| Keon's Dev Log | |
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fr0stbyte124 Super Developrator


Posts : 1835 Join date : 2011-10-13
 | Subject: Re: Keon's Dev Log Wed Aug 01, 2012 10:59 pm | |
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Keon Lord/Lady Rear Admiral 1st


Posts : 3075 Join date : 2012-01-17 Location : Hahahaha.
 | Subject: Re: Keon's Dev Log Wed Aug 01, 2012 11:02 pm | |
| And that is what I was looking for. Thank you.
(And that's the 26th time today. I lost the game. Maybe I won't be so bad tomorrow. (The minecraft "___ left the game" and "___ joined the game" often make me lose, as does risk and storm troopers. I was playing star wars risk today.) _________________ - fr0stbyte124 wrote:
- You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.
- Mackeroth? wrote:
- Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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Keon Lord/Lady Rear Admiral 1st


Posts : 3075 Join date : 2012-01-17 Location : Hahahaha.
 | Subject: Re: Keon's Dev Log Wed Aug 08, 2012 11:57 pm | |
| Really trying to avoid quaternions right now. If needed I will learn them, but I have one last idea I'm going to try. _________________ - fr0stbyte124 wrote:
- You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.
- Mackeroth? wrote:
- Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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Dux Tell31 Recruit


Posts : 378 Join date : 2012-01-05 Location : That is out of the question
 | Subject: Re: Keon's Dev Log Mon Oct 29, 2012 5:38 pm | |
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Last_Jedi_Standing Moderator


Posts : 3033 Join date : 2012-02-19 Age : 106 Location : Coruscant
 | Subject: Re: Keon's Dev Log Mon Oct 29, 2012 5:46 pm | |
| - Dux Tell31 wrote:
- Hows it going Keon?
Necroposting is bad, Tell. _________________ - Spoiler:
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No swearing on the forum, you oisk'la hut'uuns! - fr0stbyte124 wrote:
- No one is getting paid.
- Burnttoaster wrote:
- I though there would be some kind of anti missile defense system to pervert this nuke spamming.
- fr0stbyte124 wrote:
- Sound travels a long distance in space, because there is no air resistance.
.--->o0o<---.
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Grand Imperial Thunder Infantry

Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
 | Subject: Re: Keon's Dev Log Mon Oct 29, 2012 6:47 pm | |
| - Last_Jedi_Standing wrote:
- Dux Tell31 wrote:
- Hows it going Keon?
Necroposting is bad, Tell.
With something that never leaves the front page it changes nothing. |
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Last_Jedi_Standing Moderator


Posts : 3033 Join date : 2012-02-19 Age : 106 Location : Coruscant
 | Subject: Re: Keon's Dev Log Mon Oct 29, 2012 7:52 pm | |
| - Prime Arc Thunder wrote:
- Last_Jedi_Standing wrote:
- Dux Tell31 wrote:
- Hows it going Keon?
Necroposting is bad, Tell. With something that never leaves the front page it changes nothing.
No, but it's not a good habit to get into, especially in cases like this when it contributes absolutely nothing. _________________ - Spoiler:
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No swearing on the forum, you oisk'la hut'uuns! - fr0stbyte124 wrote:
- No one is getting paid.
- Burnttoaster wrote:
- I though there would be some kind of anti missile defense system to pervert this nuke spamming.
- fr0stbyte124 wrote:
- Sound travels a long distance in space, because there is no air resistance.
.--->o0o<---.
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The Schmetterling DEV


Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
 | Subject: Re: Keon's Dev Log Wed Oct 31, 2012 2:31 am | |
| - Last_Jedi_Standing wrote:
- Prime Arc Thunder wrote:
- Last_Jedi_Standing wrote:
- Dux Tell31 wrote:
- Hows it going Keon?
Necroposting is bad, Tell. With something that never leaves the front page it changes nothing. No, but it's not a good habit to get into, especially in cases like this when it contributes absolutely nothing.
If someone can necropost a Dev-log, we have a problem. _________________ 
Noli timere tenebras quam lucem, id est tortor. - Spoiler:
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It means: Darkness to light, Do not be afraid, that is to say more. According to Google Translate. My previous quote "do not be afraid of shadows, for it means there is a light nearby, somehow turned into that. I actually kind of like it.
The following quote means: Mackeroth is gone. Gone from this world, and cast into the depths of my subconscious! Don't put it through Google translate, it may come out as: Mackeroth is gone. From the left, and he sent me to the depths of the subconscious!
Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious! |
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Dux Tell31 Recruit


Posts : 378 Join date : 2012-01-05 Location : That is out of the question
 | Subject: Re: Keon's Dev Log Thu Nov 01, 2012 8:14 pm | |
| - The Schmetterling wrote:
If someone can necropost a Dev-log, we have a problem.
Exactly the point I was trying to make. |
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