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 Lathemele (REBOOTED)

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MercurySteam
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PostSubject: Lathemele (REBOOTED)   Wed Aug 21, 2013 12:33 am

Magic Aspects:
 

Adept:
 

Map:
 

Magic Items:
 

Cities:
 


Bestiary:
 




APPLICATION

Name:

Race:

Occupation:

Magic (if applicable):

City (Home City):

Starting Location:

Theme Song (optional):



Rules:
No godmodding
Don't go too crazy with the OP
Be creative
Be creative, damnit.
I SAID BE CREATIVE.
And most importantly, have fun Very Happy!!!11!


Last edited by MercurySteam on Tue Sep 17, 2013 10:52 pm; edited 12 times in total
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PostSubject: Re: Lathemele (REBOOTED)   Wed Aug 21, 2013 1:58 am

Taken some inspiration from Skyrim I presume?

Name: Michail Copperfield

Race: Human

Occupation: Adventurer and student at the College of Krad Fakur

Magic: Mainly Dynaad, but doing some study on Dark and Earth. Nothing complicated though.

City: Krad Fakur

Starting Location: College of Krad Fakur
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PostSubject: Re: Lathemele (REBOOTED)   Wed Aug 21, 2013 10:34 am

NO LONGER VALID


Last edited by Quadraxis on Sun Aug 25, 2013 10:59 pm; edited 1 time in total
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PostSubject: Re: Lathemele (REBOOTED)   Wed Aug 21, 2013 4:54 pm

How about this. Island far to the west and slight south, Nyykras, known by some other name to humans. Home of Owls, known to themselves as the Nyytiir. The Nyytiir are reclusive masters of wind and fire magics, though they prefer physical attacks. Map of island(basic idea)

Spoiler:
 
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PostSubject: Re: Lathemele (REBOOTED)   Wed Aug 21, 2013 5:00 pm

Well crap, no robots....
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PostSubject: Re: Lathemele (REBOOTED)   Wed Aug 21, 2013 5:15 pm

You could be an Automaton (Which is the same as a robot, except magic-powered) that gained sentience and moved on from your designated role.
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PostSubject: Re: Lathemele (REBOOTED)   Wed Aug 21, 2013 5:24 pm

Name:Anthiel

Race:Elf

Occupation: Wizard, conducts research in dark magic's more frowned upon regions.

Magic (if applicable): Dark

City (Home City):Krad Farkur

Starting Location: The Farkur Coven. (A shady cult in Krad Farkur dedicated to dark magic)
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MercurySteam
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PostSubject: Re: Lathemele (REBOOTED)   Wed Aug 21, 2013 5:25 pm

Prototype wrote:
Well crap, no robots....
I just haven't added sentient automatons to the bestiary yet.
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MercurySteam
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PostSubject: Re: Lathemele (REBOOTED)   Wed Aug 21, 2013 8:31 pm

Edited the application to include an optional theme song. Also, feel free to tweak magics to fit your character (EG Necromancy, Ice, and Illumination could be forms of Dark, Water, and Light respectively) and add creatures, towns, cities, landmarks, etc.

Name:Bejin Makar

Race: Lich (human)

Occupation: Pirate (retired)

Magic (if applicable): Water (Ice), Dark

City (Home City): Krad Farkur

Starting Location: Grave Bay

Theme:
Dark Harbor:
 
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PostSubject: Re: Lathemele (REBOOTED)   Wed Aug 21, 2013 8:38 pm

MercurySteam wrote:
Edited the application to include an optional theme song.
Starting to sound a lot like Shinobi, except done right.

Good job.

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PostSubject: Re: Lathemele (REBOOTED)   Sat Aug 24, 2013 8:14 pm

OOC: Okay, I'd like to wait until we have at least 5 people, but I'll give it a little jolt to get it going again. *Rubs paddles together, places them on RP's chest* CLEAR! *Empties defibrillator's capacitor banks*

Captain Bejin Makar stood against the bow railings of his beloved ship, Iceclad and watched the other ship, the Dekarshun, their target, creeping toward them from the south. He put away his spyglass and noted a change in the wind. A stiff northern breeze that penetrated his overcoat and chilled his icy blood. He motioned for his first mate, who was standing by the main mast and approached readily. "Our target nearly within range. Prepare fore cannons, chain-shot, and starboard with explosive shells. Ready aft with ten-pound balls and port prepared to fullside grape and hollow full-bore." She nodded and jogged below deck to convey Bejin's orders. He shouted to the rest of the crew, "Unfurl, full-sail! Full-sail! Wheel, keep her steady on the Dekarshun. The rest of you, ready the grapples and boarding planks!"

The sails bloomed from the masts and caught the northern wind. Iceclad lurched forward, slicing through the swells toward its unsuspecting prey. Makar threw his left hand into the air as Dekarshun came into cannon range. The light above the ship ceased shining, the last rays shrank and disappeared and it was bathed in shadow. He turned and yelled "Fire!" The first mate shouted the order down the ladder to the gundeck. The two fore cannons, directly under where Bejin stood, fired, casting two pairs of chain-balls toward the other ship. One struck the fore-mast, bisecting its furled sail and severing several pieces of rigging, the other hit the main mast halfway. The top of the wrecked mast thudded to the deck, then fell into the sea.

The captain yelled to the wheelman agian "Broadside!" And motioned to right. The ship leaned as it veered around the ship. He gave the order to fire, echoed by his second-in-command. Starboard cannons sent several Dwarven-made fragmentation bombs into the Dekarshun. Shells exploded, the hull was peppered with shrapnel, some planks splintered and disintegrated. Cannons and crewmen fell from the gaping hull. The enemy hadn't their cannons loaded, but small arms fire ricochet from Iceclad's metal deck parts and drove into planks. Several deckhands fell. Bejin motioned for the wheelman to bring Iceclad around to port for another pass. When the back of the ship was toward the enemy, Makar shouted, "Aft cannons, now!" A plume of white smoke erupted from the back of the ship and a triplet of lead balls were hurled into the enemy ship's armored bow, just at the waterline. The steel cracked and bent, the wood under it gave and water began flooding into the Dekarshun. As the Iceclad completed its turn, Bejin threw his other hand up. The air grew even colder, ice crystals formed over Makar's long-dead skin. Seawater around the sinking ship hardened. He curled his fingers into a fist and shards sprang up, securing the boat. The starboard cannons targeted what was left of the gundeck.

Boarders thew grappling lines and set their planks across the gap between the ships. "Take the captain alive, take as many prisoners as you can. They're worth more than bodies." Makar ordered the boarders as they invaded the ship. The Dekarshun was a fine ship. Even crippled as it was, it would sell for a good price in Naren, and the bounty on its captain and crew would fetch about an equal amount. More than enough to retire, for sure.[/i]
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PostSubject: Re: Lathemele (REBOOTED)   Sun Aug 25, 2013 6:36 pm

Character One

Name: Nyx

Race: Human

Occupation: Traveler

Magic (if applicable): Dynaad

City (Home City): Krad Farkur

Starting Location: Naren

Theme Song (optional):
Spoiler:
 

Character Two

Name: Apollo

Race: Ork

Occupation: Mercenary

Magic (if applicable): Water (but mainly uses weapons)

City (Home City): Korseln

Starting Location: Naren

Theme Song (optional):


Last edited by Princess Luna on Sun Aug 25, 2013 9:49 pm; edited 3 times in total
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PostSubject: APP   Sun Aug 25, 2013 6:47 pm

OOC: PLEASE INCLUDE MY CITY ON THE MAP LOCATION

Name: Malistaire

Race: Human

Occupation: Death School Teacher on Ravenwood school of magical arts.

Magic (if applicable): Death Magic School. [Master Necromancer]

City (Home City): Ravenwood

Starting Location: Ravenwood

Theme Song (optional):


EXPLANATION ON PLACES:

The Ravenwood City is a quiet place among the Oriun Forest,where the knowledge about magic is protected from the world.Sometimes called "Wizard City" because of his famous Ravenwood School of Magical Arts.

The Ravenwood School of Magical Arts has been a part of Wizard City since the beginning.

For as long as history has been recorded, the school has taught young Wizards to harness the abilities of all seven magic schools. The magic of Fire, Ice, Storm, Life, Myth, Balance, and Death are taught here by the school's esteemed faculty of full-fledged Wizards.
The current Headmaster of Ravenwood is Merle Ambrose. Headmaster Ambrose is not only wise, but he is also a protector of Wizard City. While he usually spends his time teaching important magic lessons, Ambrose has recently become preoccupied with something new -- his search to find a hero who can help save Wizard City.

At the center of the school is Bartleby, the World Tree. Bartleby is the giver of life and guardian of the city. Inside his mighty branches lies the power of the guardian tree.



MAP
Spoiler:
 
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PostSubject: Re: Lathemele (REBOOTED)   Sun Aug 25, 2013 7:17 pm

Name: Jack Shadowwalker

Race: Dwarf

Occupation: Traveling Master Dark Mage

Magic (if applicable): Dark, and some Stone knowledge

City (Home City): Krad Farkur

Starting Location: Me'Corr

Theme Song (optional):
Song:
 
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PostSubject: Re: Lathemele (REBOOTED)   Sun Aug 25, 2013 9:27 pm

I've added Ravenwood and Oriun Forest in the map,  along with a symbol key. Added City of Ravenwood in the city log and edited Krad Farkur (now includes Farkur College) and Talbrek (College of Ice) I will finish the empty Bestiary entries soon enough.

We have enough people to officially begin. Unless I say something otherwise, all entries past and future accepted. We do, however, have a lot of people in Dark or Dynaad, and none in Light or Air, only myself in water.

ALSO, if anyone wants, they can have multiple characters (no more than three prease). This will mostly be to increase diversity without forcing anyone to edit.


Last edited by MercurySteam on Sat Sep 07, 2013 11:56 pm; edited 2 times in total
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PostSubject: Re: Lathemele (REBOOTED)   Sun Aug 25, 2013 9:38 pm

MercurySteam wrote:
I've added Ravenwood and Oriun Forest in the map,  along with a symbol key. Added City of Ravenwood in the city log and edited Krad Farkur (now includes Farkur College) and Talbrek (College of Ice) I will finish the empty Bestiary entries soon enough.

We have enough people to officially begin. Unless I say something otherwise, all entries past and future accepted. We do, however, have a lot of people in Dark or Dynaad, and none in Light or Air, only myself in water.
I do like water,but if something happen i will send the app for the other teachers of the college. Or even create a new Theumaturgist [The official name for Water mages]
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PostSubject: Re: Lathemele (REBOOTED)   Sun Aug 25, 2013 9:42 pm

and i propose a new Magic Art. [Exclusive of the Ravenwood school]

MYTH MAGIC


Myth is imagination. The power of the mind, and everything it can create, drives the Myth Arts. It is illusion, dreams made real. If you can conceive it, you can bring it forth, bring it to life.
Wizards of the Myth School, known as Conjurers, use Naming to summon beasts of legend by memorizing and calling out their True Name.
Myth dwells between Fire and Ice, for that is where the shadows lie, and myths are the shadowy forms of thought made real.
The gemstone of the school is Peridot. The school colors are Yellow and Royal Blue.
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PostSubject: Re: Lathemele (REBOOTED)   Sun Aug 25, 2013 9:55 pm

Light deals with mind and life, if I neglected to mention mind in Light's description that was my mistake. Beings can be summoned through their respective element, light overlaps with many of them (eg. a Stonemage could summon a Golem, a Dark Wizard might be able to summon a Void Demon, but a Light could summon either if it had enough harvested life force.)
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PostSubject: Re: Lathemele (REBOOTED)   Sun Aug 25, 2013 9:59 pm

Exclusive of Ravenwood Observatory.

SUN SCHOOL Sun school is about power. Adding power and accuracy to your spells is the purpose of this school. All of the spells are mutate and enchantment spells. Some spells add damage and accuracy while others change the form of your spells.

MOON SCHOOL Moon magic is about transformation and change. Moon magic introduces the new effect of polymorphing which changes the player. Polymorphs change the player into new creatures entirely. Not only does it change the caster's form but it also swaps his/her spell deck out for that of one of the creature's school. That included the player also inherits the creature's strengths and weaknesses.

STAR SCHOOL Star spells are similar to sun spells. They do add power and accuracy in some of their spells but Star spells deal with a new magic called auras. Auras are a form of buffer. Auras cannot be stacked like other buffers

They are based on the planet allignment or star positions,creating a cosmic synergy. There is no master mages on this art,because its a "extra" line of study and its a very new concept.

A SIMPLE CHART OF THIS RP ELEMENTS



FIRE ICE AND THUNDER [Elements of creation,the first to be used by Pyromancers,Theurgists and Sorcerers respectvely]

LIFE,DEATH AND MYTH [Myth and Life are included in the Light]

These are originated from the human mind,with questions about the life,death,light,darkness and creatures. The mages are called Healers,Necromancers and Summoners respectvely.

BALANCE SCHOOL

This is not a valid school,but is a path that can be choosen. A mage that do not master any way of magic,but know a little about each one is called just by "Mage" or "Wizard".

SUN,STAR AND MOON

These are extra spells and depending on the state of cosmic sinergy,grants a bonus on powers. A example would be the Water mage utilizing the phases of the moon [Moon magic] to cast more powerful spells. Or a Summoner using a planetary allignment [Star magic] to grant a boost on his portal cast. They are between the elements,because each one has its use.
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PostSubject: Re: Lathemele (REBOOTED)   Sun Aug 25, 2013 10:25 pm

Explanation on the Mage Personality.

STORM MAGIC [Dynaad]

Spoiler:
 

FIRE MAGIC
Spoiler:
 

ICE MAGIC

Spoiler:
 

---------------------------------------------------

DEATH SCHOOL

Spoiler:
 

LIFE SCHOOL [Light]
Spoiler:
 

MYTH SCHOOL [Light]

Spoiler:
 

BALANCE SCHOOL

Spoiler:
 
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PostSubject: Re: Lathemele (REBOOTED)   Sun Aug 25, 2013 10:32 pm

@LS: We're not going to get that DND/Video game-y. The school can have specific subsets of the six magics, transformation would fall under light (Moon still works). Auras are dark, and could be used to establish wards. Each of the arts are different skills, no single lesson can be applied to multiple, which is why there are so few talented in more than two. (think of it like Avatar: The Last Airbender instead of Harry Potter or Elder Scrolls)


Name: Dreevin "Forger" Karkan

Race: Dwarf

Occupation: Metalsmith, Stonemage, Mechanic

Magic (if applicable): Earthen

City (Home City): Me'Corr

Starting Location: Me'Corr

Theme Song (optional):
Spoiler:
 




E: LS waht are you doing
LS

LS.
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PostSubject: Re: Lathemele (REBOOTED)   Sun Aug 25, 2013 10:53 pm

So Light gets a school from a computer game but an island with owls to the west gets no response?
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PostSubject: Re: Lathemele (REBOOTED)   Sun Aug 25, 2013 11:28 pm

Because one of those actually makes sense in the context of the RP. I'll leave you to figure out which.
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PostSubject: Re: Lathemele (REBOOTED)   Sun Aug 25, 2013 11:29 pm

Nyx walked into town tired and hungry, she walked up to the market square and looked around at all the stand, surprisingly only one was selling food at this time. She licked her lips walking up to a fishermans counter.
"How much for a single trout?" She asked.
"For you dear... 10 coins you look thin."
"Ten! What would you normally charge!?"
"One coin is usual charge."
She looked around hoping that she had missed another food trader. "Fine i'll pay your stupid price." She turned around so her back was facing the fisherman. She reached into her bag and pulled out ten coins. She held them in her hand while using the other hand to blast them with a fire spell. She put the coins spread out in a row on the counter.
"Here," she said.
"Yes thankyou," he reached around to grab a precooked trout and handed it to her.
Nyx was walking away as the man reached to grab the coins. He scooped up all of them in one swipe and quickly dropped them yelling in pain.

As she was walking away she felt a hand on her shoulder. She stopped and turned around.
"Hey buddy do I look like a pros..." Her expression quickly changed as she saw a tall beefy Orc holding a large Odachi with a single hand. He backed away and with stunning precision he sliced the fish in half.
"I wasn't done with that!" she yelled at him.
Without a word he thrust the sword towards her. She dodged to the side and shot a fire ball at him. The orc waved his hand around and a stream of water came from his goat skin pouch and snuffed the fireball. He sent a ball of water at her legs and held up his sword in preparation for strike. As the water hit her ankles it froze causing her to fall over. She looked up at the sword swinging down upon her head and rolled away before it struck on the ground make a large incision in the dirt. Before the orc could lift his sword again Nyx melted the ice and got up on her feet. She dodged another swipe from his sword and said "My turn," a bolt of lightning was sent at him. The bolt struck his body and he fell to the ground stiff and unconscious.
"Here come the authorities..."
She tried to pick up his limp body but was not strong enough. With great difficulty and a lot of grunting she managed to drag his body under a stair well and away from sight. She did her best to dust away the drag marks and hid under the stairwell with the orc.
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PostSubject: Re: Lathemele (REBOOTED)   Sun Aug 25, 2013 11:38 pm

MURDER my previous character and add this guy, new, because reasons.

Name: Sherydan Banhammer (Not joking around with this)

Race: Human

Occupation: Paladin, Vigilante (Sort of- explanation below)

Magic (if applicable): Light, Life

City (Home City): City of Antioch (Explanation below)

Starting Location: Mirradassil

Theme Song (optional):



The City of Antioch is the largest city in Ethaland, nestled in the in the north-east mountains (The enclosed harbor area). It's many tall towers and mighty walls are the envy of people everywhere, and it is considered a pinnacle of human achievement. It is a primarily human city, but people of all races are accepted, so long as they do not disrupt the everyday lifestyle. The city deals in light magic, and it does not condemn the others, except dark magic, necromancy. They believe the art of necromancy is heathen, taboo. Dark magic is forbidden within the city's walls and for a great deal outside it, and powerful dark detectors keep watch in the city's many towers, watching for a sign of dark magic.

It's centerpiece, the pride of the city, is the great library of Antioch. It is the single, largest collection of knowledge found in Lathemele, containing books that cover almost every topic. Even the secrets of the most powerful dark magic is kept within the library, though it is sealed away in heavily fortified and near impenetrable vaults. Any texts uncovered relating to the dark arts are analyzed and then locked away, forever. Nobody has ever stolen from the library's impenetrable vaults, though many an aspiring thief have been drawn to it- the prospect of unlimited power and dark, empire-ruining secrets buried within them have doomed hundreds to die in the grand Labyrinth.

BACKSTORY ALERT- Explains his profession.
Spoiler:
 
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