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 Wings3d

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Tiel+
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PostSubject: Re: Wings3d    Tue Oct 01, 2013 4:44 pm

MrTargareyan wrote:

Thanks :)If you want I could model some stuff for your rts once I get to know my way around wings; though I would need to know the poly limit Smile
ACH's*

But that'd be great. Not really a poly limit persay, I can just crunch them when you send me the obj file.
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PostSubject: Re: Wings3d    Wed Oct 02, 2013 5:04 am

How efficient wings are on a space fighter mainly depends on their role and what you put in/on the wing.
The interesting part begins when you talk about atmospher capability.
Even if you use repulsors to fly in atmosphere, it would still be pretty stupid not to use any wings you have as control surfaces.
On the other hand, increased maneuverability in atmosphere can be exchanged for other advantages (like low-profile) if you take the wings away.
When you add a shield to the fighter though, most of the low-profile advantage goes away, seeing as shields give you a pretty annoying profile in all directions (for a fighter, that is).
Things that can be mounted on wings better than enywhere else:
Engines (thrust control is more effective the further away from the center of mass the engines are)
AOE-weapons (better distribution of the effected area as opposed to them all being close to each other)
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PostSubject: Re: Wings3d    Wed Oct 02, 2013 11:51 am

Wings can have other purposes than maneuvering through atmosphere.  TIE fighters have solar cell wings for god knows what purpose, and it also increases your surface area considerably.  Realistically, that could be useful for heat dissipation, which is seriously difficult in the vacuum of space.  Less realistically, it could help with absorbing energy weapons.
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PostSubject: Re: Wings3d    Wed Oct 02, 2013 12:05 pm

Why absorb if you can make them miss completely ? It would wear off the shields faster as shots that were supposed to miss would hit the shield and only then the armor. I still think they are best used for engines and rockets, and if not for that than just put them down for looks ...
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PostSubject: Re: Wings3d    Wed Oct 02, 2013 12:52 pm

Iv121 wrote:
Why absorb if you can make them miss completely ? It would wear off the shields faster as shots that were supposed to miss would hit the shield and only then the armor. I still think they are best used for engines and rockets, and if not for that than just put them down for looks ...
You're going to dodge...light?
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PostSubject: Re: Wings3d    Wed Oct 02, 2013 12:56 pm

Well beam-based weapons are harder to dodge but in the same time a nimble and small target is hard to aim at so such weapon might not hit you in the first place thx to your small size, or do you refer to solar panels or something ?
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PostSubject: Re: Wings3d    Wed Oct 02, 2013 1:02 pm

Iv121 wrote:
Well beam-based weapons are harder to dodge but in the same time a nimble and small target is hard to aim at so such weapon might not hit you in the first place thx to your small size, or do you refer to solar panels or something ?
I think Fr0st meant that since a 'laser beam' is light, it's impossible to detect it before it hits you. Unless you use handwavium shield emitters.
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PostSubject: Re: Wings3d    Wed Oct 02, 2013 1:11 pm

A weird atmospheric hover fighter/tank thingy.
Managed to bring the poly count down to about 700 on this one. (it was about 1000-5000 on all the other ones)


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PostSubject: Re: Wings3d    Wed Oct 02, 2013 1:50 pm

Iv121 wrote:
Well beam-based weapons are harder to dodge but in the same time a nimble and small target is hard to aim at so such weapon might not hit you in the first place thx to your small size, or do you refer to solar panels or something ?
I mean this, but with a laser attachment.


Spoiler:
 
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PostSubject: Re: Wings3d    Wed Oct 02, 2013 2:42 pm

Well we are talking gameplay wise, at this rate you can rule out space battles as whole as they are generally unrealistic ... The profile thing has a serious impact gameplay wise for example .
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PostSubject: Re: Wings3d    Wed Oct 02, 2013 4:05 pm

MrTargareyan wrote:
A weird atmospheric hover fighter/tank thingy.
Managed to bring the poly count down to about 700 on this one. (it was about 1000-5000 on all the other ones)


Lol, I find myself wondering how you got that again, but keep it up! Modelling is like a fine sword, you must continue honing it to get better results.
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PostSubject: Re: Wings3d    Thu Oct 03, 2013 11:48 am

I tried to do this in a slightly different style, and as a result it turned out like a decapitated space whale :/ Here it is anyway.
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PostSubject: Re: Wings3d    Tue Oct 22, 2013 2:17 pm

Weird thing i made, dont really like the front though:

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