Futurecraft Forums

A forum dedicated to communication and innovation!
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in
Welcome, one and all, to the Futurecraft Forums!

Share | 
 

 Dead Space-ish Ideas

View previous topic View next topic Go down 
AuthorMessage
ManSaysNo
Newbie
Newbie


Posts : 22
Join date : 2012-01-22

PostSubject: Dead Space-ish Ideas   Mon Jan 23, 2012 8:26 pm

Well, got some more ideas. I can see them being very useful, if not cheap, if added.

PLANETCRACKER VESSELS:
Freakishly huge ship, can take asteroids and chunks of planets, extract ores from them, etc. Heavy armor, Light shields, minimal turrets.

GRAVITY CENTRIFUGE:
Maintain gravity within your ships.

BIOWEAPON:
If unleashed, zombies can infect NPC soldiers and make more zombies. Zombies are not loyal to any faction. Might wanna GTFO if you see 'em.

TRAMS:
Large-scale minecarts, able to transport soldiers and supplies at very high speeds. Useful for big ships.

That's it for now, I have an Assault Carrier to make.
Back to top Go down
View user profile
The Schmetterling
DEV
DEV
avatar

Posts : 3123
Join date : 2011-08-31
Location : I'm a butterfly.

PostSubject: Re: Dead Space-ish Ideas   Tue Jan 24, 2012 12:36 am

Mining vessels will be added, but remember the new customizable core thing, there are no set types of ships, so saying "light weapons, heavy armour" is completley pointless, you chose what you want on your ship, an one of those options will be mining equipment.

Gravity, smavity. I'm not planning any sort of fancy artifical gravity, ships wil just have it automatically.

Bioweapons yes. Zombies, no.

Trams are from the late 19th century. We use Mag-lev trains!

Also, leave plenty of room for figthers in your ship, at least until I can convice Fr0stbyte.
Back to top Go down
View user profile
Shiva
Admin
avatar

Posts : 488
Join date : 2011-08-30
Age : 23

PostSubject: Re: Dead Space-ish Ideas   Tue Jan 24, 2012 11:42 am

And me. I support space fighters.
Back to top Go down
View user profile http://futurecraft.forumotion.com
Cool3303
Recruit
Recruit
avatar

Posts : 205
Join date : 2012-01-21
Age : 104
Location : In a bunker waiting for the wl invasion

PostSubject: Re: Dead Space-ish Ideas   Tue Jan 24, 2012 11:58 am

Why should we need Tramps we use an Teleporter or create a device which opens up a wormhole
)OK that wouldn´t be nice if there is anything before it)
Back to top Go down
View user profile
ManSaysNo
Newbie
Newbie


Posts : 22
Join date : 2012-01-22

PostSubject: Re: Dead Space-ish Ideas   Tue Jan 24, 2012 1:48 pm

Not trams on the ground, I meant ones in larger ships to move ammunition, squads, etc.
Back to top Go down
View user profile
Cool3303
Recruit
Recruit
avatar

Posts : 205
Join date : 2012-01-21
Age : 104
Location : In a bunker waiting for the wl invasion

PostSubject: Re: Dead Space-ish Ideas   Tue Jan 24, 2012 2:46 pm

As Ship It would be Okay because you can´t teleport to moving /shielded Objects .
So you teleports to Ships wouldn´t be sure
Back to top Go down
View user profile
Tau
Infantry
Infantry
avatar

Posts : 517
Join date : 2012-01-16
Age : 17
Location : Ancapistan

PostSubject: Re: Dead Space-ish Ideas   Thu Jan 26, 2012 2:14 pm

Shiva wrote:
And me. I support space fighters.

I don't. Statistically, they're completely useless in a combat situation. I can only see people using them for evacuation and decoys.
Back to top Go down
View user profile
The Schmetterling
DEV
DEV
avatar

Posts : 3123
Join date : 2011-08-31
Location : I'm a butterfly.

PostSubject: Re: Dead Space-ish Ideas   Thu Jan 26, 2012 5:50 pm

ZeoNet wrote:
Shiva wrote:
And me. I support space fighters.

I don't. Statistically, they're completely useless in a combat situation. I can only see people using them for evacuation and decoys.
Tell that to the people from Battlestar: Galactica. I didn't even know that the Battlestar had weapons itself until the second season. That's how much they used fighters.
Back to top Go down
View user profile
ACH0225
General
General
avatar

Posts : 2346
Join date : 2012-01-01
Location : I might be somewhere, I might not.

PostSubject: Re: Dead Space-ish Ideas   Thu Jan 26, 2012 8:35 pm

Dr. Mackeroth wrote:
ZeoNet wrote:
Shiva wrote:
And me. I support space fighters.

I don't. Statistically, they're completely useless in a combat situation. I can only see people using them for evacuation and decoys.
Tell that to the people from Battlestar: Galactica. I didn't even know that the Battlestar had weapons itself until the second season. That's how much they used fighters.

In most battles, fightersonly really server 2 purposes, a maneuverable missile platform, and an interceptor.
Back to top Go down
View user profile
GLaDOS
Infantry
Infantry
avatar

Posts : 703
Join date : 2011-12-12
Age : 46
Location : At Aperture Science, testing P-Body and Atlas.

PostSubject: Re: Dead Space-ish Ideas   Thu Jan 26, 2012 8:50 pm

Or kamakazi. DIVINE WIND TIME!
Back to top Go down
View user profile http://futurecraft.forumotion.com
Keon
Lord/Lady Rear Admiral 1st
Lord/Lady Rear Admiral 1st
avatar

Posts : 3075
Join date : 2012-01-17
Location : Hahahaha.

PostSubject: Re: Dead Space-ish Ideas   Thu Jan 26, 2012 8:53 pm

Depends. Fighters could be good if they were AI controlled.
Back to top Go down
View user profile
Shiva
Admin
avatar

Posts : 488
Join date : 2011-08-30
Age : 23

PostSubject: Re: Dead Space-ish Ideas   Thu Jan 26, 2012 11:25 pm

Or maybe drone fighters, so that you the human can make all those wonderful decisions real-time like if you were in a cockpit, and not have to suffer AI shortcomings - or gravity problems.
Back to top Go down
View user profile http://futurecraft.forumotion.com
Sponsored content




PostSubject: Re: Dead Space-ish Ideas   

Back to top Go down
 
Dead Space-ish Ideas
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Review: Dead Space Extraction (Wii Retail)
» No plans for Dead Space 3 on WiiU
» Sending keys: Ctrl + Space
» I need a hobby..any ideas?
» Review: Chasing Dead (Wii U eShop)

Permissions in this forum:You cannot reply to topics in this forum
Futurecraft Forums :: Development :: Idea Center-
Jump to: