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 How trading could work (and some random gibberish)

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what parts of this idea do you like?
i hate whole idea and you are a stupid stupid person
14%
 14% [ 3 ]
i like the part about the ores spawning
27%
 27% [ 6 ]
i like the part about the mobs and the plants spawning
27%
 27% [ 6 ]
i like the part about adding something to stop people from filling their inv's and using a very small ship
18%
 18% [ 4 ]
i love it all
14%
 14% [ 3 ]
Total Votes : 22
 

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Grand Imperial Thunder
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PostSubject: Re: How trading could work (and some random gibberish)    Sun Feb 12, 2012 4:13 am

fr0stbyte124 wrote:
NO DISCOUNTS!
but I haz coupons.
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The Schmetterling
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PostSubject: Re: How trading could work (and some random gibberish)    Sun Feb 12, 2012 5:42 am

My idea of trading (make up your own funny accents for the characters, it helps):

Trader: could we make a deal for my nice ship?

Me: You give me ship, I give you... nothing.

Trader: Nothing?! You must be joking!

Me: Fine. I give you: lump of rock.

Trader: well... tempting offer, but I'm going to have to say... no.

Me (speaking like a civilized human being): well then my dear lad, there is only one thing for it then: prepare to feel the wrath of the (arguably) finest warship ever built! Behold: the (insert name here)!


Actually, what should we call our flagship? Atlantis/other city-ships aren't war vessels, so they don't count.
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PostSubject: Re: How trading could work (and some random gibberish)    Sun Feb 12, 2012 6:05 am

My Idea of A Trade :

You :Nice Ship who owns it ?
Trader: Its mine.
You : Wrong Answer.
*Death Trader lies on the earth*
You : Okay lets test out my New Awesome Ship *

Riddick Rules afro

Ps : The window for Bling Bling is an Alternate Equipment window like in the Aether mod.
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PostSubject: Re: How trading could work (and some random gibberish)    Sun Feb 12, 2012 11:52 am

How it would really go
1You: Give me your ship trader!
2Trader How about no?
3You: Hows about I destroy your ship?
4Trader: How about I just kill you before you go back to your ship?
*phew* killed you while you were typing your response
maybe you should just kill him next time.
alternative if you were communicating without being face to face ig starting after line 3.
4.Trader: *whisper to second command call in for back up we have another smart guy.
*second in command: yes sir
5.Trader (back to you): Fine I will transfer all our current stores to you sound good?
6.You : awesome How long
7.Trader: *to second in command: how long will it take for back up?
*second in command: 5 minutes out
8.Trader to you: Give us 15 minutes to gather it up to transfer
9.You: Yay free stuff.
*five minutes later*
Largest ship in the whole armada appears.
10.You: Da...
Ship fires before you can finish
11Trader: Well time to go sell this at the hub.
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Keon
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PostSubject: Re: How trading could work (and some random gibberish)    Sun Feb 12, 2012 12:01 pm

Dr. Mackeroth wrote:
My idea of trading (make up your own funny accents for the characters, it helps):

Trader: could we make a deal for my nice ship?

Me: You give me ship, I give you... nothing.

Trader: Nothing?! You must be joking!

Me: Fine. I give you: lump of rock.

Trader: well... tempting offer, but I'm going to have to say... no.

Me (speaking like a civilized human being): well then my dear lad, there is only one thing for it then: prepare to feel the wrath of the (arguably) finest warship ever built! Behold: the (insert name here)!


Actually, what should we call our flagship? Atlantis/other city-ships aren't war vessels, so they don't count.

Obviously, the <b>InsertNameHere</b> (The html shows, as it is part of the name.)
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PostSubject: Re: How trading could work (and some random gibberish)    Sun Feb 12, 2012 5:18 pm

Keon wrote:
Dr. Mackeroth wrote:
My idea of trading (make up your own funny accents for the characters, it helps):

Trader: could we make a deal for my nice ship?

Me: You give me ship, I give you... nothing.

Trader: Nothing?! You must be joking!

Me: Fine. I give you: lump of rock.

Trader: well... tempting offer, but I'm going to have to say... no.

Me (speaking like a civilized human being): well then my dear lad, there is only one thing for it then: prepare to feel the wrath of the (arguably) finest warship ever built! Behold: the (insert name here)!


Actually, what should we call our flagship? Atlantis/other city-ships aren't war vessels, so they don't count.

Obviously, the <b>InsertNameHere</b> (The html shows, as it is part of the name.)

I second this.
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PostSubject: Re: How trading could work (and some random gibberish)    Mon Feb 13, 2012 6:51 pm

The Vampyr.




PRONOUNCED: VAMPER



MEANING: It was a African (or maybe Australian?) monster that really didn't have anything to do with today's "vampire".


Last edited by daman200 on Mon Feb 13, 2012 8:34 pm; edited 1 time in total
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PostSubject: Re: How trading could work (and some random gibberish)    Mon Feb 13, 2012 6:53 pm

The Nidhogg(I anglicized it for your viewing pleasure. I hate you all), because the Nidhogg gnawed at the world-tree!
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PostSubject: Re: How trading could work (and some random gibberish)    Mon Feb 13, 2012 8:26 pm

The U.S.S. Enterprise, duh.

GO FOR THE CLICHE!
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PostSubject: Re: How trading could work (and some random gibberish)    Tue Feb 14, 2012 2:17 am

I was thinking of the "infius" (in-fi-us). I think I will start a topic about naming ships.
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PostSubject: Re: How trading could work (and some random gibberish)    Tue Feb 14, 2012 9:26 pm

IT THAT MUST NOT BE NAMED!
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PostSubject: Re: How trading could work (and some random gibberish)    Tue Feb 14, 2012 9:31 pm

It's Voldemort. You may as well say his name.
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PostSubject: Re: How trading could work (and some random gibberish)    Wed Feb 15, 2012 9:25 am

Why is everybodi just thinking about Names ?
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PostSubject: Re: How trading could work (and some random gibberish)    Wed Feb 15, 2012 1:10 pm

Cool3303 wrote:
Why is everybodi just thinking about Names ?

its the curse of the futurecraft forums every thread more then 2 pages long goes off topic fast.
we must find a cure for this terrible curse.
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PostSubject: Re: How trading could work (and some random gibberish)    Wed Feb 15, 2012 1:28 pm

hell2o wrote:
Cool3303 wrote:
Why is everybodi just thinking about Names ?

its the curse of the futurecraft forums every thread more then 2 pages long goes off topic fast.
we must find a cure for this terrible curse.
or, you know, we could embrace it

WHICH I DO NOT CONDONE + szSomedisclaimer
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PostSubject: Re: How trading could work (and some random gibberish)    Wed Feb 15, 2012 1:47 pm

Well you I think you are responsible for almost an hhalf site

Back On Topic

Other Ideas to appear randomly on Planets

Health adding stuff which appears at some Planets (anabolica and such things)yes I am speaking from permanent effects
Drugs... or stuff for potions which go over the stupid 2 limit or increase the effect duration extremely

Rare Minerals or Animals which appear in height or small Amounts

Ancient Artefacts which help you to upgrade your weapons

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PostSubject: Re: How trading could work (and some random gibberish)    Wed Feb 15, 2012 2:02 pm

hmm, the alien flora actually sounds like a cool idea, but it seems like it wouldn't be able to be easily integrated, and just be a massive pain
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PostSubject: Re: How trading could work (and some random gibberish)    Wed Feb 15, 2012 6:21 pm

I don't think its actually that hard to add extra plants and mobs (at least not hard compared to all the game engine stuff)

note: I just realized that since plants will be traded from planet to planet something will be needed to stop people from just buying one plant from the other side of the galaxy and starting a farm for it since that would make the galactic location based spawning pointless. maybe it could take a lot longer to grow if its in the wrong part of the galaxy
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PostSubject: Re: How trading could work (and some random gibberish)    Wed Feb 15, 2012 9:23 pm

daman200 wrote:
It's Voldemort. You may as well say his name.

NOOOOOO!

*Turns around and vanishes*
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PostSubject: Re: How trading could work (and some random gibberish)    Thu Feb 16, 2012 9:51 pm

HA! You cannot Disapparate here little fool! AVADA KEDAVRA!
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PostSubject: Re: How trading could work (and some random gibberish)    Thu Feb 16, 2012 9:59 pm

there is a dedicated off-topic section you know
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PostSubject: Re: How trading could work (and some random gibberish)    Thu Feb 16, 2012 10:00 pm

Well, whats the fun in derailing THOSE topics? You really can't.
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PostSubject: Re: How trading could work (and some random gibberish)    Thu Feb 16, 2012 10:09 pm

you can!! example time!!

if the topic was about different types of cheese then you could post about trains!
or
if the topic was about mars then you could post about banana's!!
or
if the topic was about desktop fans then you could post about superman!
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PostSubject: Re: How trading could work (and some random gibberish)    Thu Feb 16, 2012 10:10 pm

Or if the topic was about being off topic, I could talk about how trading could work!
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PostSubject: Re: How trading could work (and some random gibberish)    Thu Feb 16, 2012 10:12 pm

that too!

edit: the owl is no longer the owl!


Last edited by hell2o on Thu Feb 16, 2012 10:16 pm; edited 1 time in total
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