| Futurecraft Movie. | |
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+13Last_Jedi_Standing Iv121 Laibach GLaDOS Commander Error Tiel+ r2fart2 fr0stbyte124 Beaner Grand Imperial Thunder The Schmetterling ACH0225 Keon 17 posters |
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What should the trailer be? | Animated! | | 14% | [ 3 ] | Machinima! | | 48% | [ 10 ] | Live Action! | | 19% | [ 4 ] | None! | | 0% | [ 0 ] | Let's just film my kitty! | | 19% | [ 4 ] |
| Total Votes : 21 | | Poll closed |
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Author | Message |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: Futurecraft Movie. Tue May 22, 2012 1:32 pm | |
| - Sir Tielton wrote:
- Last_Jedi_Standing wrote:
I see that, but it doesn't change anything. You don't have worldedit, then. I can use //stack, //copy, //paste, //set, and all the other ones I've tried. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Futurecraft Movie. Tue May 22, 2012 2:16 pm | |
| Try it with only one slash. | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: Futurecraft Movie. Tue May 22, 2012 2:22 pm | |
| - Sir Tielton wrote:
- Try it with only one slash.
Nope, that doesn't work either. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Futurecraft Movie. Tue May 22, 2012 4:23 pm | |
| OK. Put the world in a folder in 'Shared Documents' and open the folder's properties and tick anything associated with allowing transfers over networks, etc. | |
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Last_Jedi_Standing Moderator
Posts : 3033 Join date : 2012-02-19 Age : 111 Location : Coruscant
| Subject: Re: Futurecraft Movie. Tue May 22, 2012 4:48 pm | |
| - Sir Tielton wrote:
- OK. Put the world in a folder in 'Shared Documents' and open the folder's properties and tick anything associated with allowing transfers over networks, etc.
I don't, like, drop the file into Hamachi or something? | |
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Laibach General
Posts : 2024 Join date : 2012-01-23 Age : 73 Location : Frozen Fields
| Subject: Re: Futurecraft Movie. Tue May 22, 2012 5:06 pm | |
| no, shared folders in the folder other computers can access over a LAN
are you guys actually doing this? | |
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Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Futurecraft Movie. Tue May 22, 2012 6:04 pm | |
| Let's see. Yes.
We are.
So, Tiel, are you doing the animation? | |
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Burnttoaster Recruit
Posts : 205 Join date : 2012-01-16
| Subject: Re: Futurecraft Movie. Tue May 22, 2012 7:31 pm | |
| When you say smaller ships which ones would those be.
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Futurecraft Movie. Tue May 22, 2012 8:03 pm | |
| - Keon wrote:
- Let's see. Yes.
We are.
So, Tiel, are you doing the animation? Yes. Though I'm a bit green at animating in 3ds so it might take a while to get a good end product. - Burnttoaster wrote:
- When you say smaller ships which ones would those be.
- Spoiler:
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ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: Futurecraft Movie. Tue May 22, 2012 9:36 pm | |
| Can I suggest my dropship as part of the movie project? Tiel has it in ye olde server map, along with the mini banhammer and some of my better ships. | |
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Potato Recruit
Posts : 254 Join date : 2012-03-11 Age : 26 Location : In my cloaked battle cruiser above Fiji.
| Subject: Re: Futurecraft Movie. Wed May 23, 2012 5:38 pm | |
| - ACH0225 wrote:
- Can I suggest my dropship as part of the movie project? Tiel has it in ye olde server map, along with the mini banhammer and some of my better ships.
Well, I wanna include my Pear-Class Battlecruiser! But... Taco was a terrible person and took down the server I built it on o_e | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Futurecraft Movie. Wed May 23, 2012 8:41 pm | |
| Okay. It's very hard to overstate my frustration. I put Jedi's ship in Cinema 4D and made a quick short animation to get the hang of using the program, since 3DS doesn't , well, work] with obj files, at least not on 1024x600 screen rez. So I waited for the 3d preview to render. And waited. And waited. Eventually I said 'screw this' and opened up Empire at War to play until the render was finished. I alt+tabbed out to look at the progress, then went back to my game. Do note at this point I hadn't saved the project I'd been working on all day. Here's what happened. -.-' I'm starting again from scratch. | |
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Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
| Subject: Re: Futurecraft Movie. Wed May 23, 2012 8:47 pm | |
| - Sir Tielton wrote:
- Okay. It's very hard to overstate my frustration.
I put Jedi's ship in Cinema 4D and made a quick short animation to get the hang of using the program, since 3DS doesn't , well, work] with obj files, at least not on 1024x600 screen rez. So I waited for the 3d preview to render.
And waited.
And waited.
Eventually I said 'screw this' and opened up Empire at War to play until the render was finished. I alt+tabbed out to look at the progress, then went back to my game. Do note at this point I hadn't saved the project I'd been working on all day.
Here's what happened.
-.-'
I'm starting again from scratch. Well remember to save this time. | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Futurecraft Movie. Wed May 23, 2012 9:01 pm | |
| Yeah. I turned on the auto save function...
Why the f*** isn't enabled by default!? | |
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Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Futurecraft Movie. Thu May 24, 2012 8:39 am | |
| - Sir Tielton wrote:
- Yeah. I turned on the auto save function...
Why the f*** isn't enabled by default!? Because someone who is smart enough to operate an animation programm might be smart enough to check the options before starting? | |
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Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Futurecraft Movie. Fri May 25, 2012 10:34 am | |
| - Ivan2006 wrote:
- Sir Tielton wrote:
- Yeah. I turned on the auto save function...
Why the f*** isn't enabled by default!? Because someone who is smart enough to operate an animation programm might be smart enough to check the options before starting? That's hardly user friendly. And I just made the transition from 3DS to C4d, you have to dig into the ui to enable it. | |
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Commander Kobialka Sergeant
Posts : 996 Join date : 2012-03-08 Age : 25 Location : Somewhere the government won't find me.
| Subject: Re: Futurecraft Movie. Fri May 25, 2012 11:06 am | |
| I see someone necro'd this back to the top but WHATEVER. When my server is up I'll be working on my version of the movie. For now, I'll have to do everything I can in single player. | |
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Potato Recruit
Posts : 254 Join date : 2012-03-11 Age : 26 Location : In my cloaked battle cruiser above Fiji.
| Subject: Re: Futurecraft Movie. Fri May 25, 2012 11:40 am | |
| - Kobialka wrote:
- I see someone necro'd this back to the top but WHATEVER. When my server is up I'll be working on my version of the movie. For now, I'll have to do everything I can in single player.
I'm currently working on a three to five deck Frigate (By Tell's or L_J_S's standards) You can use it, but you'll need the Technic pack. I'm using industrial craft to make it realistic | |
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| Futurecraft Movie. | |
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