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 So 1.7 is out

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Tiel+
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PostSubject: So 1.7 is out   Fri Oct 25, 2013 11:57 pm

Thoughts?
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Luna
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 12:04 am

Tiel+ wrote:
Thoughts?
HELL YEAH
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 12:11 am

I havent played MC in a while.

I'm gonna check it out.
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 12:29 am

I recently played MC.

I'll check it out when I think I have time.
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 12:35 am

I never play MC anymore. I preferred the way MC used to be, the way in beta, but the changes it went through eventually put me off it. Things like enchanting and magic and potions and the new terrain.
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 1:17 am

Robotnik wrote:
I never play MC anymore. I preferred the way MC used to be, the way in beta, but the changes it went through eventually put me off it. Things like enchanting and magic and potions and the new terrain.
well you can still have the beta thanks to the new launcher.
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 2:17 am

You just activated Nostalgia mode

Lets see... So when I first got into Minecraft, the only computer I had was an XP Pavilion laptop. Now, when my parents got it, it was a $1000 dollar computer, top of the line stuff. But now it's kind of outdated.

So anyway, the graphics card was enough to play MC on minimum graphics settings, and I knew nothing about the game. And for me at least, those first few months of playing were horror-game scare factor levels. With minimum view distance, I couldn't see anything. There wasn't music at the time, so none of that. I had creepers jumping me whenever I went outside, and essentially I just started bricking myself inside my house constantly with 3 layers of cobblestone between me and outside. Cave noise was absolutely terrible. Whenever I heard it, I pretty much backed out immediately, bricked everything up, and quit the game. Even peaceful was terrifying for me, but that's part of the reason it kept bringing me back.

And then I bought a new computer. New graphics, so I could run it on far render distance. By actually being able to see, the fears of the game disappeared. Of course, I STILL HATE CAVE NOISE AND I WANT IT TO BE VIOLENTLY STABBED WITH A SPATULA but being able to know what's happening around me made it not terrifying.
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 2:23 am

Aw for fecks sake, I haven't even updated to 1.6.4 yet.
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 2:37 am

I just play on 1.5.2, occasionally using one of the other launcher sets to check out what's new for myself but then go back to my 1.5.2
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 3:35 am

The game feels like its a mod now.
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 4:01 am

I still haven't found a cracked launcher for 1.6
I wish I could just buy the game...
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 5:18 am

Really daynel ? Here you go, comes with ready forge versions and premium account support too. That was pretty much on the first page when I googled "minecraft 1.6.2 cracked" ...

http://www.mediafire.com/download/5vx4sfm4eaam19e/Minecraft+1.6.2.exe

In theory I was about to finally go and purchase the damn thing online all proper but it seems like this semester I wont have time to bother with MC servers too much ... BTW even then these launchers got some good futures the official one doesn't so Ill prob still use em (like forge download, quite handy)
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 5:24 am

Lol, no one on the Futurecraft forums plays Minecraft.
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 5:37 am

Hey it was long ago that MC was still fresh, since then we played vanilla, then began adding a bunch of mods, then discovered the technical mods, then Tekkit/FTB, also played creative, made ships, maps, played a bit with magic mods that ironically also began to remind the technic ones with pipes and machines and aura links ... eventually it becomes repetitive and you want to play other things. When you take a break long enough from MC you can later return to it and it will feel fresh again. Personally I plan to continue my map when it happens, to complete it, probably alone now as I gave up on help from others ...
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 11:18 am

Minecraft just isn't the same anymore. I quit a while ago, and (unless FC is ever released) I don't intend to un-quit.
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 11:21 am

Apart from building random crap, I don't play that much anymore, I hop in and out of a modpack occastionally, but I miss my first few months at tekkit classic when it was still tekkit, minecraft is so much more fun when you don't know what your doing :/
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 3:24 pm

I spend more time pissing about with my development build of Flans mod than actually playing the game.

But that's partly because my computer takes fecking ages to recompile MCP.
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 4:41 pm

I mostly play 1.2.3 Alpha. Best version.
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 8:37 pm

I don't even bother updating or checking updates anymore, IRL crap and the Holy Austrian/Eurasian Empire take up all of my free time.
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 10:35 pm

Remember when grass was one color and so was wood?
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 10:56 pm

Remember when signs/drops/mobs didn't sync over online and every server was basically classic without flying?

Pepperidge Farm remembers. And it wouldn't go back for a million bucks.
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 11:25 pm

Tiel+ wrote:
Remember when signs/drops/mobs didn't sync over online and every server was basically classic without flying?

Pepperidge Farm remembers. And it wouldn't go back for a million bucks.
"Do you remember the days when women couldn't vote and certain folk weren't allowed on golf courses? Pepperidge Farm remembers."
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PostSubject: Re: So 1.7 is out   Sat Oct 26, 2013 11:56 pm

Early in infdev, there was no compass or visible coordinates available, so people would build beacon towers to find their way back. I kind of miss those.
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PostSubject: Re: So 1.7 is out   Sun Oct 27, 2013 1:00 am

fr0stbyte124 wrote:
Early in infdev, there was no compass or visible coordinates available, so people would build beacon towers to find their way back.  I kind of miss those.
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PostSubject: Re: So 1.7 is out   Sun Oct 27, 2013 1:30 am

I miss the days when you had to SEARCH for clay. When it was so rare sometimes you'd go so far to try and find it. When we had sand beaches that were even, nice, actually conformed to the terrain. When the ocean was smooth, and sand, not an ugly conglomerate of dirt, clay, and sand circles. When an isolated island was something to die for. When floating islands and insane geography was the norm, before the introduction of a supposed "End," before it turned more into an RPG rather than an open sandbox it had once been, where it was once about the building rather than getting the best enchantment, about the creativity you could have with limited materials rather than working towards a set of goals that were invariably the same.

I miss those days.
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