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 This is What Futureville Needs to Look Like

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Dux Tell31
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PostSubject: This is What Futureville Needs to Look Like   This is What Futureville Needs to Look Like Icon_minitimeMon Oct 22, 2012 7:17 am

Area 73-5



I will not accept anything with a lower standard.
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PostSubject: Re: This is What Futureville Needs to Look Like   This is What Futureville Needs to Look Like Icon_minitimeMon Oct 22, 2012 7:22 am

>Reason why not working on Futureville 2.0



I mean, that city is nice and all but you're setting the bar far too high. This guy worked on it over the course of a year.
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PostSubject: Re: This is What Futureville Needs to Look Like   This is What Futureville Needs to Look Like Icon_minitimeMon Oct 22, 2012 9:55 am

Now image a invasion fleet over head....heheh
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PostSubject: Re: This is What Futureville Needs to Look Like   This is What Futureville Needs to Look Like Icon_minitimeMon Oct 22, 2012 10:22 am

Funny how there in NO OBSIDIAN...
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The Schmetterling
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PostSubject: Re: This is What Futureville Needs to Look Like   This is What Futureville Needs to Look Like Icon_minitimeMon Oct 22, 2012 4:05 pm

No. You only think this is way out of your league. If you have a closer look at the buildings, they are all just glass with a frame of whatever block. What it does have that Futureville is missing is continuity, landscaping, and a PLAN.
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PostSubject: Re: This is What Futureville Needs to Look Like   This is What Futureville Needs to Look Like Icon_minitimeMon Oct 22, 2012 4:37 pm

I.hate.you.right.now.
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PostSubject: Re: This is What Futureville Needs to Look Like   This is What Futureville Needs to Look Like Icon_minitimeMon Oct 22, 2012 4:39 pm

The Schmetterling wrote:
No. You only think this is way out of your league. If you have a closer look at the buildings, they are all just glass with a frame of whatever block. What it does have that Futureville is missing is continuity, landscaping, and a PLAN.

They also happen to be buildings of a caliber I think only block could feasibly handle. Basically, if you expect futureville will end up looking anything like that, you're apt to become disappointed. I mean no offense to anyone currently working on it, but the only way you're going to get a result similar to that masterpiece is through culling 90% of the buildings which is not conductive in any way to a collaborative building environment.
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PostSubject: Re: This is What Futureville Needs to Look Like   This is What Futureville Needs to Look Like Icon_minitimeMon Oct 22, 2012 5:13 pm

Tiel wrote:
The Schmetterling wrote:
No. You only think this is way out of your league. If you have a closer look at the buildings, they are all just glass with a frame of whatever block. What it does have that Futureville is missing is continuity, landscaping, and a PLAN.

They also happen to be buildings of a caliber I think only block could feasibly handle. Basically, if you expect futureville will end up looking anything like that, you're apt to become disappointed. I mean no offense to anyone currently working on it, but the only way you're going to get a result similar to that masterpiece is through culling 90% of the buildings which is not conductive in any way to a collaborative building environment.
Yea...If you even think were gonna come close to this,Well Your wrong.
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PostSubject: Re: This is What Futureville Needs to Look Like   This is What Futureville Needs to Look Like Icon_minitimeMon Oct 22, 2012 5:22 pm

Not futuristic enough, it looks just like a modern building, if it were futuristic, the buildings would be taller, and probably flying
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PostSubject: Re: This is What Futureville Needs to Look Like   This is What Futureville Needs to Look Like Icon_minitimeMon Oct 22, 2012 9:51 pm

I have an idea:

Lets have a building contest, everyone has one submission and we all vote. The 3 people with the most votes will lead FV2 and the rest will be slaves.

The 3 Leaders will set the standard for the city, they have the power to remove any build and/or edit one. These people can make lots, set rules, and are the only ones to make landmarks and natural stuff.

The Leader's rules and actions are final and not up for debate.


The leaders and expected to have a varied palette and above average building style for EVERY build.

Any thoughts
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PostSubject: Re: This is What Futureville Needs to Look Like   This is What Futureville Needs to Look Like Icon_minitimeMon Oct 22, 2012 9:56 pm

New Cuuyth now offers political asylum.
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torrentialAberration
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PostSubject: Re: This is What Futureville Needs to Look Like   This is What Futureville Needs to Look Like Icon_minitimeMon Oct 22, 2012 10:01 pm

blockman42 wrote:
I have an idea:

Lets have a building contest, everyone has one submission and we all vote. The 3 people with the most votes will lead FV2 and the rest will be slaves.

The 3 Leaders will set the standard for the city, they have the power to remove any build and/or edit one. These people can make lots, set rules, and are the only ones to make landmarks and natural stuff.

The Leader's rules and actions are final and not up for debate.


The leaders and expected to have a varied palette and above average building style for EVERY build.

Any thoughts

Or we make FV2 a trial area, where anyone can build anything (unless it's really, really bad) and then select the very best and arrange them to make FV3, which will have these incredibly high standards.
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PostSubject: Re: This is What Futureville Needs to Look Like   This is What Futureville Needs to Look Like Icon_minitimeMon Oct 22, 2012 10:04 pm

I feel the basis of collaborative projects is mutual cooperation between everyone, not three people going around dictating what gets to live.

Of course, supervision is always a necessity...but a Minecraft project where the fusion of ideas is key to creating an interesting city? No, just no..
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PostSubject: Re: This is What Futureville Needs to Look Like   This is What Futureville Needs to Look Like Icon_minitimeMon Oct 22, 2012 10:17 pm

Tiel wrote:
I feel the basis of collaborative projects is mutual cooperation between everyone, not three people going around dictating what gets to live.

Of course, supervision is always a necessity...but a Minecraft project where the fusion of ideas is key to creating an interesting city? No, just no..

Yes but you stated that most of us can't build a half decent build. So, I think that 3 people should be building and regulating the place.
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PostSubject: Re: This is What Futureville Needs to Look Like   This is What Futureville Needs to Look Like Icon_minitimeMon Oct 22, 2012 11:05 pm

blockman42 wrote:
Tiel wrote:
I feel the basis of collaborative projects is mutual cooperation between everyone, not three people going around dictating what gets to live.

Of course, supervision is always a necessity...but a Minecraft project where the fusion of ideas is key to creating an interesting city? No, just no..

Yes but you stated that most of us can't build a half decent build. So, I think that 3 people should be building and regulating the place.

Watch your step...
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PostSubject: Re: This is What Futureville Needs to Look Like   This is What Futureville Needs to Look Like Icon_minitimeMon Oct 22, 2012 11:12 pm

blockman42 wrote:
Tiel wrote:
I feel the basis of collaborative projects is mutual cooperation between everyone, not three people going around dictating what gets to live.

Of course, supervision is always a necessity...but a Minecraft project where the fusion of ideas is key to creating an interesting city? No, just no..

Yes but you stated that most of us can't build a half decent build. So, I think that 3 people should be building and regulating the place.

I said that there's no way we will, or rather, you guys, can create something on par with that city. If you apply these administrators for the city you're only going to cause people to lose interest and leave as their creations are destroyed to make room for those who supposedly can build better. Even if I'm wrong here and most of the workers are willing to take it bending over, what that city has is a unified building style. It was all build by one person.

Now, I have no insight into your character, block, but I feel sooner or later one of these admins is going to feel the need to assume direct control of the product to create a more satisfactory project in their eyes.

For the reasons above, there should be a three man system where if three different players lobby for a structure to be removed, it will be done or the builder will face exile. In this way buildings that can still be 'saved' are going to remain, and those that are really, really terrible or simply don't fit where they are will be evicted or moved to a different sector, respectively.
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blockman42
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PostSubject: Re: This is What Futureville Needs to Look Like   This is What Futureville Needs to Look Like Icon_minitimeMon Oct 22, 2012 11:32 pm

Tiel wrote:
blockman42 wrote:
Tiel wrote:
I feel the basis of collaborative projects is mutual cooperation between everyone, not three people going around dictating what gets to live.

Of course, supervision is always a necessity...but a Minecraft project where the fusion of ideas is key to creating an interesting city? No, just no..

Yes but you stated that most of us can't build a half decent build. So, I think that 3 people should be building and regulating the place.

I said that there's no way we will, or rather, you guys, can create something on par with that city. If you apply these administrators for the city you're only going to cause people to lose interest and leave as their creations are destroyed to make room for those who supposedly can build better. Even if I'm wrong here and most of the workers are willing to take it bending over, what that city has is a unified building style. It was all build by one person.

Now, I have no insight into your character, block, but I feel sooner or later one of these admins is going to feel the need to assume direct control of the product to create a more satisfactory project in their eyes.

For the reasons above, there should be a three man system where if three different players lobby for a structure to be removed, it will be done or the builder will face exile. In this way buildings that can still be 'saved' are going to remain, and those that are really, really terrible or simply don't fit where they are will be evicted or moved to a different sector, respectively.

This is becoming a really touchy subject for me and lets just see how the current system of the city works. Maybe we can get some inspiration from this project.
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