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 Galactic Conquest: Supernova

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Commander Error
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PostSubject: Galactic Conquest: Supernova   Sat Sep 21, 2013 4:56 pm

The Empire RP returns!

You *should* know the rules.

Myself, Fenway, and possibly 1 other will run moderation factions. Rule breaking = you get your rear kicked in.

The Appsies.

Faction Name:
Gov't Type:
Leading Race:
Homeworld:
Population:
Strengths//
Military:
Economic:
Cultural:
Total of 20 points. Can be adjusted later.

Ship Sheet.

Class Name:
Armaments:
Defenses:
Engine Type, FTL:
Strike & Aux. Craft:
Other Details:

Spoiler:
 


Last edited by Fleet Admiral Error on Sun Sep 22, 2013 5:02 pm; edited 1 time in total
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Hierarch Fenway
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PostSubject: Re: Galactic Conquest: Supernova   Sat Sep 21, 2013 5:08 pm

September RP count- 9018947869876789568750968156870578915

I'll make application later.


EDIT: May I be a moderator faction as well (AKA Librarians, science gathering dudes)
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PostSubject: Re: Galactic Conquest: Supernova   Sat Sep 21, 2013 5:14 pm

And the RP pile does not stop from getting taller.
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PostSubject: Re: Galactic Conquest: Supernova   Sat Sep 21, 2013 5:39 pm

Later today will have app done, busy currently.
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PostSubject: Re: Galactic Conquest: Supernova   Sat Sep 21, 2013 6:04 pm

Daynel wrote:
And the RP pile does not stop from getting taller.
BRB making my own
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PostSubject: Re: Galactic Conquest: Supernova   Sat Sep 21, 2013 6:11 pm

Faction Name: Darkstar Corporation
Gov't Type: I don´t know,but is controllated by a corporation.
Leading Race: Killrah and Humans
Homeworld: Rhea,Beta Caeli system.
Population: No numbers,but expanding.
Strengths//
Military:5 [No big armies,but highly powerfull state-of-art vessels and operatives]
Economic:10 [A powerhouse controlling unique resources and trading lanes ]
Cultural:5
Total of 20 points. Can be adjusted later.

Ship Sheet.

Scarlet Class Frigate
Spoiler:
 

OOC: I have a ship page , so later i put everything here.
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PostSubject: Re: Galactic Conquest: Supernova   Sun Sep 22, 2013 4:59 pm

@Fen yeah, I was gonna ask you to mod if you joined.

@Lightspeed - Accepted @ the faction. Nerf the ship - either tone down the weapons, stealth, or take out the Strike craft (N/A). It's a tad OP at the mo'.
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PostSubject: Re: Galactic Conquest: Supernova   Sun Sep 22, 2013 5:57 pm

Faction Name: Novum Paradigma
Gov't Type: Imperialist Monarchy
Leading Race: Human
Homeworld: Caledfwlch, Acamar System
Population: ~19.3 Billion
Strengths//
Military: 15 (Copious amounts of cheap, low-tech forces)
Economic: 3
Cultural: 2

Ships:
 
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PostSubject: Re: Galactic Conquest: Supernova   Sun Sep 22, 2013 6:14 pm

Fleet Admiral Error wrote:
@Fen yeah, I was gonna ask you to mod if you joined.

@Lightspeed - Accepted @ the faction. Nerf the ship - either tone down the weapons, stealth, or take out the Strike craft (N/A). It's a tad OP at the mo'.
There is no strike craft
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Hierarch Fenway
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PostSubject: Re: Galactic Conquest: Supernova   Sun Sep 22, 2013 6:38 pm

Alright then.

Faction Name: Librarian Collective
Gov't Type: Corporate State
Leading Race: Librarians
Homeworld: Libraria
Population: 21 Billion
Strengths//
Military: 10
Economic: 10
Cultural: 10

OTHER INFO

-Currency is knowledge. Since most knowledge can be used for so many things, the government is headed by competing corporations, mainly Akheton, Tera Dynamics, and Paragon.

Paragon is a civilian production company, Akheton is a military production company, and Tera Dynamics is an exploration and colonization company. Each has their own agenda, and they compete, logistically, with the Government in order to pursue their goals. In some situations, however, the government can seize control and pursue their agenda.

Ships coming later.
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PostSubject: Re: Galactic Conquest: Supernova   Mon Sep 23, 2013 2:45 am

Faction Name:New Valyrian Dominion
Gov't Type: Dictatorship
Leading Race:Valyrian
Homeworld:New Valyria
Population:10.5 Billion
Strengths//
Military:13 (Due to being locked in a never ending war; a large amount of money and research is devoted to the military)
Economic:5
Cultural:2
Total of 20 points. Can be adjusted later.

Ship Sheet.
Spoiler:
 
Weapon key:
Spoiler:
 

EDIT::::::::::::::::
Added the ships
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PostSubject: Re: Galactic Conquest: Supernova   Mon Sep 23, 2013 3:53 pm

Vinyl, Fen, and Targ accepted.
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PostSubject: Re: Galactic Conquest: Supernova   Mon Sep 23, 2013 6:18 pm

Fleet Admiral Error wrote:
The Empire RP returns!
this ship is the do-everything workhorse of the UUF.
Faction Name: Dragonborn Dominacy
Gov't Type:Take higher rank by force, take food by force, take planets by force ect. Not cruel or exceptionally demanding, but will crush any opposition to their rule. While they do not accept any slacking of required resources, they also do not demand overly much, or punish anyone for not giving them what they want for personal needs.
Leading Race: Dragonborn, they are reptilian humanoids with the ability to emit a phosphorus gas as a result of digestion. Most security personel keep an ignition system in their mouths, even though all Dragonborn are fire resistant.
Homeworld: Draconia, a very volcanically active planet where metal was discovered quickly and war soon after. Having huge amounts of metal and large amounts of heat to melt it, it was only a few thousand years before they discovered ways to propel themselves through the stars. Farming is not possible and they quickly expanded to the nearby planets to supplement hunting. The Native folk of that fertile planet had discovered farming and were more than happy to feed the Dragonborn in return for their safety from the warring factions that were currently decimating the land. The Green Ones, as they are referred to, are highly regarded throughout society and they are considered equals as individuals, though the Green Ones prefer to stay out of anything relating to politics.
Population:900,000. War has kept their population low and the fact that they are a relatively new civilization keeps them from having anywhere near the population as other races.
Strengths//
Military:18
Economic:0.5
Cultural:1.5

I'll add ships in a bit, very primitive ships though, relying on liquid fuel kinetic expulsion to propel their ships.
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PostSubject: Re: Galactic Conquest: Supernova   Tue Sep 24, 2013 8:44 am

@kiwi accepted.
If a tad unoriginal.
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PostSubject: Re: Galactic Conquest: Supernova   Tue Sep 24, 2013 5:30 pm

Unoriginal is my middle name! Hey wait a second....
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PostSubject: Re: Galactic Conquest: Supernova   Tue Sep 24, 2013 5:42 pm

superninjakiwi wrote:
Unoriginal is my middle name! Hey wait a second....
Hey! Revan totally occupied that spot first.
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PostSubject: Re: Galactic Conquest: Supernova   Tue Sep 24, 2013 9:48 pm

I took the idea from him.
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PostSubject: Re: Galactic Conquest: Supernova   Wed Sep 25, 2013 1:16 pm

superninjakiwi wrote:
I took the idea from him.
Icy what you did there.
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PostSubject: Re: Galactic Conquest: Supernova   Wed Sep 25, 2013 5:23 pm

Fleet Admiral Error wrote:
superninjakiwi wrote:
I took the idea from him.
Icy what you did there.
I know, it's cool right?
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PostSubject: Re: Galactic Conquest: Supernova   Thu Sep 26, 2013 8:48 am

RP BEGINS.

Everyone can start posting their empire's actions and communications and such.
NOTE: The UUF only appears when it has a purpose. Normally, seeing them is like aseeing Cthulu. Really, really cool - but likely to be the last thing you ever do.

TL;DR - Don't break the rules or I blow you up.
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PostSubject: Re: Galactic Conquest: Supernova   Thu Sep 26, 2013 5:48 pm

John Bender wrote:
TL;DR
(OOC)Seems legit

(BIC) The Dragonborn have propelled, at great speeds, starships into deep space, aiming at the nearest habitable star system.


These ships are:

5x StarScouts:
 
3xDefenderPlatforms:
 
3xStarGo Ships:
 
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PostSubject: Re: Galactic Conquest: Supernova   Thu Sep 26, 2013 6:04 pm

Faction Name: The Orion Confederation
Gov't Type: Representative Democracy
Leading Race: Humans
Homeworld: Cyrania III
Population: About 26 Billion
Strengths//
Military: 12 (Average amounts of high-tech ships)
Economic: 6
Cultural: 2
Ships:
 


Last edited by DeadlyMiddie on Sun Oct 06, 2013 3:37 pm; edited 3 times in total
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PostSubject: Re: Galactic Conquest: Supernova   Fri Sep 27, 2013 8:57 am

Kiwi, ships are accepted.

Deadly, accepted, but remember, the more powerful the ship, the more expensive. 1 dreadnought (of that level) for every 2 economy point - i.e. you have 3 dreads.
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PostSubject: Re: Galactic Conquest: Supernova   Fri Sep 27, 2013 3:34 pm

OOC: Got it.

BIC:

After many years, the LOCKOUT PROTOCOL had been lifted. The Confederation is trying to reestablish contact with Darkstar Co, who had been their ally for a very long time.

Only the 1st and 2nd Fleets are mobilized. The rest are at their home ports.
Increasing funding to civilian manufacturing and decreasing funding to military factories, which were on ship production. Only 4 factories on Cyrania I will continue work on destroyers and heavy cruisers. The Confederation is also sending 5 teams of 2 Invictus destroyers to explore the galaxy and see what's changed.
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PostSubject: Re: Galactic Conquest: Supernova   Fri Sep 27, 2013 4:27 pm

OOC: Maybe you could get Iv to program you something to keep track of points
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