| You are Not alone (restarted) | |
|
|
Author | Message |
---|
Cool3303 Recruit
Posts : 205 Join date : 2012-01-21 Age : 111 Location : In a bunker waiting for the wl invasion
| Subject: You are Not alone (restarted) Thu Feb 02, 2012 4:18 pm | |
| OK i am restarting this cause the old post is to confusing Read this carefully First thing don´t say my Ideas are crap if you can´t tell me arguments against it (especially you Ach0025) Positive meanings are always welcome but here too, argument them! - Spoiler:
can someone please tell me how to make a Vote
I would like to add 3New Races Which Would be: Alien Aliens (Confused?OK they are Zergs) They are the classic Aliens big and remember to Insects Tech Aliens They are the hightech Race ( they look similar to Iron Man) Crystal Aliens They are (my own Idea) made of Crystal (this will indiate their Strength) and forced on Symmetric (an ellips would kill them ) and Lasers This Races aren´t meant to be NPCs you should play them (Search for the Player modell Api mod (can´t post the link sry)) and this Races aren´t put in stone if you got any Idea with enough support I will Integrate it I can´t programm Java things I would re texture and reconfigurate anything in this mod by Copying it 3 Times and ask someone to help me at special things. Special things : Alien Aliens need to spread slime and put their food in It (they mustn´t eat slimy things they just have to stand on the slime) " " can mutate themself to get bigger and stronger(they will get 1 Mutagen for 100 Food) Alien NPCs just can be commanded by OPs (you surely understand things like Zergs can´t have robots) Tech Aliens must stay in an Energy field or consume tech Powersources to Survive (yes i mean batteries) " " will be killed through magnetic fields ( can´t infiltrate your Ship if you got a magnet shield but watchout their robots surely can) they can upgrade without restrictions but with limitations! Crystal Aliens must be in an high Lightlevel (will get special Crystals which spend much brighter light than Glowstone) " " are a collective anyone will knew what happens to anyone other If they aren´t connected ((collective)) they will die (low frequency Sounds kill them) | |
|
| |
Pat Best Marine
Posts : 1497 Join date : 2012-01-30 Location : I am here. I am there. I am everywhere.
| Subject: Re: You are Not alone (restarted) Thu Feb 02, 2012 4:37 pm | |
| Here's an argument against it:
It's a copy of starcraft for the first two, as if we haven't seen enough zerg-protoss-terran look alikes yet. The third one is either a copy of the Dredge from Titan A.E or it's really yourown invention which you probably want stronger than the other two specifically because you intend to play it.
Second, it's probably very complicated and yet incredibly unnecessary. In the end what people want is to build ships and go fly around shooting pew pew lasers at things and people, not worry about how they eat their slime or have a pylon strapped to their back or not. | |
|
| |
GLaDOS Infantry
Posts : 703 Join date : 2011-12-12 Age : 53 Location : At Aperture Science, testing P-Body and Atlas.
| Subject: Re: You are Not alone (restarted) Thu Feb 02, 2012 6:18 pm | |
| This thread restarted? Darn. | |
|
| |
ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: You are Not alone (restarted) Thu Feb 02, 2012 6:25 pm | |
| I agree with Pat, also, major problems, like a collective wouldnt work because the thoughts you have are in your mind IRl, you dont have thoughts in game, so how would you know what happened to Steve 500 light years away. The crystal aliens, how will they get the crystals to light their paths? Will they just spawn in their hands, or will they just die. Why would you play as, say, the slime people, when they can be the "techs" and just have a rechargeable battery stack and a mobile charger. also, as pat said, it would take months to code, and unless you will learn enough java to do it yourself, the DEVs dont have time to do this while they're making the ship mechanics and all the important things. So, as a summary, very complex, moderately useless, very vauge, and would take too long. | |
|
| |
GLaDOS Infantry
Posts : 703 Join date : 2011-12-12 Age : 53 Location : At Aperture Science, testing P-Body and Atlas.
| Subject: Re: You are Not alone (restarted) Thu Feb 02, 2012 6:27 pm | |
| Yay for reasonable argument! | |
|
| |
Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
| Subject: Re: You are Not alone (restarted) Thu Feb 02, 2012 6:31 pm | |
| I am not 100% against this just the number of flaws, over simplified ideas, lack of explanation and the fact I can barely read it doesn't help your case. Though it would be nice to see npc aliens like an alien form of a sheep or something just not to have players with stacked abilities based on what race they are. | |
|
| |
Cool3303 Recruit
Posts : 205 Join date : 2012-01-21 Age : 111 Location : In a bunker waiting for the wl invasion
| Subject: Re: You are Not alone (restarted) Thu Feb 02, 2012 7:56 pm | |
| First thing the Guys from Titan A.E where out of Energy (NOOB ) Second thing ( I know you would say such things) the cristal Aliens will travel with Ships right? So they simply make a new collective powered through the Ship they aren´t allowed to move far away except with Amplifier Crystals (yes in there fighters and vehicles are such things Third thing they aren´t dead if they are disconnected (my fault) they just ill be in a state of sleep they can´t do anything until someone gets near cause this will reconnect them bt if they are attacked with Ultra-High-Frequently sonic pulses they will die cause theyr kind of brain is damaged through this Fourth thing Sorry didn´t complete the Text the "slime thing" how you call them are Insectoids not slimy and can mutate until they are 5 blocks Big the Tech things only to 3 blocks and the Zerg (okay just use this) have acid and other cool things (will call this mutations incredibel scarry alien Boss) | |
|
| |
Pat Best Marine
Posts : 1497 Join date : 2012-01-30 Location : I am here. I am there. I am everywhere.
| Subject: Re: You are Not alone (restarted) Thu Feb 02, 2012 9:10 pm | |
| - Cool3303 wrote:
- First thing the Guys from Titan A.E where out of Energy (NOOB )
Second thing ( I know you would say such things) the cristal Aliens will travel with Ships right? So they simply make a new collective powered through the Ship they aren´t allowed to move far away except with Amplifier Crystals (yes in there fighters and vehicles are such things Third thing they aren´t dead if they are disconnected (my fault) they just ill be in a state of sleep they can´t do anything until someone gets near cause this will reconnect them bt if they are attacked with Ultra-High-Frequently sonic pulses they will die cause theyr kind of brain is damaged through this
Fourth thing Sorry didn´t complete the Text the "slime thing" how you call them are Insectoids not slimy and can mutate until they are 5 blocks Big the Tech things only to 3 blocks and the Zerg (okay just use this) have acid and other cool things (will call this mutations incredibel scarry alien Boss) It's still copying starcraft and other sci-fi work. Plus, the prime argument that it's highly complicated to create such a thing and very much useless in any practical sense, remains. If you want zerg and protoss go play Starcraft, or AVP, or Halo, which basically all have the human VS super tech alien VS super monster bug alien thing going on. | |
|
| |
ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
| Subject: Re: You are Not alone (restarted) Thu Feb 02, 2012 10:25 pm | |
| But the Flood in Halo are like a super fungi, not insects! But there are the Covenant bug races, the, whatchamacallems, the Yanme'e | |
|
| |
Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: You are Not alone (restarted) Thu Feb 02, 2012 11:20 pm | |
| Meh, terran is OP. So why play as anyone else? Introducing, the Steve Turtle.
Okay, why do we need these ideas implemented? | |
|
| |
Pat Best Marine
Posts : 1497 Join date : 2012-01-30 Location : I am here. I am there. I am everywhere.
| Subject: Re: You are Not alone (restarted) Thu Feb 02, 2012 11:24 pm | |
| - ACH0225 wrote:
- But the Flood in Halo are like a super fungi, not insects! But there are the Covenant bug races, the, whatchamacallems, the Yanme'e
Yet it remains the same principle. You've got the humans, always fighting to survive. The super advanced aliens with cloaking and blade-type weapons ( psi blades, covenant sword, predator supermetal arm blades ) and the thunder-god ships. And the zombie-ish, infectuous, organic death alien race, which spreads slime stuffs everywhere and consumes everything it touches. | |
|
| |
Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: You are Not alone (restarted) Thu Feb 02, 2012 11:27 pm | |
| - Pat22 wrote:
The super advanced aliens with cloaking and blade-type weapons ( psi blades, covenant sword, predator supermetal arm blades ) and the thunder-god ships.
And why would anyone not want to play as these people? We need a void vay cannon thingy. Those things just look epic. | |
|
| |
The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: You are Not alone (restarted) Fri Feb 03, 2012 2:17 am | |
| Seems to me that the only reason you would be stupid enough to restart a topic that we already said was a BAD IDEA was if you wanted to be banned...
I'll just lock this topic for now. | |
|
| |
Sponsored content
| Subject: Re: You are Not alone (restarted) | |
| |
|
| |
| You are Not alone (restarted) | |
|