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 caltech117 development log

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Keon
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PostSubject: caltech117 development log   caltech117 development log Icon_minitimeMon Oct 17, 2011 5:35 pm

OK i am just about done with ore generation i will need the textures.

i will update weekly

naquadah
ore:done
ingot:unfinished
generation:done

naquadria
ore:done
ingot:unfinished
generation:done

neodrynium
ore:done
ingot:unfinished
generation:done

plutonium
ore:done
ingot:unfinished
generation:done

platinum
ore:done
ingot:unfinished
generation:done

more to come

ps i am using modloader

i am waiting fo 1.9 so when i am finished then there is only 1.10


Last edited by caltech117 on Fri Nov 04, 2011 6:09 pm; edited 3 times in total
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Starrider543
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeMon Oct 17, 2011 8:24 pm

I am so glad that dev blogs are going up. It helps those of us who are impatient (mostly everyone) deal with the fact that the mod will take forever to finish. Because of the lack of dev blogs when my friend and I found this, he doesn't think that it was being developed. I hope that this will attract more support.
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The Schmetterling
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeTue Oct 18, 2011 1:12 am

Good. Don't forget to change Obisidan to adamantium (still let in generate in the same way).

You are using Mod Loader, aren't you?
I will try and get the textures to you as soon as possible.

And for God's sake man, make sure you spell the tool-tips right!
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fr0stbyte124
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeTue Oct 18, 2011 2:30 am

What's this about obsidian?
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The Schmetterling
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeWed Oct 19, 2011 3:36 am

fr0stbyte124 wrote:
What's this about obsidian?

I decided, long ago, that obsidian really should be either:

1) Removed.
2) Have its values adjusted downward greatly.
3) Replaced by another block.

This is because in reality, obsidian is GLASS; fragile, volcanic, glass
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Buggy1997123
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeThu Oct 20, 2011 5:57 pm

I would try to make you some textures as practice, but all of those look the same, or allmost the same. I can still try, but I would need to know roughly what color you want them to be.
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The Schmetterling
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeFri Oct 21, 2011 5:29 am

Got the textures you need:
caltech117 development log Wholelotofores
They are in the same order as you mentioned them in your original post.
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Buggy1997123
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeFri Oct 21, 2011 1:52 pm

Dr. Mackeroth wrote:
Got the textures you need:
caltech117 development log Wholelotofores
They are in the same order as you mentioned them in your original post.
Wow... those are good textures, far better then anything I could even try to make.
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The Schmetterling
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeFri Oct 21, 2011 3:58 pm

Buggy1997123 wrote:
Dr. Mackeroth wrote:
Got the textures you need:
caltech117 development log Wholelotofores
They are in the same order as you mentioned them in your original post.
Wow... those are good textures, far better then anything I could even try to make.


Why, thank you...
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alucardtowel
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeSat Oct 29, 2011 2:53 am

hey would it be possible to get the rarity of the different materials and there rough tier
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The Schmetterling
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeFri Nov 04, 2011 3:50 pm

Caltech, you have taken too long. I will be replacing you in the modding.
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hyperlite
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeWed Feb 22, 2012 8:01 pm

You think Caltech left only because he got demoted? Do you think he made a new account and is among us as a top poster? I want to find out.
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Keon
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeWed Feb 22, 2012 8:09 pm

hyperlite58 wrote:
You think Caltech left only because he got demoted? Do you think he made a new account and is among us as a top poster? I want to find out.

Stop that. That was my secret! Just kidding.

Edit: I'll take over for him, if you want. He's adding ores, bars, and generating them? Or is he doing anything interesting?

And stop the necroposting.
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeWed Feb 22, 2012 10:37 pm

Cthulhu (Keon) wrote:
hyperlite58 wrote:
You think Caltech left only because he got demoted? Do you think he made a new account and is among us as a top poster? I want to find out.

Stop that. That was my secret! Just kidding.

Edit: I'll take over for him, if you want. He's adding ores, bars, and generating them? Or is he doing anything interesting?

And stop the necroposting.

talk about necroposting


THE THIN VENEER OF CIVILISED POSTING HAS BEEN REMOVED

now to stay alive until mack gets back

Yeah i think its just ores etc.
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeWed Apr 11, 2012 10:37 pm

Keon wrote:
hyperlite58 wrote:
You think Caltech left only because he got demoted? Do you think he made a new account and is among us as a top poster? I want to find out.

Stop that. That was my secret! Just kidding.

Edit: I'll take over for him, if you want. He's adding ores, bars, and generating them? Or is he doing anything interesting?

And stop the necroposting.

what is necroposting?
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Last_Jedi_Standing
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeWed Apr 11, 2012 10:40 pm

lordjacob1 wrote:
Keon wrote:
hyperlite58 wrote:
You think Caltech left only because he got demoted? Do you think he made a new account and is among us as a top poster? I want to find out.

Stop that. That was my secret! Just kidding.

Edit: I'll take over for him, if you want. He's adding ores, bars, and generating them? Or is he doing anything interesting?

And stop the necroposting.

what is necroposting?
NNNEEECCCRRROOO!!!

It's posting in threads that have been dead for a long time, bringing them back to the top unnecessarily. People who do it (like you, ironically) are called necroposters. At least one of the mods really hates it.
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeWed Apr 11, 2012 10:50 pm

LOL lol! lol! lol! ok, sry about accidently necroposting(now that i know what it is)
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeWed Apr 11, 2012 10:51 pm

lordjacob1 wrote:
LOL lol! lol! lol! ok, sry about accidently necroposting(now that i know what it is)

was that a necropost too?
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeWed Apr 11, 2012 11:02 pm

It takes more than 10 minutes to be a necro post.
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeWed Apr 11, 2012 11:36 pm

fr0stbyte124 wrote:
It takes more than 10 minutes to be a necro post.

just wondering...

what you just wrote, is that considered a necropost? it was over 10 minutes.
sorry for this necropost

USER WAS BANNED FOR NECROPOSTING
\

**edit** is that a mod edit up there in red? /\


Last edited by lordjacob1 on Thu Apr 12, 2012 5:27 pm; edited 1 time in total
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The Schmetterling
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeThu Apr 12, 2012 4:19 am

lordjacob1 wrote:
fr0stbyte124 wrote:
It takes more than 10 minutes to be a necro post.

just wondering...

what you just wrote, is that considered a necropost? it was over 10 minutes.
sorry for this necropost

USER WAS BANNED FOR NECROPOSTING

User was not banned, I checked.


No. I consider anything over a week, that doesn't have a good reason to be revived (e.g. a DEV log [hint hint]) a necro-post.
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeThu Apr 12, 2012 6:41 am

You mean like finding cool's ships and writing how genius they are Smile . NO srsly he is ahead of our time , I can assure you that you'll see more of those ships in the future ! (And I'm serious about that one - it's much easier to make his ships than good ships )
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeThu Apr 12, 2012 4:38 pm

Iv121 wrote:
You mean like finding cool's ships and writing how genius they are Smile . NO srsly he is ahead of our time , I can assure you that you'll see more of those ships in the future ! (And I'm serious about that one - it's much easier to make his ships than good ships )

If I see any ships like his, I will destroy the ship, find out what planet it came from, and destroy the planet.
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PostSubject: Re: caltech117 development log   caltech117 development log Icon_minitimeThu Apr 12, 2012 5:16 pm

ok, thanks
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