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 Kerbal space program thread

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Keon
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PostSubject: Re: Kerbal space program thread   Mon Nov 26, 2012 11:36 am

Commander Error wrote:
Keon wrote:
Does anybody know how to make good missiles? All mine spiral out of control.

Give them a good spin. Spinning missiles and rockets fly straighter. Quirk of physics.

And Jeb seems to be unkillable by any normal means, though I advise you not to let him take up tap dancing.

Even in space?

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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Commander Error
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PostSubject: Re: Kerbal space program thread   Tue Nov 27, 2012 10:53 am

Spoiler:
 
A challenge!
To all KSP'ers. Build a functional (floating) Aircraft/Spacecraft carrier.
Must float on water at the very least.

Achievements:
We can do it All- Floats, flies, and drives.
All Hands on Deck- Standing crew of 3 or more.
Holding it's Own- Armed with defenses or offensive weapons (mods are optional).
Mobile Inn- 2 or more craft docked at one time.
Old School- Stock parts only
Long Legs-Circumnavigate Kerbin or travel to the Mun (pick one).
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caltech117
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PostSubject: Re: Kerbal space program thread   Tue Nov 27, 2012 12:03 pm

Commander Error wrote:
Spoiler:
 
A challenge!
To all KSP'ers. Build a functional (floating) Aircraft/Spacecraft carrier.
Must float on water at the very least.

Achievements:
We can do it All- Floats, flies, and drives.
All Hands on Deck- Standing crew of 3 or more.
Holding it's Own- Armed with defenses or offensive weapons (mods are optional).
Mobile Inn- 2 or more craft docked at one time.
Old School- Stock parts only
Long Legs-Circumnavigate Kerbin or travel to the Mun (pick one).

I am building a heli-carrier that might work in water.
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Commander Error
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PostSubject: Re: Kerbal space program thread   Tue Nov 27, 2012 12:08 pm

When you're done, post a screenshot or two and include what 'chieves you think you qualify for.
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PostSubject: Re: Kerbal space program thread   Tue Nov 27, 2012 7:10 pm

Qualifying for All Hands on Deck, Hold Its Own, and Long Legs, I present to you the AISV-12 Vesuvius.

Spoiler:
 

The Vesuvius is an Armed Interstellar Vessel, the Twelfth in the "Volcano" line of warships. Armed with a pair of 4 kiloton-yield railcannon, four System-Level Interdiction Missiles (Nuclear), and a pair of GAU-19 point-defense clusters, this vessel is commanded by Captain Jebediah Kerman and is in orbit of the gas giant Jool. Powered by a cluster of fusion engines, this ship has the reaction mass to reach any and all of the nearest stars in a reasonably timely manner. The 13th vessel in the series, the Helens, will feature missile bays that will contain much shorter-ranged Orion-class "streak" short-ranged assault missiles (SRAM).

Mass: 240 tons
Thrust: 8,000
Armament:
2 4-kt RC-4 Railcannon
4 SLM(N)-2 missiles
Defenses:
2 3-GAU GAU-19 point defense autocannon (20mm)
Obfuscation Shield
Laser Dispersal Gas System
Thick Armor

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torrentialAberration
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PostSubject: Re: Kerbal space program thread   Tue Nov 27, 2012 8:09 pm

I really must buy this...
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Keon
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PostSubject: Re: Kerbal space program thread   Tue Nov 27, 2012 10:04 pm

Shiva wrote:
Qualifying for All Hands on Deck, Hold Its Own, and Long Legs, I present to you the AISV-12 Vesuvius.

Spoiler:
 

The Vesuvius is an Armed Interstellar Vessel, the Twelfth in the "Volcano" line of warships. Armed with a pair of 4 kiloton-yield railcannon, four System-Level Interdiction Missiles (Nuclear), and a pair of GAU-19 point-defense clusters, this vessel is commanded by Captain Jebediah Kerman and is in orbit of the gas giant Jool. Powered by a cluster of fusion engines, this ship has the reaction mass to reach any and all of the nearest stars in a reasonably timely manner. The 13th vessel in the series, the Helens, will feature missile bays that will contain much shorter-ranged Orion-class "streak" short-ranged assault missiles (SRAM).

Mass: 240 tons
Thrust: 8,000
Armament:
2 4-kt RC-4 Railcannon
4 SLM(N)-2 missiles
Defenses:
2 3-GAU GAU-19 point defense autocannon (20mm)
Obfuscation Shield
Laser Dispersal Gas System
Thick Armor

Fighters! I demand fighters!

_________________
fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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Commander Error
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PostSubject: Re: Kerbal space program thread   Wed Nov 28, 2012 9:41 am

Still scores. Well done, Shiva.
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PostSubject: Re: Kerbal space program thread   Wed Nov 28, 2012 10:26 am

Keon wrote:
Shiva wrote:
Qualifying for All Hands on Deck, Hold Its Own, and Long Legs, I present to you the AISV-12 Vesuvius.

Spoiler:
 

The Vesuvius is an Armed Interstellar Vessel, the Twelfth in the "Volcano" line of warships. Armed with a pair of 4 kiloton-yield railcannon, four System-Level Interdiction Missiles (Nuclear), and a pair of GAU-19 point-defense clusters, this vessel is commanded by Captain Jebediah Kerman and is in orbit of the gas giant Jool. Powered by a cluster of fusion engines, this ship has the reaction mass to reach any and all of the nearest stars in a reasonably timely manner. The 13th vessel in the series, the Helens, will feature missile bays that will contain much shorter-ranged Orion-class "streak" short-ranged assault missiles (SRAM).

Mass: 240 tons
Thrust: 8,000
Armament:
2 4-kt RC-4 Railcannon
4 SLM(N)-2 missiles
Defenses:
2 3-GAU GAU-19 point defense autocannon (20mm)
Obfuscation Shield
Laser Dispersal Gas System
Thick Armor

Fighters! I demand fighters!

wait. you can do this in KSP? BUYING.
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Commander Error
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PostSubject: Re: Kerbal space program thread   Wed Nov 28, 2012 1:22 pm

Lol. *coff*stackdecoupler*cough*

what?
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PostSubject: Re: Kerbal space program thread   Fri Nov 30, 2012 11:16 pm

Hey, .18 was released just a few minutes ago, I will wait a few days for the servers to cool down. Just thought it was relevant to the topic and wanted to post this for no apparent reason.
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Joel
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PostSubject: Re: Kerbal space program thread   Sat Dec 01, 2012 3:33 pm

0.18?! FINALLY. THANK YOU SQUAD. I'll be updating shortly.


Last edited by Vinyl on Sun Dec 02, 2012 10:10 pm; edited 2 times in total
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PostSubject: Re: Kerbal space program thread   Sat Dec 01, 2012 8:16 pm

Must get now.
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PostSubject: Re: Kerbal space program thread   Sat Dec 01, 2012 10:11 pm

Vinyl wrote:
0.18?! FINALLY. THANK YOU SQUAD. I'll be looking for a crack shortly.

Prrssstss when you find one link me in PMrs
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Keon
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PostSubject: Re: Kerbal space program thread   Sun Dec 02, 2012 9:13 pm

High Lictor Arslan wrote:
Hey, .18 was released just a few minutes ago, I will wait a few days for the servers to cool down. Just thought it was relevant to the topic and wanted to post this for no apparent reason.

What new features?

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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Joel
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PostSubject: Re: Kerbal space program thread   Sun Dec 02, 2012 10:11 pm

_Shadowcat_ wrote:
Vinyl wrote:
0.18?! FINALLY. THANK YOU SQUAD. I'll be looking for a crack shortly.

Prrssstss when you find one link me in PMrs

No. Never. Ever. Forever. Seriously. If you're going to pirate something, find it yourself. But it'd be best just to buy it. Like I did. Just now.
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PostSubject: Re: Kerbal space program thread   Sun Dec 02, 2012 10:22 pm

My lie/sarcasm detector blew up when I loked at your post, Thats not a good thing.
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PostSubject: Re: Kerbal space program thread   Sun Dec 02, 2012 10:34 pm

_Shadowcat_ wrote:
My lie/sarcasm detector blew up when I loked at your post, Thats not a good thing.

Please elaborate on how one "lokes"
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PostSubject: Re: Kerbal space program thread   Sun Dec 02, 2012 10:57 pm

Its like when you look but you cough at the some time.
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PostSubject: Re: Kerbal space program thread   Sun Dec 02, 2012 10:59 pm

_Shadowcat_ wrote:
Its like when you look but you cough at the some time.

...
My findings suggest greatly that "loke" is not a word in the English dictionary.
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PostSubject: Re: Kerbal space program thread   Sun Dec 02, 2012 11:23 pm

Hrm, Your dictionary must be defective, Make sure it is an Intergalactic dictionary and not one of those weird paper ones.
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PostSubject: Re: Kerbal space program thread   Sun Dec 02, 2012 11:28 pm

I have a paperback version of the Galactic Dictionary Mk IVXXX
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PostSubject: Re: Kerbal space program thread   Sun Dec 02, 2012 11:31 pm

Does it include the language of Spārnoto suns?
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PostSubject: Re: Kerbal space program thread   Sun Dec 02, 2012 11:37 pm

From which Flobnar?
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PostSubject: Re: Kerbal space program thread   Sun Dec 02, 2012 11:44 pm

Flobnar? What the hell is a flobnar?
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