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 Fr0stbyte's Development Log

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ACH0225
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PostSubject: Re: Fr0stbyte's Development Log   Tue Oct 02, 2012 5:35 pm

Are you claiming I cannot acquire a television before Novembre? Besides, it would probably be livestreamed anyways.
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PostSubject: Re: Fr0stbyte's Development Log   Tue Oct 02, 2012 5:38 pm

No I though you both are wrong species Smile .
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PostSubject: Re: Fr0stbyte's Development Log   Tue Oct 02, 2012 9:20 pm

$20 says all the nonsense will be deleted.
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PostSubject: Re: Fr0stbyte's Development Log   Tue Oct 02, 2012 9:54 pm

hyperlite wrote:
$20 says all the nonsense will be deleted.

40$ says hyperlite is secretly a chicken and we should all pick him up Twisted Evil
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PostSubject: Re: Fr0stbyte's Development Log   Tue Oct 02, 2012 10:09 pm

hyperlite wrote:
$20 says all the nonsense will be deleted.

I'd take you up on that bet, but I'd be the one doing the deleting.

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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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PostSubject: Re: Fr0stbyte's Development Log   Tue Oct 02, 2012 10:47 pm

eazymc wrote:
I don't know what incentives Frost has for pushing out code like some sort of delicious frosting from a tube, but when I push out more, I get monthly incentives for more projects done base on how much money I make the company.
It's a small company. My incentive is not going driving my employer out of business. Still, I do get paid nicely, and the hours are mostly self-imposed.

ACH0225 wrote:
So, if fr0st is presenting in a trade show, might it be televised, may we gaze upon the beauty of our glorious leader?
Unless you are a member of the amusement parks and attractions industry, you'd probably find it pretty unremarkable. Also I won't be there myself. Busy manning the battle stations back in St. Louis.

hyperlite wrote:
$20 says all the nonsense will be deleted.
Eventually, sure. But it should be fine for a day or two.


Btw, good news on the major project today. Finally finished that scheduling algorithm I was talking about back in August. Took a ton of layered heuristics and a clever bit of set reduction I finally worked out just a few days ago, but now the new module is not only more sophisticated than the previous system, but also at least 500x faster. Probably my best performance upgrade to date.
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PostSubject: Re: Fr0stbyte's Development Log   Tue Oct 02, 2012 10:58 pm

fr0stbyte124 wrote:

Btw, good news on the major project today. Finally finished that scheduling algorithm I was talking about back in August. Took a ton of layered heuristics and a clever bit of set reduction I finally worked out just a few days ago, but now the new module is not only more sophisticated than the previous system, but also at least 500x faster. Probably my best performance upgrade to date.

Yay, successful completion of a thing!
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PostSubject: Re: Fr0stbyte's Development Log   Mon Oct 08, 2012 9:13 pm

catsonmeth wrote:
fr0stbyte124 wrote:

Btw, good news on the major project today. Finally finished that scheduling algorithm I was talking about back in August. Took a ton of layered heuristics and a clever bit of set reduction I finally worked out just a few days ago, but now the new module is not only more sophisticated than the previous system, but also at least 500x faster. Probably my best performance upgrade to date.

Yay, successful completion of a thing!

get ready for Futurecraft v.0000000000000000000000000000000000000000000000000002
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PostSubject: Re: Fr0stbyte's Development Log   Tue Oct 09, 2012 1:50 am

blockman42 wrote:
catsonmeth wrote:
fr0stbyte124 wrote:

Btw, good news on the major project today. Finally finished that scheduling algorithm I was talking about back in August. Took a ton of layered heuristics and a clever bit of set reduction I finally worked out just a few days ago, but now the new module is not only more sophisticated than the previous system, but also at least 500x faster. Probably my best performance upgrade to date.

Yay, successful completion of a thing!

get ready for Futurecraft v.0000000000000000000000000000000000000000000000000002


I'm not too sure he's actually talking about Futurecraft...

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PostSubject: Re: Fr0stbyte's Development Log   Tue Oct 09, 2012 9:47 am

Let's hope so!
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PostSubject: Re: Fr0stbyte's Development Log   Tue Oct 09, 2012 1:25 pm

"Busy till November" I said. I don't think it's November just yet.
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PostSubject: Re: Fr0stbyte's Development Log   Tue Oct 09, 2012 1:52 pm

fr0stbyte124 wrote:
"Busy till November" I said. I don't think it's November just yet.

Aaw*idea* then Ill do a time jump....
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PostSubject: Re: Fr0stbyte's Development Log   Tue Oct 09, 2012 1:53 pm

Objective: Build a time machine.

objective added !


EDIT: Damn you idea stealer !
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PostSubject: Re: Fr0stbyte's Development Log   Tue Oct 16, 2012 5:19 pm

16 more days till November!
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PostSubject: Re: Fr0stbyte's Development Log   Tue Oct 16, 2012 7:09 pm

Humans and your months.
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PostSubject: Re: Fr0stbyte's Development Log   Tue Oct 16, 2012 7:54 pm

Owls and your Manganese.
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PostSubject: Re: Fr0stbyte's Development Log   Tue Oct 16, 2012 9:44 pm

Owls and your Psittacosis.

(Psittacosis is a disease caused by the bacteria, Chlamydia psittaci.)
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PostSubject: Re: Fr0stbyte's Development Log   Tue Oct 16, 2012 10:27 pm

Humans and your bad tasting inside shoulder joints.
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PostSubject: Re: Fr0stbyte's Development Log   Wed Oct 17, 2012 3:29 am

ACH0225 wrote:
Humans and your bad tasting inside shoulder joints.

ACH, you shouldn't eat human bones. They have a nasty habit of splintering, like chicken bones. They can be quite dangerous.

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Noli timere tenebras quam lucem, id est tortor.


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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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PostSubject: Re: Fr0stbyte's Development Log   Wed Oct 17, 2012 7:59 am

It's the flesh there! It tastes awful! I was only allowed to eat that bit when my town-clutch was taken to your world.
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PostSubject: Re: Fr0stbyte's Development Log   Wed Oct 17, 2012 10:02 am

The Schmetterling wrote:
ACH0225 wrote:
Humans and your bad tasting inside shoulder joints.

ACH, you shouldn't eat human bones. They have a nasty habit of splintering, like chicken bones. They can be quite dangerous.

Butterflies and your awful colouring.
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PostSubject: Re: Fr0stbyte's Development Log   Wed Oct 17, 2012 12:03 pm

caltech117 wrote:
The Schmetterling wrote:
ACH0225 wrote:
Humans and your bad tasting inside shoulder joints.

ACH, you shouldn't eat human bones. They have a nasty habit of splintering, like chicken bones. They can be quite dangerous.

Butterflies and your awful colouring.

Forum members and your awful perpetual nagging.
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PostSubject: Re: Fr0stbyte's Development Log   Wed Oct 17, 2012 1:18 pm

The Schmetterling wrote:
ACH0225 wrote:
Humans and your bad tasting inside shoulder joints.

ACH, you shouldn't eat human bones. They have a nasty habit of splintering, like chicken bones. They can be quite dangerous.

You know, as far as I´ve heard, humans can carry a wide variety of poisonous materials and chemicals inside their body, so they are not healthy either.
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PostSubject: Re: Fr0stbyte's Development Log   Wed Oct 17, 2012 11:02 pm

I dare you to try and eat a space marine. Either you die from all the metal and or"extra liquids" that work my extra body parts such as my extra heart my enhanced hearing and various other body parts. That's if you can kill one that is
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PostSubject: Re: Fr0stbyte's Development Log   Wed Oct 17, 2012 11:13 pm

Pretty simple. Shoot one, tear the armor off, rip off the head, eat.

I am curious though, can you still scream if I tear your head off?
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