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 Orbital and Atmospheric Mechanics

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Sergeant
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PostSubject: Orbital and Atmospheric Mechanics   Mon Nov 05, 2012 2:01 pm

What we know so far of orbiting a planet (server):

You need to be going fast, sideways and up.


What I want to know:

Will it be possible to adjust an orbit? Can I put my ship in an elliptical or eccentric orbit?
Can I use aerobraking?

While orbital mechanics are amateur's nightmares, they do, in fact, serve a purpose.


Atmospheres!

Two words:
Air Friction.
Will this prevent me from landing a superdreadnought, or is it just there to make your ship glow upon reentry?

Thus, it may be fun to include standard hull blocks and specialized hull blocks (former can't take reentry, latter can).
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Ivan2006
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PostSubject: Re: Orbital and Atmospheric Mechanics   Mon Nov 05, 2012 2:17 pm

1.) A server isnĀ“t a planet, but a system. keep that in mind.

2.) If you have a proper orbit adjusted, you only need to do little maneuvering to keep in orbit, but no actual further thrust.

3.) I guess the only orbit there will be is circular.

4.) The main purpose of entering an orbit is saving fuel (see point 2)

5.) I think it would be fun to have different blocks for the hull, for example, combine "steel" with "ceramic plating" and you get "basic hull block".
The basic hull block is similar to the stuff they put on the Space Shuttles, meaning they have a low chance of breaking in the atmosphere at high speeds.
More advanced plating would not have that problem.
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