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 Futurecraft Movie.

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What should the trailer be?
Animated!
14%
 14% [ 3 ]
Machinima!
48%
 48% [ 10 ]
Live Action!
19%
 19% [ 4 ]
None!
0%
 0% [ 0 ]
Let's just film my kitty!
19%
 19% [ 4 ]
Total Votes : 21
 

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Last_Jedi_Standing
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PostSubject: Re: Futurecraft Movie.   Tue May 22, 2012 1:32 pm

Sir Tielton wrote:
Last_Jedi_Standing wrote:

I see that, but it doesn't change anything.

You don't have worldedit, then.
I can use //stack, //copy, //paste, //set, and all the other ones I've tried.

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PostSubject: Re: Futurecraft Movie.   Tue May 22, 2012 2:16 pm

Try it with only one slash.
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PostSubject: Re: Futurecraft Movie.   Tue May 22, 2012 2:22 pm

Sir Tielton wrote:
Try it with only one slash.
Nope, that doesn't work either.

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PostSubject: Re: Futurecraft Movie.   Tue May 22, 2012 4:23 pm

OK. Put the world in a folder in 'Shared Documents' and open the folder's properties and tick anything associated with allowing transfers over networks, etc.
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PostSubject: Re: Futurecraft Movie.   Tue May 22, 2012 4:48 pm

Sir Tielton wrote:
OK. Put the world in a folder in 'Shared Documents' and open the folder's properties and tick anything associated with allowing transfers over networks, etc.
I don't, like, drop the file into Hamachi or something?

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PostSubject: Re: Futurecraft Movie.   Tue May 22, 2012 5:06 pm

no, shared folders in the folder other computers can access over a LAN



are you guys actually doing this?
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PostSubject: Re: Futurecraft Movie.   Tue May 22, 2012 6:04 pm

Let's see. Yes.

We are.

So, Tiel, are you doing the animation?

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: Futurecraft Movie.   Tue May 22, 2012 7:31 pm

When you say smaller ships which ones would those be.
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PostSubject: Re: Futurecraft Movie.   Tue May 22, 2012 8:03 pm

Keon wrote:
Let's see. Yes.

We are.

So, Tiel, are you doing the animation?

Yes. Though I'm a bit green at animating in 3ds so it might take a while to get a good end product.

Burnttoaster wrote:
When you say smaller ships which ones would those be.


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PostSubject: Re: Futurecraft Movie.   Tue May 22, 2012 9:36 pm

Can I suggest my dropship as part of the movie project? Tiel has it in ye olde server map, along with the mini banhammer and some of my better ships.
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PostSubject: Re: Futurecraft Movie.   Wed May 23, 2012 5:38 pm

ACH0225 wrote:
Can I suggest my dropship as part of the movie project? Tiel has it in ye olde server map, along with the mini banhammer and some of my better ships.

Well, I wanna include my Pear-Class Battlecruiser! But... Taco was a terrible person and took down the server I built it on o_e
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PostSubject: Re: Futurecraft Movie.   Wed May 23, 2012 8:41 pm

Okay. It's very hard to overstate my frustration.

I put Jedi's ship in Cinema 4D and made a quick short animation to get the hang of using the program, since 3DS doesn't , well, work] with obj files, at least not on 1024x600 screen rez. So I waited for the 3d preview to render.

And waited.

And waited.

Eventually I said 'screw this' and opened up Empire at War to play until the render was finished. I alt+tabbed out to look at the progress, then went back to my game. Do note at this point I hadn't saved the project I'd been working on all day.

Here's what happened.



-.-'

I'm starting again from scratch.
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PostSubject: Re: Futurecraft Movie.   Wed May 23, 2012 8:47 pm

Sir Tielton wrote:
Okay. It's very hard to overstate my frustration.

I put Jedi's ship in Cinema 4D and made a quick short animation to get the hang of using the program, since 3DS doesn't , well, work] with obj files, at least not on 1024x600 screen rez. So I waited for the 3d preview to render.

And waited.

And waited.

Eventually I said 'screw this' and opened up Empire at War to play until the render was finished. I alt+tabbed out to look at the progress, then went back to my game. Do note at this point I hadn't saved the project I'd been working on all day.

Here's what happened.


-.-'

I'm starting again from scratch.
Well remember to save this time.
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PostSubject: Re: Futurecraft Movie.   Wed May 23, 2012 9:01 pm

Yeah. I turned on the auto save function...

Why the f*** isn't enabled by default!?
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PostSubject: Re: Futurecraft Movie.   Thu May 24, 2012 8:39 am

Sir Tielton wrote:
Yeah. I turned on the auto save function...

Why the f*** isn't enabled by default!?
Because someone who is smart enough to operate an animation programm might be smart enough to check the options before starting?
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PostSubject: Re: Futurecraft Movie.   Fri May 25, 2012 10:34 am

Ivan2006 wrote:
Sir Tielton wrote:
Yeah. I turned on the auto save function...

Why the f*** isn't enabled by default!?
Because someone who is smart enough to operate an animation programm might be smart enough to check the options before starting?

That's hardly user friendly. And I just made the transition from 3DS to C4d, you have to dig into the ui to enable it.
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PostSubject: Re: Futurecraft Movie.   Fri May 25, 2012 11:06 am

I see someone necro'd this back to the top but WHATEVER. When my server is up I'll be working on my version of the movie. For now, I'll have to do everything I can in single player.
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PostSubject: Re: Futurecraft Movie.   Fri May 25, 2012 11:40 am

Kobialka wrote:
I see someone necro'd this back to the top but WHATEVER. When my server is up I'll be working on my version of the movie. For now, I'll have to do everything I can in single player.

I'm currently working on a three to five deck Frigate (By Tell's or L_J_S's standards) You can use it, but you'll need the Technic pack. I'm using industrial craft to make it realistic Very Happy
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