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 Darkstar Security CO.

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Lightspeed
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PostSubject: Darkstar Security CO.   Thu Dec 06, 2012 2:36 am

off: Hello,I am Lightspeed and its my first post! Well...i dont know english so much so sorry for any mistake...AND thats it.


The Darkstar Security CO. is versed in inteligence gathering and mining operations,at a price.Using modified civilian ships,they operate protecting cargo or making freelance work.Based in the Beta Caeli system.

Economy: Darkstar Security CO. exports minerals and other goods.Have the control of asteroids,have a extense and heavy asteroid mining operations.

Creation: A union of various small shipyards and "freelance" cientists after The Fall,the Darkstar Security Co. begin with small in-system operations protecting some cargos with simple modified civilian ships with simple railguns.With the rise of the Terran Trade Confederation,the Corporation was rising in economy and power,achieving a small but reliable clients.

Ground troops: Especialized free lance marines and mercenaries.

Ships: 80 fighters,10 frigates,10 dropships,43 cargo ships and 20 miner ships

Territory: 1 planet,2 orbital colonys,2 orbital trade station and one starbase.




FIRST GENERATION
Spoiler:
 


Last edited by lightspeed12 on Mon Aug 05, 2013 4:14 pm; edited 8 times in total
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PostSubject: Re: Darkstar Security CO.   Thu Dec 06, 2012 3:11 am

Nah,no one here to comment?

I accept critics and sugestions *W*
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PostSubject: Re: Darkstar Security CO.   Thu Dec 06, 2012 8:55 am

Please don't use wool when you can use "hard" blocks instead.

Other that that, welcome to the forum!
Enjoy your stay if possible, ant try not to turn crazy.
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PostSubject: Re: Darkstar Security CO.   Thu Dec 06, 2012 9:34 am

Hey Lightspeed12! Sorry about the frosty reception, I think most of us are from the US and so we were asleep when you posted. But being brutally honest, your stuff looks about average. Your fighter's very similar to designs that many of us have tried, and your freighter is pretty small for the class. That being said, I like the way you set up your page, it looks pretty darn good for a first stab at it. You have a good name, an easily recognizable logo, and clear descriptions of your builds; all exactly as they should be. I just suggest jazzing up your builds a bit and making them more unique (try adding some color like blockman did or even just using a different texture pack the way Iv121 and InstinctXIV do). Also, I think the Darkstar Co. looks too good not to be at the very top of your OP!
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PostSubject: Re: Darkstar Security CO.   Thu Dec 06, 2012 11:48 am

Welcome lightspeed12 to the futurecraft forum.
I like your spaceship designs, they are compact and without normal stone ( I made this mistake on my first
ships). Also I like that your transporter has piston landing legs.
For good designs look at Laserbillys design area or Iv's one.
(You can also look at mine even if they are not so good Razz Here)

And a good pack is Laserbillys one.
I hope that you enjoy the forums.
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PostSubject: Re: Darkstar Security CO.   Thu Dec 06, 2012 1:22 pm

Welcome to the forum, Lightspeed! Again, sorry for the somewhat iced-over "hullo", but newbies to the forum are generally treated like scum until they prove themselves. I swear I have nothing to do with this.

On another note, good ships! I have to second Daynel and say avoid wool, but that's more to do with our DEVs having a phobia of it than it looking bad. Off to a good start, keep it up!

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PostSubject: Re: Darkstar Security CO.   Thu Dec 06, 2012 1:56 pm

Yeah. There's nothing wrong with wool, but it should be used as a color, not a main hull. I see what you're doing with the white there, but iron blocks would be equally white and they look better. However, if you want orange or red or green or yellow or purple or whatever, wool is the way to go. Some people use lapis lazuli for blue, but I'm not a fan of that personally. The blue wool looks better than the lapis.

_________________
Spoiler:
 

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PostSubject: Re: Darkstar Security CO.   Thu Dec 06, 2012 1:58 pm

Needs more cowbell big stuff

Other than that, welcome to hell the forum
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PostSubject: Yep   Mon Aug 05, 2013 4:27 pm

Trying to find my newer ship photos.



ARGH
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PostSubject: Re: Darkstar Security CO.   Tue Aug 06, 2013 12:58 pm

I didn't look at the date and assumed all those first posts were recent. Gave me lols. As for the ships you had there, they could need a tad more dakota in my opinion...
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PostSubject: Re: Darkstar Security CO.   Tue Oct 22, 2013 8:36 pm

Third generation ships incoming.




Planned ships:


Velius class construction ship.

Seraph class carrier

Gemini class carrier

Stardust class frigate

Dauntless class destroyer

Noxus class cruiser [Done]

Lux class scout pinnace [Done]

Paragon class bomber

Vector class fighter.


Last edited by Lightspeed on Sat Nov 16, 2013 7:24 pm; edited 1 time in total
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PostSubject: Re: Darkstar Security CO.   Tue Oct 22, 2013 8:48 pm

Desdenova wrote:
they could need a tad more dakota in my opinion...
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PostSubject: Re: Darkstar Security CO.   Thu Nov 14, 2013 4:09 pm

Spoiler:
 


Name: Noxus
Class: Hybrid of light carrier and heavy cruiser
Engine: Twin SUNBURST engines
Weapons: 30 medium turrets armed with railcannons,10 heavy turrets armed with the Hadron Cannon and 20 minor turrets to AA

Defenses: GARDIAN system,CBT-DMB [Cyclonic Barrier Technology -Dark Matter Based] and the new ORION singularity.


The Noxus was created to stand alone in battles. Carrying 40 fighters and heavy enough to carry firepower on his own,it is the heavy unit of the Corporation. Using the new developed CBT-DMB,it can utilize the dark matter around him to create a powerful barrier for a small period of time,cycling around the ship making it almost impossible to hit. The new ORION singularity,a better version of the stealth engine of the Darkstar Corp. is installed,giving it the capacity of staying stealth even if warping. its suited to heavy ships.

With the development of the particle cannons,they are now stable and small,being used in medium turrets,what before was impossible and used along the hull of the entire ship.

--------------------------------------------------------------------------------------------------


Last edited by Lightspeed on Sun Dec 22, 2013 2:40 pm; edited 1 time in total
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PostSubject: Re: Darkstar Security CO.   Thu Nov 14, 2013 5:40 pm

LUNA wrote:
they could need a tad more dakota in my opinion...
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PostSubject: Re: Darkstar Security CO.   Fri Nov 15, 2013 9:58 am

More dakka.

If you like energy guns,

Beam Spam.

Missiles?

Macross Missile Massacre.
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PostSubject: Re: Darkstar Security CO.   Fri Nov 15, 2013 5:44 pm

I'm in love with the overall shape from above, but you should really consider going the extra mile and slanting the 'wings' down Mass Effect Alliance Cruiser style - it'll look even better.
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PostSubject: Re: Darkstar Security CO.   Sat Nov 16, 2013 6:32 pm

Tiel+ wrote:
I'm in love with the overall shape from above, but you should really consider going the extra mile and slanting the 'wings' down Mass Effect Alliance Cruiser style - it'll look even better.
I was actually aiming for the Mass Effect style..



Shame that i did not achieved what i wanted.


NEXT SHIP WILL BE MACROSS STYLE!



MACROSS FRONTIER! ONWARDS!
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PostSubject: Re: Darkstar Security CO.   Sat Nov 16, 2013 7:22 pm

A bit of lore and a new ship.


CBT-Dark Matter Module =  Cyclonic Barrier Technology-Dark Matter Module


The CBT-Dark Matter Module converts the dark matter around it to create a special type of barrier for incursions. The special void shield neutralize everything that hits it,however it demands high levels of energy and its not made for long battles with the shield on. The nature of the Cyclonic Barrier itself is a powerful shield,oscilating the deflectors very fast,making a rotating motion slowing down projectiles and dispersing energy beams.

---------------------------------------------------------------------------------------------------
Spoiler:
 

Name: Lux
Class: Fast-Strike Disruptor
Engines: Fold-System FLEIJA jump unit,2x Plasma based PONTIAK III thrusters.
Weapons: 4x Fold-beam "Velius",2x Rocket Racks [200 rockets  each].1x Micro-torpedo launcher "Spitfire".

Defenses: micro-GARDIAN system,CBT [Cyclonic Barrier Technology],Plasteel armor.

The Lux disruptor is a special kind of bomber. WHile retaining the speed and manueverability of a fast ship,he carry the armament to take down capital ships. With a simple yet effective design,it can carry fast attack  missions agains capital ships,requiring little to no escort at all. Disruptor beam cannons using the refined hadron technology can break or disrupt the shields ,giving it time to launch the Spitfire micro-torpedoes. Modular construction assures great numbers of this hybrid ship.

Explanation:

Spoiler:
 
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PostSubject: Re: Darkstar Security CO.   Sat Nov 16, 2013 7:40 pm

Spoiler:
 

Name: Vector
Class: Stealth Interceptor
Engines: Twin PONTIAK I plasma engine.
Weapons: 2x "Archer" .30 railguns,2xNanite missile launchers [Fabricated on site = near infinite micro missiles]

The Vector is a cheap interceptor. Fast,manueverable and powerful on taking down enemy crafts,the Vector is a fine addition to the Darkstar Fleet. Made of a special material,it can deflect DRADIS and disrupt minor signals to a degree,making it special for ambushes or as a fast strike craft against incoming ships.
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PostSubject: Re: Darkstar Security CO.   Sat Nov 16, 2013 9:41 pm

Spoiler:
 
Name: Seraphim
Class: Escort Carrier
Engines: 2x SUNBURST plasma engines,2xSTARBURST support engines

Weapons: 24x Buzzkill Vulcan class AA gun [Effective agains fighters and missiles],6xFlak cannons,4x medium turrets for ship combat.

Fighters: 20
Bombers: 10

Support for repairs ? : Yes.

The Seraph class carrier is the new escort carrier of the Corporation. With a modular construction,can be assembled and delivered to the battle very fast. This leads to a somewhat low durability,but the job of a carrier is not be durable.Aiding the Darkstar flootilas as rear escorts,they are fast and very well armed for a carrier.Carrying a small compliment of fighters and bombers,its not made to support a entire fleet,but it get the job done in small fleets.
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PostSubject: Re: Darkstar Security CO.   Sat Nov 16, 2013 10:02 pm

Ship is too small to be a carrier, maybe an artillery frigate?

Unless you plan on attaching the fighters outside Halo style (which would be pretty cool, I have to say)
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PostSubject: Re: Darkstar Security CO.   Mon Nov 18, 2013 5:41 pm

Spoiler:
 

Name: Queadol
Class: Main Battletank
Engines: medium hydrogen-based engine,auxiliary twin eletric engines

Weapons: 150mm railcannon,coaxial machine-gun

With its turreted 155mm rail cannon and coaxial-mounted machine gun, the Queadol can provide a fireteam with weapon support as well as mobility. Since Darkstar forces may be required to fight on any world in a variety of planetary environments, the Queadol is environmentally sealed and powered by a hydrogen-oxygen fuel cell.

The vehicle's armor is tough enough to withstand high drops, extreme heat and cold and rough terrain. The Queadol suspension allow the vehicle to adapt to various terrain, as well as enabling the vehicle to change direction quickly.

The Queadol hull is covered with laser detection arrays, which forewarn the crew of enemy laser-guided ordnance. Ground-penetrating radar allows detection of anti-vehicle mines and other subsurface anomalies. These will be brought to the attention of the crew by the vehicle's micro-frame computer system.

Surprisingly cheap,it can be constructed and deployed very fast,being the main choice for the Corporation.
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PostSubject: Re: Darkstar Security CO.   Mon Nov 18, 2013 7:19 pm

Next line of ships:



Stargazer Scout frigate [Normal tech]



-------------------------------------
The construction of the new attack fleet is a mistery. Some members claim that Darkstar found possibly alien tech.


Orthrus [???] class
Azazel [???] class
Magdomilla [???] class
Astaroth class
Imp class


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PostSubject: Re: Darkstar Security CO.   Mon Nov 18, 2013 8:17 pm

Spoiler:
 

Name:VF-23 Imp
Class: Variable Fighter
Engines: 6x Micro-fusion engines,plasma vector changers and 4xAnti-grav repulsors

Weapons: 4x H.E.A.T - Lasers [Infra-red] ,2x Nanite missile fabricator ,4x pylons for anti-ship weapons [MDE "Little Girl" Micro Dimension Eater]


The Imp is very fast. Normally a human being cannot withstand the impact and the necessary cognitive power to operate this special kind of fighter,so all pilots must wear a Meta-Cognitive Microframe on the brain or at least connected to the cortex,turning the pilot and the ship as one and counter-acting against psionics technology. Agile and extremely maneuverable,the Imp is a advanced space superiority fighter.

Stealth by nature,uses a special metal layer to block DRADIS signals,as well as a special layer of paint used to deflect energy-based weapons to a degree,helping agains GARDIAN Anti-Aircraft systems or assist in dogfighting. Capable of a very limited field of jump because of a small eezo core,it can be used to stage hit-e-run tactics against incoming fleets.

The VF stands for the capacity of entering in a semi-mech mode. He can extend the outer wings in some type of leg,making it easier to operate on planets or as a light mech. Uses a pair of repulsors to take off,making it not dependable on the rail system.
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PostSubject: Re: Darkstar Security CO.   Mon Nov 18, 2013 10:52 pm

Spoiler:
 

Name: Moth
Class: Multi-role
Engines: 2x Auxiliary plasma engines,1x Thermofusion engine

Weapons: Many configurations [Usual is 2x Rocket pods [30 rockets each] , 1x "Firestorm" gattling gun and one side-mounted .50 cal. turret for ground support]


The Moth is a multi-role ship. When in battle,can be used as a gunship or troop transport offering CAS to fireteams. When in peace,can be used as a transport for VIP´s or as a escape shuttle from large ships. Fast,manevuerable and cheap,its a mainstay on the Corporation Fleet.
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