Futurecraft Forums

A forum dedicated to communication and innovation!
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in
Welcome, one and all, to the Futurecraft Forums!

Share | 
 

 Kerbal space program thread

View previous topic View next topic Go down 
Go to page : Previous  1, 2, 3
AuthorMessage
Joel
Marine
Marine
avatar

Posts : 1473
Join date : 2012-04-01
Age : 20
Location : A Death World, stopping a Waaagh!

PostSubject: Re: Kerbal space program thread   Mon Dec 03, 2012 12:37 am

What do you mean "what the hell is a Flobnar?"?! You should very well know!
Back to top Go down
View user profile
Julo
Recruit
Recruit
avatar

Posts : 204
Join date : 2012-07-06
Age : 21
Location : Somewhere in Space

PostSubject: Re: Kerbal space program thread   Mon Dec 03, 2012 1:03 am

Keon wrote:
High Lictor Arslan wrote:
Hey, .18 was released just a few minutes ago, I will wait a few days for the servers to cool down. Just thought it was relevant to the topic and wanted to post this for no apparent reason.

What new features?

Part updates:

-docking

-satellite stuff (Antennas, useless measuring instruments, mini scaled Engines and fuel
tanks, lander legs and unmanned commando capsules)

-retextured fuel tanks

-new engine models

-more commando pods


Program changes:
-Electricity (solar panels, reactors and electric engines and lights)

-New VAB and SPH UI's

-Multiple commando pods on one ship possible

P.S. Vinyl, Wingedshadow come back ontopic please, this thread will be locked if
you continue this argument.
Back to top Go down
View user profile
 
Kerbal space program thread
View previous topic View next topic Back to top 
Page 3 of 3Go to page : Previous  1, 2, 3
 Similar topics
-
» Sending keys: Ctrl + Space
» The "I Dislike Nagasawa Masami" Thread
» Desktop/Wallpaper thread
» The Pun Game Thread
» Review: Dead Space Extraction (Wii Retail)

Permissions in this forum:You cannot reply to topics in this forum
Futurecraft Forums :: General Area :: Off-Topic Area-
Jump to: