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Groot
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PostSubject: Re: Civcraft    Mon Sep 09, 2013 6:52 pm

Keon wrote:
I swear, maybe I should just lock all the threads to stop Tiel and LJS bickering.
Might join you on this one, I'm sick of these.
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ACH0225
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PostSubject: Re: Civcraft    Mon Sep 09, 2013 6:58 pm

Question is, would that stop it?
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PostSubject: Re: Civcraft    Mon Sep 09, 2013 6:58 pm

For the love of R'lyeh, will you both just shut the hell up?
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Keon
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PostSubject: Re: Civcraft    Mon Sep 09, 2013 7:16 pm

I can't ban them, but treat yourselves as if you have a point for each thread this happens on.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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Hierarch Fenway
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PostSubject: Re: Civcraft    Mon Sep 09, 2013 10:24 pm

Alright. Both of you are wrong.

Tiel? You've always had a problem with Jedi. I see that no amount of reasoning or talking is going to change that, so here's a solution; Shut the hell up about it.

Jedi? Well, you seem to be a bit strict, even I can see how much it is so. I agree you need to loosen up a little (for example, a few threads I was enjoying that were off-topic but still awesome were locked), but you are indeed the moderator we need. But not the one we deserve.


You're both bickering like children, and you should both be ashamed of yourselves. Please, just stop.
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Keon
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PostSubject: Re: Civcraft    Mon Sep 09, 2013 11:59 pm

For heavens sake, both of you are alts of eachother.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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Iv121
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PostSubject: Re: Civcraft    Tue Sep 10, 2013 3:09 am

See funny thing is every single one of you behaves like that when you are on their spot , me Included I guess but hey I usually merely argue, and as a matter of fact I never actually start these arguments ! They mostly come because I have a controversial opinion on things.
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fr0stbyte124
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PostSubject: Re: Civcraft    Tue Sep 10, 2013 5:33 am

Ha!  Not me!  I just wonder off irresponsibly and let everything go to hell.

I'm sort of like the UN.
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PostSubject: Re: Civcraft    Tue Sep 10, 2013 7:56 am

Yea for a guy with an influence of a god among fanatics you're not using it that much.
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PostSubject: Re: Civcraft    Tue Sep 10, 2013 10:53 am

Goddammit Fr0st
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Ljubljana
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PostSubject: Re: Civcraft    Tue Sep 10, 2013 12:59 pm

fr0stbyte124 wrote:
I'm sort of like the UN.
I laughed.
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Tiel+
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PostSubject: Re: Civcraft    Wed Sep 11, 2013 7:59 am

Can I have a lock now? I think this has deviated from the original topic enough to warrant one.
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PostSubject: Re: Civcraft    Wed Sep 11, 2013 8:05 am

I'd say a negative because that thing was already kinda dead.
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PostSubject: Re: Civcraft    Wed Sep 11, 2013 8:09 am

Tell me what good can come of this thread remaining open and I'll concede the point.
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PostSubject: Re: Civcraft    Wed Sep 11, 2013 8:47 am

What ill can come of it?

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Keon
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PostSubject: Re: Civcraft    Wed Sep 11, 2013 9:56 am

Civcraft. Summary please? It's a bukkit plugin, I guess? Is it turn-based?

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: Civcraft    Wed Sep 11, 2013 11:30 am

It's Civilization based.
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Tiel+
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PostSubject: Re: Civcraft    Wed Sep 11, 2013 2:16 pm

Last_Jedi_Standing wrote:
What ill can come of it?
Oh, I mean, it's not like this thread has been wildly derailed since the third or fourth post and you aren't now exacerbating the problem once more, heavens no.

He with glass bones shouldn't throw stones, yet I feel someone vindictive as to the fact you've gone out of your way to create a big fat rule violation out of this topic.


Last edited by Comrade Tiel on Wed Sep 11, 2013 2:16 pm; edited 1 time in total
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PostSubject: Re: Civcraft    Wed Sep 11, 2013 2:16 pm

@Keon

It is a plugin that allows player in the same Civ (like factions) but buildings like farms and stuff and build.  I have no idea on the details we would just need to get a group of people to join make a civ, and find out.
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PostSubject: Re: Civcraft    Wed Sep 11, 2013 6:59 pm

So, can we build the Manhattan project? Or go to alpha centauri?

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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ACH0225
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PostSubject: Re: Civcraft    Wed Sep 11, 2013 8:08 pm

Everything you can dream of and more.
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PostSubject: Re: Civcraft    Thu Sep 12, 2013 2:58 am

Sounds almost like futurecraft Smile .
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PostSubject: Re: Civcraft    Thu Sep 12, 2013 7:11 pm

I think they disabled growing crops, fishing, and I don't see a cow, chicken, or pig around anywhere.
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PostSubject: Re: Civcraft    Thu Sep 12, 2013 7:16 pm

No, what I discovered is that you can fish (just have to be right on the money) and crops grow a shitton slower than normal when they're 'free range' - what you want to do is build a camp/town and get a specific building to grow them with.

The animals are because the server uses shitastic Spigot as opposed to Bukkit for the whole Bungee Cord deal, which means it's actively culling the amount of entities everywhere.
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PostSubject: Re: Civcraft    Thu Sep 12, 2013 8:36 pm

How are peasants supposed to eat then?


You need money to start a town or encampment, and you get that by mining, selling ores, but you will starve mining before you get enough money.
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