| Taln Shipyards [New Naming Convention!] [New Ships!] | |
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+24torrentialAberration Avenger_7 Laserbilly Captain stufuzzycat Grand Imperial Thunder Potato Joel blockman42 Iv121 Commander Kobialka Tau Dux Tell31 The Schmetterling monkeymadxd Pat Best Commander Error Red Fang hyperlite Last_Jedi_Standing ACH0225 Laibach Keon GLaDOS Tiel+ 28 posters |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Fri Feb 24, 2012 10:02 pm | |
| - Tiel wrote:
- It's more of a psychological tool, I think. If you have a handful of battle cruisers and a few enemy BCs warp in you'll think "Oh, it's a fair fight."
But if a huge Assault Ship warps in instead any human controlled ships would immediately veer off. Why? Because the thing is freaking huge. No one in the right mind would engage it unless they had experience. Sadly, I believe when Futurecraft takes on that will not be the case with most of our ship commanders. That's basically it. The ship would look awesome, at least compared to my other ships. Plus it would have hundreds of MACs. | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Fri Feb 24, 2012 10:05 pm | |
| - Tiel wrote:
- Just //copy and //paste
I've never used //stack lol I use copy/paste too, but t//stack would let me build the entire superstructure with 3-4 commands. It doesn't work vertically-diagonally, though, so that part would be copy/paste. I would use t/bind so I just hit keys in order over and over. The 420-block long version of the ship may still get built. It has the same proportions, but fits in a vanilla world. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Fri Feb 24, 2012 10:09 pm | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Fri Feb 24, 2012 10:12 pm | |
| - Tiel wrote:
- Build in Superflat?
It's 60 blocks tall, so it would fit in a normal world, too. The next size is 600 blocks tall. That would fit using some of the other world-height-changing mods. Unfortunately, only CC increases world height enough to accommodate the full ship. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Fri Feb 24, 2012 10:14 pm | |
| Do you have any other ships in the works? | |
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Commander Error Sergeant
Posts : 1237 Join date : 2011-12-07 Age : 28 Location : Look up.
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Fri Feb 24, 2012 10:15 pm | |
| - Tiel wrote:
But yeah, noted thanks. Where would you suggest I put the comm array on the Crusader?
Sensor boom and comms antenna pointing forward from the bow. | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Fri Feb 24, 2012 10:20 pm | |
| - Tiel wrote:
- Do you have any other ships in the works?
I have a 120-block frigate-thingie that's mostly done. It's probably actually a diplomatic ship, as it hasn't got any weapons. The interior isn't complete yet, though. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Fri Feb 24, 2012 10:31 pm | |
| - TheLordofError wrote:
- Tiel wrote:
But yeah, noted thanks. Where would you suggest I put the comm array on the Crusader?
Sensor boom and comms antenna pointing forward from the bow. Noted. I'll see what I can do with that. - Last_Jedi_Standing wrote:
- Tiel wrote:
- Do you have any other ships in the works?
I have a 120-block frigate-thingie that's mostly done. It's probably actually a diplomatic ship, as it hasn't got any weapons. The interior isn't complete yet, though. loldiplomatic | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Fri Feb 24, 2012 10:34 pm | |
| Any idea what I should do with these pods? Inside they look like | |
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GLaDOS Infantry
Posts : 703 Join date : 2011-12-12 Age : 53 Location : At Aperture Science, testing P-Body and Atlas.
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Fri Feb 24, 2012 10:41 pm | |
| You could make room for some escape pods. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Fri Feb 24, 2012 10:53 pm | |
| We have space suits and hangar bays, surely no more needs to be said? I appreciate your help Glad0s but I need something else.
I was considering making them pre-fab bases, but that wouldn't make much sense considering this is a space superiority vessel; | |
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GLaDOS Infantry
Posts : 703 Join date : 2011-12-12 Age : 53 Location : At Aperture Science, testing P-Body and Atlas.
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Fri Feb 24, 2012 11:06 pm | |
| Imagine your ship torn in half, your out of reach of the fighters. A space suit isn't going to survive reentry. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Fri Feb 24, 2012 11:07 pm | |
| So that will take 2 or 3 pods up. I still need to do something with the other 2. | |
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Pat Best Marine
Posts : 1497 Join date : 2012-01-30 Location : I am here. I am there. I am everywhere.
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Fri Feb 24, 2012 11:09 pm | |
| - Tiel wrote:
- So that will take 2 or 3 pods up. I still need to do something with the other 2.
Bomb bays? | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Fri Feb 24, 2012 11:11 pm | |
| Why would you use bombs in a place with no gravity o-O | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Fri Feb 24, 2012 11:20 pm | |
| - Tiel wrote:
- We have space suits and hangar bays, surely no more needs to be said? I appreciate your help Glad0s but I need something else.
I was considering making them pre-fab bases, but that wouldn't make much sense considering this is a space superiority vessel; ImpStars carry prefab garrisons. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Fri Feb 24, 2012 11:21 pm | |
| I know, but they're designed to occupy planets as well. The Crusader is designed to zip around and hurt the enemy where it counts, not babysit ground troops. | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Fri Feb 24, 2012 11:22 pm | |
| - Tiel wrote:
- I know, but they're designed to occupy planets as well. The Crusader is designed to zip around and hurt the enemy where it counts, not babysit ground troops.
You could fill the pods with chaff to launch behind you and mess up sensors. | |
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GLaDOS Infantry
Posts : 703 Join date : 2011-12-12 Age : 53 Location : At Aperture Science, testing P-Body and Atlas.
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Fri Feb 24, 2012 11:57 pm | |
| That only works with guided things: We use lasers. Unless the said foe is still early to space. Then they might use early game weapons. | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Sat Feb 25, 2012 10:29 am | |
| - GLaDOS wrote:
- That only works with guided things: We use lasers. Unless the said foe is still early to space. Then they might use early game weapons.
If the chaff was reflective, it could bounce a laser all over the place. | |
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GLaDOS Infantry
Posts : 703 Join date : 2011-12-12 Age : 53 Location : At Aperture Science, testing P-Body and Atlas.
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Sat Feb 25, 2012 2:48 pm | |
| But that could go good or bad. On one hand, the laser hits the enemy. On the other, it bounces right back to you. | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Sat Feb 25, 2012 3:06 pm | |
| - GLaDOS wrote:
- But that could go good or bad. On one hand, the laser hits the enemy. On the other, it bounces right back to you.
Which is no worse than originally. | |
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Taln Shipyards [New Naming Convention!] [New Ships!] Sat Feb 25, 2012 5:50 pm | |
| - Tiel wrote:
- I know, but they're designed to occupy planets as well. The Crusader is designed to zip around and hurt the enemy where it counts, not babysit ground troops.
The Strigiforme Industries has developed a stealth lander that is designed to look like a 3 story iron house. The ship has laser defense turrets, disguised a missile launcher and a fighter launcher, and can be operated by one person. It costs about 20,000 K'lii | |
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