences
Accesable engien and mechanics with breakdowns, classes(engenier, medic etc.)
Missions and assignment from the homeworld and other worlds
and premade maps and citys

Well I think artillery is going to be there in the form of planetary defense, Living on different planets, think thats another one we're going to make possible with inner planetary travel. Don't know about companions, maybe an enhanced pet system at some point. Big maps, you best believe they'll be big, these are planets we're talking about, not islands Very Happy

Aliens.... humm, don't think this was ever discussed. Surface to air defense is almost a certainty as we've been talking about orbital bombardment, need to have some sort of a counter for that.

The 'class' issue would be too RPG for my taste personally, I'd probably make them tool specific rather than class specific. I.E you need a special hyper-flux wrench to work on a nuclear reactor or something of that nature.

Missions, sounds kinda like eve, I kinda like that idea. Maybe make random NPC's who offer gather/kill/transport missions for NPC corporations hehe.

And finally the premade maps/citys. I don't know how thats going to fall into Frosts engine. I suspect the maps thing will be possible, but I doubt the cities will. Mostly because I think that would take away the feeling of everything if half the universe is a generated universe. Wouldn't it be awesome to fly down onto a trading planet where a hundred people have left their mark? Buildings everywhere, trade posts, houses, random venues? All made by someone somewhere? I think that would be far more impressive and just sheerly epic than a bunch of generated cobblestone houses ^_^

Good ideas all and all! Thanks for the input.
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PostSubject: Re: PinkTrolls Ideas   Mon Nov 21, 2011 10:18 am

Wow you guys have alot of work ahead of you!
and what i meant with maps is like the small craftable maps only big Very Happy Very Happy
wenn do you think will the first part/version be available?
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PostSubject: Re: PinkTrolls Ideas   Tue Nov 22, 2011 7:37 pm

Quote :
Wouldn't it be awesome to fly down onto a trading planet where a hundred people have left their mark? Buildings everywhere, trade posts, houses, random venues?
Yea, that was the idea behind a vanilla Minecraft server, but look how that turned out... Griefers, hackers, Avolition.
With the whole interplanetary travel thing I think that it would devolve pretty quickly. Got a lot of balancing to do to make it not incredibly unfair. Maybe have a "grace period" where the server can build up so they don't immediantly recieve death from above (as fun as that would be for the attackers Very Happy ).
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PostSubject: Re: PinkTrolls Ideas   Wed Nov 23, 2011 2:23 pm

I think it might be good to have some sort of inexpensive building material that is completely immune to picks and normal TNT.... it would make the griefers have to really, really band together so that they could get the hover-tanks and capital ships required to grief a city.
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PostSubject: Re: PinkTrolls Ideas   Wed Nov 23, 2011 3:01 pm

Well, actually, I've thought about this quite a bit and actually have a great idea for how to control who puts what where.

Quote :
Yea, that was the idea behind a vanilla Minecraft server, but look how that turned out... Griefers, hackers, Avolition.

So here's my idea to combat this.

When we develop the front end server setup software needed to install and run/admin a server, we'll allow the servers admin to assign a server governor.

This will usually be the server's owner, for obvious reasons.

Now, what this server governor will be able to do, is this:

1: Assign chunks as free reign - anyone can do anything
2: Sell/Assign chunks to players for ONLY that players use - private property if you will.
3: Set chunks as prohibited/not exploitable - useful in conjunction with selling/assigning chunks to prospective players allowing an admin to effectively establish an economy but still be able to allocate resources towards certain needs.
4: Declare isolation. This will be a pretty unique thing where a server admin, in times of peace or within say a 72 hour setup period, will be able to effectively close off the outside world. This can be used to prevent new people from entering, and can be used to allow a uninterrupted reconstruction or starting point for a server. The main purpose of this is to allow a server admin to create a white list of people to join the server, while stopping outsiders from attacking or entering the server until such time as the admin decides to drop the isolation decree.

What I envision something like this allowing a server administrator to accomplish is basically being able to control your population, control the speed at which the planets resources can be exploited, make a profit off selling land and possibly even being able to levy some sort of resource tax and potentially, with the right set of RPG minded people, establish a trade community where people would be able to work together for the good of the entire planet and thrust them into the galactic scene.

Now obviously this can be and probably would be abused by some server admins who would setup a server for themselves simply to make a profit. I'm fine with that personally, simply because they would be one person, with a vast amount of 'FutureCraft' money, and no friends. Good for them.

But I feel like the FutureCraft community as a whole would rather play with a RPG-like mindset where people can actually enjoy the game without turning it into a grief fest (oh, and black lists, definately need black lists for the servers).

Anywho, those are just some of my ideas. One day I'll write the out into a giant book and you all can buy it from me and ummm idk... but it'll be like 29.99 and I'll need people to buy a couple million of them so I can retire.
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PostSubject: Re: PinkTrolls Ideas   Wed Nov 23, 2011 3:23 pm

Sounds good.

Quote :

Now obviously this can be and probably would be abused by some server admins who would setup a server for themselves simply to make a profit. I'm fine with that personally, simply because they would be one person, with a vast amount of 'FutureCraft' money, and no friends. Good for them.

That actually might be good for the economy- since worlds are gonna be finite eventually the older ones are gonna run out of rare ores, worlds like that would be good for cheap access to ores. Keep the wheels of commerce rolling.

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PostSubject: Re: PinkTrolls Ideas   Thu Nov 24, 2011 4:40 am

ectrimble20 wrote:
HOLYFLYINGPANCAKESTHISISLONG
Those are great ideas, especially the isolation one, but I don't think we should force anyone to have a economy system. I for one really never liked them that much, they always seem half baked. We could release a addon to the mod that would add this functionality, or just add a config, SOMETHING that doesn't force them into it.

The isolation thingy could be a default mechanic, as it solves some problems with invasion and griefing.
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PostSubject: Re: PinkTrolls Ideas   Sat Nov 26, 2011 2:24 am

[quote="roguenerd"]Griefers, hackers, Avolition...
Yea but some server seem to manage those type of peoples
1 could possibly make some kind of mark on a griefer and declare him for open season.... Twisted Evil Twisted Evil Twisted Evil
and ervery1 how sees this 'mark' kills him with no punishment cheers
or ban him from the server but that seems a bit harsh
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PostSubject: Re: PinkTrolls Ideas   Mon Nov 28, 2011 5:30 pm

Quote :
Those are great ideas, especially the isolation one, but I don't think we should force anyone to have a economy system. I for one really never liked them that much, they always seem half baked. We could release a addon to the mod that would add this functionality, or just add a config, SOMETHING that doesn't force them into it.

The isolation thingy could be a default mechanic, as it solves some problems with invasion and griefing.
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I don't think we should impose an economy either, the economy needs to be player run and player sustained.

My concept behind isolation and the economic benefits of the server governor was to allow this to be possible, but not required.

Think about this. the default config would be a wide open world, isolated.

To setup, the admin would first config it to be governed, add in his passcode for a controlled system, then log in. Within the GUI you'd have your setup stuff for the basic economy, i.e blocks restricted, what areas, name your stuff blah blah. Once players start to join the server, the admin would be able to log back in, then add users to certain areas or give/sell them chunks.

Now you're basic economy is running, then once the place is running nicely they can turn off isolated, register their IP in the universe (what I'd refer to as our database of FC servers) and they can start mingling with the rest of the crowd.

On the other hand, say someone just wants to setup a random server planet somewhere open to anyone anywhere? All they do is leave the default config, turn off isolation and register the server. These would be open worlds that people can come and go from as they please, grief, plunder, strip of resources, etc. Kind like the 0.0 security zones of Eve.

Anywho, just some more thoughts, I really need to consolidate my ideas.
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PostSubject: Re: PinkTrolls Ideas   Mon Nov 28, 2011 11:57 pm

ectrimble20 wrote:

I don't think we should impose an economy either, the economy needs to be player run and player sustained.

My concept behind isolation and the economic benefits of the server governor was to allow this to be possible, but not required.

Think about this. the default config would be a wide open world, isolated.

To setup, the admin would first config it to be governed, add in his passcode for a controlled system, then log in. Within the GUI you'd have your setup stuff for the basic economy, i.e blocks restricted, what areas, name your stuff blah blah. Once players start to join the server, the admin would be able to log back in, then add users to certain areas or give/sell them chunks.

Now you're basic economy is running, then once the place is running nicely they can turn off isolated, register their IP in the universe (what I'd refer to as our database of FC servers) and they can start mingling with the rest of the crowd.

On the other hand, say someone just wants to setup a random server planet somewhere open to anyone anywhere? All they do is leave the default config, turn off isolation and register the server. These would be open worlds that people can come and go from as they please, grief, plunder, strip of resources, etc. Kind like the 0.0 security zones of Eve.

Anywho, just some more thoughts, I really need to consolidate my ideas.

Well, if thats the case, then only those servers isolated would have the choice of currency or not. I dont think it would work if one open server had the galactic currency enabled, while another did not.

Also for griefs and the 'mark' as above, that is one possibility, and if that griefer REALLY starts getting to be a problem, then I think an interconnected FC blacklist should be created and so that it isnt misused by small server governors, a blacklist email/ forum post area should be created for people to send the name of the person and a reason for their required exile, also so that only ranking members of the mod can debate whether or not to banish the person or not.

Just my two cents.
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PostSubject: Re: PinkTrolls Ideas   Wed Nov 30, 2011 12:22 pm

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Well, if thats the case, then only those servers isolated would have the choice of currency or not. I dont think it would work if one open server had the galactic currency enabled, while another did not.

Not really. The choice of whether or not to use the currency isn't really a choice. The currency will be there regardless of whether or not they use it. The choice will come in how a server will trade. Some people on a server might choose to use the currency, while others might prefer a direct barter method. In my opinion, it should come down to personal choice of how to use the systems in place. Bater or currency, however the person prefers to trade.

Quote :
Also for griefs and the 'mark' as above, that is one possibility, and if that griefer REALLY starts getting to be a problem, then I think an interconnected FC blacklist should be created and so that it isnt misused by small server governors, a blacklist email/ forum post area should be created for people to send the name of the person and a reason for their required exile, also so that only ranking members of the mod can debate whether or not to banish the person or not.

Thats not a bad idea. We've discussed the idea of using a central "Future Craft" server to dish out information, register systems and manage back end stuff to make the whole operation a bit easier, I think adding in a global "your banned from FC" list is a feasible idea with merit to it.
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PostSubject: Re: PinkTrolls Ideas   Wed Nov 30, 2011 12:52 pm

Random thought:
Should the economy of FC be fixed, ie 1 daimond = x amount of dollars or have it fluctuate based on how much people are willing to pay for daimonds, kinda like how the value of currency is based on faith.

The only problem with this is how would you get money into the economy, the way it works with governments now is they just spend the money and it trickles into the economy. This wouldn't work in FC cuz there isn't gonna be one government spending a ton of moolah.
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PostSubject: Re: PinkTrolls Ideas   Fri Dec 02, 2011 12:14 am

roguenerd wrote:
The only problem with this is how would you get money into the economy

Id say either start off with barter and trade and just let the economy make it self ( Sort of like how it did in Diablo 2 ) or add in NPC Trade ships (That buy stuff for way less then its worth and sell stuff for way more then its worth ), Or both of them ( also like happened in Diablo 2 ( people started buying stuffs with gold then went to useing Perfect Skulls then something i cant remember atm (and steps may be missing in this ))).

Also some Admin run Bazaar / Auction House would be nice to have as a place to sell really good enchanted items and place orders for a bulk of items ( like you need 10K iron blocks people can come and sell what they have until you have all you need ) this would also be a good place to set up trade alliances or just alliances with other people ( because i would imagine it would be a no PVP zone ).

The only problems i can see with this are the spam bots or hackers that will flood the economy with stuff and sell the currency for real moneys or people hacking the items in to do the same ( this probably wont be a problem right off but it will if this mod gets really big ).

- Dragoon

Edit: Just remembered after i posted the way the World of Warcraft economy is balanced is every transaction on the Auction House they take a percent of the sale and its used to counter balance selling items to npcs and getting money from quests.
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PostSubject: Re: PinkTrolls Ideas   Fri Dec 02, 2011 5:57 pm

Heres another thought:
When a new world is generated record how much of each ore is spawned so you know if a world is cheating by creating/selling too much stuff.
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PostSubject: Re: PinkTrolls Ideas   Tue Dec 20, 2011 12:55 pm

[quote="PinkTroll"]

Atillery, Living on other Planets, Companions, Big Maps (planetary maps)
Aliens, Alien invaders, Alien Ships
Surface to air defences
Accesable engien and mechanics with breakdowns, classes(engenier, medic etc.)
Missions and assignment from the homeworld and other worlds
and premade maps and citys

This should defiantly be put in the mod.

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PostSubject: Re: PinkTrolls Ideas   Tue Dec 20, 2011 5:20 pm

[quote="Cason22"]
PinkTroll wrote:


Atillery, Living on other Planets, Companions, Big Maps (planetary maps)
Aliens, Alien invaders, Alien Ships
Surface to air defences
Accesable engien and mechanics with breakdowns, classes(engenier, medic etc.)
Missions and assignment from the homeworld and other worlds
and premade maps and citys

This should defiantly be put in the mod.

This is futurecraft, not supernaturalcraft. So no to the aliens. Everything else (save for the grammar) looks fine.
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PostSubject: Re: PinkTrolls Ideas   Wed Dec 21, 2011 10:05 am

tonyri wrote:

This is futurecraft, not supernaturalcraft. So no to the aliens. Everything else (save for the grammar) looks fine.

Agreed.

And lol @ grammar phale.
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PostSubject: Re: PinkTrolls Ideas   Wed Dec 21, 2011 1:33 pm

TheLordofError wrote:
tonyri wrote:

This is futurecraft, not supernaturalcraft. So no to the aliens. Everything else (save for the grammar) looks fine.

Agreed.

And lol @ grammar phale.
Well, maybe not full blown roswell aliens, but planets could have different mobs depending on the climate.
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PostSubject: Re: PinkTrolls Ideas   Wed Dec 21, 2011 9:38 pm

I don't like keeping track of how much of each ore is created, because I like to make things on creative mode and I would love to play this mod.
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PostSubject: Re: PinkTrolls Ideas   Thu Dec 22, 2011 7:17 pm

daman200 wrote:
I don't like keeping track of how much of each ore is created, because I like to make things on creative mode and I would love to play this mod.

I like creative mode too but if everyone could spawn in whatever they wanted things would get quite crazy and there would be no point to having an economy. Everyone could have the ultra-best massive ship and planets would burn.
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PostSubject: Re: PinkTrolls Ideas   Thu Dec 22, 2011 7:55 pm

well, don't expect me to build anything too good. I have a problem with not ending until it looks perfect. It could take me 2 weeks to build a cruiser with creative mode.
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PostSubject: Re: PinkTrolls Ideas   Sat Dec 24, 2011 12:51 pm

Buggy1997123 wrote:
TheLordofError wrote:
tonyri wrote:

This is futurecraft, not supernaturalcraft. So no to the aliens. Everything else (save for the grammar) looks fine.

Agreed.

And lol @ grammar phale.
Well, maybe not full blown roswell aliens, but planets could have different mobs depending on the climate.

That's what I meant but also maybe a few humanoids as companions or to arm your crew etc because it would get a bit boring with just humans and I think you should be able to have companions because that would be SWEET and where would Hand Solo be without chubaker.
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PostSubject: Re: PinkTrolls Ideas   Sat Dec 24, 2011 4:09 pm

Chubaker? CHUBAKER?!? THIS IS AN OUTRAGE! ITS CHEWBACCA! GRAB THE PITCHFORKS AND TORCHES!
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PostSubject: Re: PinkTrolls Ideas   Sat Dec 24, 2011 9:02 pm

daman200 wrote:
Chubaker? CHUBAKER?!? THIS IS AN OUTRAGE! ITS CHEWBACCA! GRAB THE PITCHFORKS AND TORCHES!
Better yet, GRAB THE LASER PITCHFORKS AND NUCLEAR TORCHES! Oh wait I forgot.

*snaps fingers*


*pile of nuclear torches and laser pitchforks appear out of nowhere*


Now GET HIM!
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