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 Orbital Shipyards

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Pat Best
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PostSubject: Re: Orbital Shipyards   Fri Feb 03, 2012 10:32 am

Corrupting movement is the shield's purpose in existence. It blocks your lasers, it blocks your beam weapons, it blocks your missiles, your rail guns, your radiation, your whatever, even the energy transfer from a teleporter.
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Cool3303
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PostSubject: Re: Orbital Shipyards   Fri Feb 03, 2012 11:29 am

Well Yes but you Shift the Phase To prevent that you are blocked
But To do something like this Costs an Incredible Energy Amount
So you can't do it on normal Ships (The Deathstar could do this)
But however these Thing can only Be used if The Ship doesn't Move or
Overcharges The Weapons (you could Build an Inner Structure shield which is in Every Wall and loses some Energy To prevent any kind of teleports or Warps (Cause it destabilises The Wormhole
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PostSubject: Re: Orbital Shipyards   Fri Feb 03, 2012 11:38 am

If we're going to throw word out randomly and pretend we know what we're talking about, then I'm just going to change the phase of my weapon projectiles so they go right through your shields, instead of teleporting someone inside, and obliterate your ship.

But then, of course, I could just remodulate the phase variance frequency on my shield's output in order to randomly change between phases at a rate of 100 per second to prevent anny kind of teleportation into my ship from exterior sources, right?

Hey, while we're at it, let's get all star trek on this and find some wierd solution to every problem with tachyon particles or something.
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Keon
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PostSubject: Re: Orbital Shipyards   Fri Feb 03, 2012 11:43 am

Okay, I'll be Q. You can be the collective of the Borg, Mackeroth can be Picard, and Cool3303 can be a ferengi.
*I stop time*
Pat22 is right. I don't get what this has to do with Orbital Shipyards, though. Mack is coming.
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PostSubject: Re: Orbital Shipyards   Fri Feb 03, 2012 11:57 am

I've given up trying to understand whatever it is Cool3303 is trying to communicate.
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PostSubject: Re: Orbital Shipyards   Fri Feb 03, 2012 12:02 pm

I suppose I should have specified Star trek voyager.

I find they always seem to come up with solutions to everything by using tachyon particles or something, as if it were the multi-purpose band-aid stuff of the universe.
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PostSubject: Re: Orbital Shipyards   Fri Feb 03, 2012 12:16 pm

Cool3303 wrote:
Well Yes but you Shift the Phase To prevent that you are blocked
But To do something like this Costs an Incredible Energy Amount
So you can't do it on normal Ships (The Deathstar could do this)
But however these Thing can only Be used if The Ship doesn't Move or
Overcharges The Weapons (you could Build an Inner Structure shield which is in Every Wall and loses some Energy To prevent any kind of teleports or Warps (Cause it destabilises The Wormhole

Lets see if I can decipher it...

"Well yes, but you (can) shift the phase to (unblock yourself?) but to do that costs a lot of energy. So you can't do it on normal ships (The Deathstar could do this (guessing the deathstar isn't a normal ship then)). But these teleporters can only be used if the ship doesn't move or overcharges its weapons (you could build an inner structure shield in every wall and sacrifice some energy to prevent any kind of teleports or warps (it causes destabilization of the wormhole))"

What do you think? Good translation?
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Cool3303
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PostSubject: Re: Orbital Shipyards   Fri Feb 03, 2012 12:47 pm

Thx very good Translation can you do that with German Messages Too?

PS: They Aren't made with google Translator I am To Blame


Last edited by Cool3303 on Fri Feb 03, 2012 1:52 pm; edited 1 time in total
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PostSubject: Re: Orbital Shipyards   Fri Feb 03, 2012 1:39 pm

Cool3303 wrote:
Thx very good Translation can you do that with German Messages Too?

Ahh I figured that your messages were being sent through a translator. Naw sorry I don't speak German.
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PostSubject: Re: Orbital Shipyards   Fri Feb 03, 2012 1:54 pm

That actually explains quite a bit. I wonder if there's something we can do about that.
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PostSubject: Re: Orbital Shipyards   Fri Feb 03, 2012 1:57 pm

Quote :
PS: They Aren't made with google Translator I am To Blame

Little edit here, might be of interest to you two.
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PostSubject: Re: Orbital Shipyards   Fri Feb 03, 2012 2:38 pm

Well in that case, SEND YOUR MESSAGES THROUGH GOOGLE TRANSLATE. You are almost unintelligible.

Edit: Ok that might have been too far. I respect that you are not a native english speaker and that communicating in english may be a challenge, but since you are posting in a english speaking forum, I would request that you take a little more effort to make your posts intelligible. At the moment they are very hard to understand. Google translate may or may not help this, but I feel that it is a good starting point. I value your input, I just wish it was easier to understand.
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PostSubject: Re: Orbital Shipyards   Fri Feb 03, 2012 3:06 pm

Is it odd for me to say that I understand the words he types into here? Barely, but I have posted like EVERYWHERE and I can figure out what the person is saying from crappy speaking (no offense intended, since you don't speak english...dumb language it is).
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PostSubject: Re: Orbital Shipyards   Fri Feb 03, 2012 3:20 pm

Little question why would it Be effort To send my Textes through google translate ?

PS: I will Write my Text in english and German next Time then I will send The German One through The translator To Show you this wouldn't make it better
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PostSubject: Re: Orbital Shipyards   Fri Feb 03, 2012 5:27 pm

You are capitalizing, in a seemingly random fasion, try to use something like Microsoft Word, assuming you have it. If not, Google translate usually works well enough.
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PostSubject: Re: Orbital Shipyards   Fri Feb 03, 2012 6:28 pm

Oh god. Google translate? I've seen it translate fart into fu.. Never mind.
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PostSubject: Re: Orbital Shipyards   Fri Feb 03, 2012 9:40 pm

As have I. Actually, with my knowlege of Python, I could fix most of his mistakes.
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PostSubject: Re: Orbital Shipyards   Sat Feb 04, 2012 7:03 am

Okay back on Theme my Idea was To Add Special Teleporters which can beam through Shields.To prevent Another discussion (I won The last One )
It can only Teleport through Shields of not moving not overcharging Ships with a Known Shield structure. These Teleporters would use To much Energy for a Ship
So you only can use them at Space Stations or such stuff.
These Teleporters can Be used To Teleport Materials in docking Ships without taking The Shields down. Additionaly they replace Space Docks because they can Teleport through an Atmosphere holding Shield which is needed to work without Spacesuits.
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PostSubject: Re: Orbital Shipyards   Sat Feb 04, 2012 11:32 am

First off, the real original subject of this thread is Orbital Shipyards, not teleporters.

Second, how do you even figure you've won the last argument?

All you did was throw an extremely vague term "change the phase" and called it a day.
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PostSubject: Re: Orbital Shipyards   Sat Feb 04, 2012 12:29 pm

I think that teleporters shouldn't be allowed except for having to manually install them inside one ship. Ship to ship teleporting sounds fun, but would make the mod boring if someone could just cycle through frequencies to get the pass to your assault ship, then kill it from the inside and switch off the teleporter to stop anyone else coming aboard.

At least, I think Cool3303 was talking about frequencies, I can't understand him very well. Even if I try, my eyes start hurting.
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PostSubject: Re: Orbital Shipyards   Sat Feb 04, 2012 1:36 pm

I read all the messages, and I like Mackeroths shipyard. BOOM! BACK ON TOPIC!




Oh, how I hate being on topic.
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PostSubject: Re: Orbital Shipyards   Sat Feb 04, 2012 1:38 pm

I like kittens.
BOOM, off topic again.
No, in all seriousness, I like mack's shipyard thing.
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PostSubject: Re: Orbital Shipyards   Sat Feb 04, 2012 5:04 pm

I just realised though, my shipyard doesn't have a core. Or the holographic projectors. Or the reapair droids. Or power. Or a ship, for that matter.
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PostSubject: Re: Orbital Shipyards   Sun Feb 05, 2012 4:26 am

It would Be Great if Shipyards or Starbases would have no limitation for The Block Amount .
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PostSubject: Re: Orbital Shipyards   Sun Feb 05, 2012 11:01 am

There is no limitation for block amount on ships. Just how many modules you can fit.
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