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 Medival fantasy adventure map; Vaguely inspired by lathemele.

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MrTargareyan
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PostSubject: Re: Medival fantasy adventure map; Vaguely inspired by lathemele.   Thu Sep 12, 2013 2:45 pm

Ljubljana wrote:
That's pretty good, what texture pack are you using?
Conquest Smile
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PostSubject: Re: Medival fantasy adventure map; Vaguely inspired by lathemele.   Fri Sep 13, 2013 12:18 pm

Made some progress on the inside of the city, and made a test peasant house; which is currently floating above the elf city.


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PostSubject: Re: Medival fantasy adventure map; Vaguely inspired by lathemele.   Fri Sep 13, 2013 12:29 pm

Looks good.
Keep up the good work and you might even get me to play an adventure map for once!
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PostSubject: Re: Medival fantasy adventure map; Vaguely inspired by lathemele.   Sat Sep 14, 2013 4:44 am

Server it up Smile
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PostSubject: Re: Medival fantasy adventure map; Vaguely inspired by lathemele.   Sat Sep 14, 2013 10:55 am

More progress on the inside of the city and another slightly less peasant house Smile





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PostSubject: Re: Medival fantasy adventure map; Vaguely inspired by lathemele.   Sat Sep 14, 2013 2:08 pm

BTW tht house doesn't fully fit the theme we established there.
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PostSubject: Re: Medival fantasy adventure map; Vaguely inspired by lathemele.   Sat Sep 14, 2013 5:20 pm

Iv121 wrote:
BTW tht house doesn't fully fit the theme we established there.
Yeah Ik, I am struggling to build the houses for this city, I guesswe can always move it somewhere less Smile
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PostSubject: Re: Medival fantasy adventure map; Vaguely inspired by lathemele.   Sun Sep 15, 2013 3:33 am

Woking on a bandit camp as a break from the elven city (its sorta based on the one I posted in my ship thread) I am sick to death of that place D: I will go and watch some youtube about how to build elven houses later I guess :/ I love these metadata textures from conquest, this is just a cobblestone wall:
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PostSubject: Re: Medival fantasy adventure map; Vaguely inspired by lathemele.   Sun Sep 15, 2013 4:11 am

I really like the cobblestone, but you should force mipmapping/anistropic filtering on in your graphics control panel.  Those rock textures are way too noisy to not be downsampling.
Or install Optifine and do it in-game.
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PostSubject: Re: Medival fantasy adventure map; Vaguely inspired by lathemele.   Sun Sep 15, 2013 4:23 am

fr0stbyte124 wrote:
I really like the cobblestone, but you should force mipmapping/anistropic filtering on in your graphics control panel.  Those rock textures are way too noisy to not be downsampling.
Or install Optifine and do it in-game.
Thanks! I can actually see now Very Happy Unfortunately my computer exploded and died and the prospect of both anisotropic filtering and anti-aliasing on full and I am now getting 20 fps Very Happy
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PostSubject: Re: Medival fantasy adventure map; Vaguely inspired by lathemele.   Sun Sep 15, 2013 4:35 am



that's what the camp looks like with the lagtastic graphics settings of death, though its not nearly as good as the one I built yesterday, though I did spend about 3 times as long on that one, and added proper details (log piles ect) Very Happy (
yesterdays one:
 
Got moved nearer to spawn as they are still filling up that area)
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PostSubject: Re: Medival fantasy adventure map; Vaguely inspired by lathemele.   Sun Sep 15, 2013 7:08 am

The interior of what will be the shop where you can buy perks/items which will hopefully make combat skill based and more interesting. ignore the plot on the front page; it was a little stupid :/ After the tutorial mission this will become open world, and (Hopefully) more like the lathamele RP, as in you can choose what sort of person you character is, and decide your race ect. If anyone has an idea for a questline, please post it here, as there is basically an unlimited number that can be put in Smile

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PostSubject: Re: Medival fantasy adventure map; Vaguely inspired by lathemele.   Sun Sep 15, 2013 1:48 pm

Server is up Smile
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PostSubject: Re: Medival fantasy adventure map; Vaguely inspired by lathemele.   Tue Sep 17, 2013 10:58 am

I will put the server up again sometime next week/this weekend, for the moment I am going to go and learn how to build elven.
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PostSubject: Re: Medival fantasy adventure map; Vaguely inspired by lathemele.   Tue Sep 17, 2013 4:02 pm

MrTargareyan wrote:
I will put the server up again sometime next week/this weekend, for the moment I am going to go and learn how to build elven.
Big trees.
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PostSubject: Re: Medival fantasy adventure map; Vaguely inspired by lathemele.   Wed Sep 18, 2013 3:31 am

That's stereotypic ! Like saying all black people live in da hood !
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