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how will factions start out?
Option #1 You are given a couple of days to build up your planet/planets (no starting supplies) before being able to be attacked
31%
 31% [ 4 ]
Option #2 You are given a couple of days and starting supplies to build up
8%
 8% [ 1 ]
Option #3
0%
 0% [ 0 ]
You are given a couple of days to use unlimited resources within reason to build your planet/planets
23%
 23% [ 3 ]
Option #4 you are given a generated starting base with minimum supplies
8%
 8% [ 1 ]
Option #5 Other (please post suggestion)
30%
 30% [ 4 ]
Total Votes : 13
 

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Emperor_Revan
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PostSubject: New Factions   Fri Nov 02, 2012 11:00 pm

Ive been thinking- how will our empires start? when it comes down to it, its something that's pretty important. ive listed some ways, but please leave suggestions to discuss
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PostSubject: Re: New Factions   Fri Nov 02, 2012 11:02 pm

I would say Option 1 and give them a week to build something.

But you also need to remember in the MCforums post you arnt connected to the rest of the universe till you build a Jumpgate.
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PostSubject: Re: New Factions   Fri Nov 02, 2012 11:17 pm

i vote option #3 because i personally wish to build a decent amount of houses/military troops/capitol to start off with. the universe is a cruel place, and i think everyone should be hard to wipe out, that way no one can just raid new people immediately and take everything they have worked for away
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PostSubject: Re: New Factions   Fri Nov 02, 2012 11:34 pm

Remember, this is mod for Minecraft. I say everyone starts out with nothing on a normal MC world with the new minerals and such naturally generated, and you cannot be attacked until you build a warpgate/jump gate whatever you want to call it.
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PostSubject: Re: New Factions   Fri Nov 02, 2012 11:37 pm

Emperor_Revan wrote:
i vote option #3 because i personally wish to build a decent amount of houses/military troops/capitol to start off with. the universe is a cruel place, and i think everyone should be hard to wipe out, that way no one can just raid new people immediately and take everything they have worked for away

But then someone will be smart enough to bulid an underground shipyard and build like 30 large cruisers so when the gate is made they can go out and counqer everyone.
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PostSubject: Re: New Factions   Fri Nov 02, 2012 11:44 pm

_Shadowcat_ wrote:
Emperor_Revan wrote:
i vote option #3 because i personally wish to build a decent amount of houses/military troops/capitol to start off with. the universe is a cruel place, and i think everyone should be hard to wipe out, that way no one can just raid new people immediately and take everything they have worked for away

But then someone will be smart enough to bulid an underground shipyard and build like 30 large cruisers so when the gate is made they can go out and counqer everyone.

You no that is true. But to be honest this is why u don't make one till your ready as well. It seems it might just boil down to who can prepare the best.


Last edited by Chapter Master Addeptis on Sat Nov 03, 2012 2:52 am; edited 1 time in total
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PostSubject: Re: New Factions   Sat Nov 03, 2012 1:12 am

[quote="_Shadowcat_"]
Emperor_Revan wrote:
i vote option #3 because i personally wish to build a decent amount of houses/military troops/capitol to start off with. the universe is a cruel place, and i think everyone should be hard to wipe out, that way no one can just raid new people immediately and take everything they have worked for away

But then someone will be smart enough to bulid an underground shipyard and build like 30 large cruisers so when the gate is made they can go out and counqer everyone.[/quote

Moderaters could moderate and look over the building, making sure they are not going overboard.
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PostSubject: Re: New Factions   Sat Nov 03, 2012 1:17 am

[quote="Emperor_Revan"]
_Shadowcat_ wrote:
Emperor_Revan wrote:
i vote option #3 because i personally wish to build a decent amount of houses/military troops/capitol to start off with. the universe is a cruel place, and i think everyone should be hard to wipe out, that way no one can just raid new people immediately and take everything they have worked for away

But then someone will be smart enough to bulid an underground shipyard and build like 30 large cruisers so when the gate is made they can go out and counqer everyone.[/quote

Moderaters could moderate and look over the building, making sure they are not going overboard.

Your going to find enough people to moderate a whole world? Cause unless you keep them all hearded in one large area like sheep and give the mods cavefinding texture packs, That might get a little hard...
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PostSubject: Re: New Factions   Sat Nov 03, 2012 2:25 am

[quote="_Shadowcat_"]
Emperor_Revan wrote:
_Shadowcat_ wrote:
Emperor_Revan wrote:
i vote option #3 because i personally wish to build a decent amount of houses/military troops/capitol to start off with. the universe is a cruel place, and i think everyone should be hard to wipe out, that way no one can just raid new people immediately and take everything they have worked for away

But then someone will be smart enough to bulid an underground shipyard and build like 30 large cruisers so when the gate is made they can go out and counqer everyone.[/quote

Moderaters could moderate and look over the building, making sure they are not going overboard.

Your going to find enough people to moderate a whole world? Cause unless you keep them all hearded in one large area like sheep and give the mods cavefinding texture packs, That might get a little hard...

moderated DURING the building of there home planet. it would only take one moderator. I think it would be appropriate, seeing as people might be actually paying to have an empire because of server system
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PostSubject: Re: New Factions   Sat Nov 03, 2012 2:54 am

You're restricted to a single planet/solar system until you construct a jumpgate. You can't do too much with just that, factions that are already 'out there' will absolutely steamroll people whom are not prepared when they build their Gate as they have more resources at their disposal.

Really, it balances itself. The method described in the MCforum OP is the best option.
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PostSubject: Re: New Factions   Sat Nov 03, 2012 3:18 am

I don't like the idea at all because you make one faction per player , which is not the purpose of the game. What you want to do right now is to go and play a nice game called Sins of a Solar Empire. Now futurecraft should be much less about faction management and factions should be more or less the tag near your name and the fun playing together.
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PostSubject: Re: New Factions   Sat Nov 03, 2012 7:49 am

_Shadowcat_ wrote:
Emperor_Revan wrote:
i vote option #3 because i personally wish to build a decent amount of houses/military troops/capitol to start off with. the universe is a cruel place, and i think everyone should be hard to wipe out, that way no one can just raid new people immediately and take everything they have worked for away

But then someone will be smart enough to bulid an underground shipyard and build like 30 large cruisers so when the gate is made they can go out and counqer everyone.

they wouldnt be given one of the resources nessecary to make a cruiser engine. happy? besides, nobody with a life will make 30 GOOD cruisers in one week.
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PostSubject: Re: New Factions   Sat Nov 03, 2012 8:09 am

Yes he will : Create a model and manufacture it 30 times, you build only the prototype by hand and the rest is created by the ship yard as many times as you want.
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PostSubject: Re: New Factions   Sat Nov 03, 2012 8:54 am

Commander Shane Kobialka wrote:
_Shadowcat_ wrote:
Emperor_Revan wrote:
i vote option #3 because i personally wish to build a decent amount of houses/military troops/capitol to start off with. the universe is a cruel place, and i think everyone should be hard to wipe out, that way no one can just raid new people immediately and take everything they have worked for away

But then someone will be smart enough to bulid an underground shipyard and build like 30 large cruisers so when the gate is made they can go out and counqer everyone.

they wouldnt be given one of the resources nessecary to make a cruiser engine. happy? besides, nobody with a life will make 30 GOOD cruisers in one week.

We play minecraft, Where the hell did this "life" thing come in?
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PostSubject: Re: New Factions   Sat Nov 03, 2012 9:39 am

maybe we should have a system like EVE. You start out with a small ship, and through a tutorial mission or something, you can get a mining laser and turret to equip to your ship. Then its just a matter of mining minerals. We will have some sort system where the more minerals you mine, the more money you have. Then you are free to join factions built by more wealthy people. These wealthy people gain a steady income through asteroid mines, which should either eventually respawn when the minerals run out, or a planet mine. There you go. Kobialka: master of economy. I should run for president.
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PostSubject: Re: New Factions   Sat Nov 03, 2012 6:41 pm

Ok we need you to come up with 14 trillion US dollars by next saturday.

Now back ontopic, How would giving them ship work? Do you mean like they work hard enough to buy up some nubly ship then they can improve it by completing missions and buying new things?
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PostSubject: Re: New Factions   Sat Nov 03, 2012 7:43 pm

I still am completely against starting with resources or building the worlds yourself. This is a mod for Minecraft, not Eve or something.
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PostSubject: Re: New Factions   Sat Nov 03, 2012 9:19 pm

Captain stufuzzycat wrote:
I still am completely against starting with resources or building the worlds yourself. This is a mod for Minecraft, not Eve or something.

Agreed. This mod isn't just about being in space, it's also about development and organization. Working your way up slowly to evolve organization within the community of a server. Realism is an important factor, or at least realism within the superstructure of FC.
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PostSubject: Re: New Factions   Sun Nov 04, 2012 9:54 pm

This isn't that hard to deal with. A starting planet will have only certain resources which allow a very limited ship ability. All good resources could be put on other planets/in meteors/etc. Mostly likely people would be limited to a certain number of quality ships possible based on resources total as well the world is finite you would run out eventually. It isn't like we are going to be allowed to build ships out of rocks.
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PostSubject: Re: New Factions   Sun Nov 04, 2012 10:43 pm

bsb23 wrote:
This isn't that hard to deal with. A starting planet will have only certain resources which allow a very limited ship ability. All good resources could be put on other planets/in meteors/etc. Mostly likely people would be limited to a certain number of quality ships possible based on resources total as well the world is finite you would run out eventually. It isn't like we are going to be allowed to build ships out of rocks.

Well then they should start out with an entire civilization.
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PostSubject: Re: New Factions   Sun Nov 04, 2012 11:56 pm

catsonmeth wrote:
bsb23 wrote:
This isn't that hard to deal with. A starting planet will have only certain resources which allow a very limited ship ability. All good resources could be put on other planets/in meteors/etc. Mostly likely people would be limited to a certain number of quality ships possible based on resources total as well the world is finite you would run out eventually. It isn't like we are going to be allowed to build ships out of rocks.

Well then they should start out with an entire civilization.
While we are at that lets give 'em an armada and the suncrusher.
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PostSubject: Re: New Factions   Mon Nov 05, 2012 12:37 am

Prime Arc Thunder wrote:
catsonmeth wrote:
bsb23 wrote:
This isn't that hard to deal with. A starting planet will have only certain resources which allow a very limited ship ability. All good resources could be put on other planets/in meteors/etc. Mostly likely people would be limited to a certain number of quality ships possible based on resources total as well the world is finite you would run out eventually. It isn't like we are going to be allowed to build ships out of rocks.

Well then they should start out with an entire civilization.

While we are at that lets give 'em an armada and the suncrusher.

*Sigh* That was my point. They should start out with nothing. This is a mod for minecraft, where you start out with nothing at all and work toward awesomeness. In the case of FV, starting out with nothing and working your way to space and beyond. Without that era of development from stone tools, it might as well not even be minecraft. In those first weeks of development, people will build their cities and develop their community. It should actually feel like you've accomplished something when you take those first few steps on an alien world, when you build your first satellite, when you look down on your capitol city from space for the first time.
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PostSubject: Re: New Factions   Mon Nov 05, 2012 1:19 am

catsonmeth wrote:
Prime Arc Thunder wrote:
catsonmeth wrote:
bsb23 wrote:
This isn't that hard to deal with. A starting planet will have only certain resources which allow a very limited ship ability. All good resources could be put on other planets/in meteors/etc. Mostly likely people would be limited to a certain number of quality ships possible based on resources total as well the world is finite you would run out eventually. It isn't like we are going to be allowed to build ships out of rocks.

Well then they should start out with an entire civilization.

While we are at that lets give 'em an armada and the suncrusher.

*Sigh* That was my point. They should start out with nothing. This is a mod for minecraft, where you start out with nothing at all and work toward awesomeness. In the case of FV, starting out with nothing and working your way to space and beyond. Without that era of development from stone tools, it might as well not even be minecraft. In those first weeks of development, people will build their cities and develop their community. It should actually feel like you've accomplished something when you take those first few steps on an alien world, when you build your first satellite, when you look down on your capitol city from space for the first time.

You make a very very VERY strong point there. I now place my new vote on starting with nothing at all.
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PostSubject: Re: New Factions   Mon Nov 05, 2012 1:49 pm

Frankly, I like the EVE style. You start your faction on world X with no jumpgate, no tools, no materials. As soon as that gate goes up, it's an FFA with no rules. So if you go out with 2 frigates and a tin can, or with 30 cruisers and a dread, it's all up to you.
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PostSubject: Re: New Factions   Mon Nov 05, 2012 1:57 pm

Really, the devs have made their point:
You will not be noticed and thus can/will not be visited by others until you fire up your first FTL-drive.
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