Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
Subject: Re: This is What Futureville Needs to Look Like Mon Oct 22, 2012 7:22 am
>Reason why not working on Futureville 2.0
I mean, that city is nice and all but you're setting the bar far too high. This guy worked on it over the course of a year.
Chapter Master Addeptis Recruit
Posts : 248 Join date : 2012-08-29 Age : 26 Location : Probably being eaten bye tyranids on a unknown planet.
Subject: Re: This is What Futureville Needs to Look Like Mon Oct 22, 2012 9:55 am
Now image a invasion fleet over head....heheh
blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
Subject: Re: This is What Futureville Needs to Look Like Mon Oct 22, 2012 10:22 am
Funny how there in NO OBSIDIAN...
The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
Subject: Re: This is What Futureville Needs to Look Like Mon Oct 22, 2012 4:05 pm
No. You only think this is way out of your league. If you have a closer look at the buildings, they are all just glass with a frame of whatever block. What it does have that Futureville is missing is continuity, landscaping, and a PLAN.
Dux Tell31 Recruit
Posts : 379 Join date : 2012-01-05 Location : That is out of the question
Subject: Re: This is What Futureville Needs to Look Like Mon Oct 22, 2012 4:37 pm
I.hate.you.right.now.
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
Subject: Re: This is What Futureville Needs to Look Like Mon Oct 22, 2012 4:39 pm
The Schmetterling wrote:
No. You only think this is way out of your league. If you have a closer look at the buildings, they are all just glass with a frame of whatever block. What it does have that Futureville is missing is continuity, landscaping, and a PLAN.
They also happen to be buildings of a caliber I think only block could feasibly handle. Basically, if you expect futureville will end up looking anything like that, you're apt to become disappointed. I mean no offense to anyone currently working on it, but the only way you're going to get a result similar to that masterpiece is through culling 90% of the buildings which is not conductive in any way to a collaborative building environment.
Soul of Jack Infantry
Posts : 671 Join date : 2012-03-12 Location : In the Baile System.
Subject: Re: This is What Futureville Needs to Look Like Mon Oct 22, 2012 5:13 pm
Tiel wrote:
The Schmetterling wrote:
No. You only think this is way out of your league. If you have a closer look at the buildings, they are all just glass with a frame of whatever block. What it does have that Futureville is missing is continuity, landscaping, and a PLAN.
They also happen to be buildings of a caliber I think only block could feasibly handle. Basically, if you expect futureville will end up looking anything like that, you're apt to become disappointed. I mean no offense to anyone currently working on it, but the only way you're going to get a result similar to that masterpiece is through culling 90% of the buildings which is not conductive in any way to a collaborative building environment.
Yea...If you even think were gonna come close to this,Well Your wrong.
Groot Marine
Posts : 1456 Join date : 2012-03-18 Age : 27 Location : Yggdrasil
Subject: Re: This is What Futureville Needs to Look Like Mon Oct 22, 2012 5:22 pm
Not futuristic enough, it looks just like a modern building, if it were futuristic, the buildings would be taller, and probably flying
blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
Subject: Re: This is What Futureville Needs to Look Like Mon Oct 22, 2012 9:51 pm
I have an idea:
Lets have a building contest, everyone has one submission and we all vote. The 3 people with the most votes will lead FV2 and the rest will be slaves.
The 3 Leaders will set the standard for the city, they have the power to remove any build and/or edit one. These people can make lots, set rules, and are the only ones to make landmarks and natural stuff.
The Leader's rules and actions are final and not up for debate.
The leaders and expected to have a varied palette and above average building style for EVERY build.
Any thoughts
ACH0225 General
Posts : 2346 Join date : 2012-01-01 Location : I might be somewhere, I might not.
Subject: Re: This is What Futureville Needs to Look Like Mon Oct 22, 2012 9:56 pm
New Cuuyth now offers political asylum.
torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
Subject: Re: This is What Futureville Needs to Look Like Mon Oct 22, 2012 10:01 pm
blockman42 wrote:
I have an idea:
Lets have a building contest, everyone has one submission and we all vote. The 3 people with the most votes will lead FV2 and the rest will be slaves.
The 3 Leaders will set the standard for the city, they have the power to remove any build and/or edit one. These people can make lots, set rules, and are the only ones to make landmarks and natural stuff.
The Leader's rules and actions are final and not up for debate.
The leaders and expected to have a varied palette and above average building style for EVERY build.
Any thoughts
Or we make FV2 a trial area, where anyone can build anything (unless it's really, really bad) and then select the very best and arrange them to make FV3, which will have these incredibly high standards.
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
Subject: Re: This is What Futureville Needs to Look Like Mon Oct 22, 2012 10:04 pm
I feel the basis of collaborative projects is mutual cooperation between everyone, not three people going around dictating what gets to live.
Of course, supervision is always a necessity...but a Minecraft project where the fusion of ideas is key to creating an interesting city? No, just no..
blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
Subject: Re: This is What Futureville Needs to Look Like Mon Oct 22, 2012 10:17 pm
Tiel wrote:
I feel the basis of collaborative projects is mutual cooperation between everyone, not three people going around dictating what gets to live.
Of course, supervision is always a necessity...but a Minecraft project where the fusion of ideas is key to creating an interesting city? No, just no..
Yes but you stated that most of us can't build a half decent build. So, I think that 3 people should be building and regulating the place.
torrentialAberration Infantry
Posts : 727 Join date : 2012-06-20 Age : 111 Location : omnipresent
Subject: Re: This is What Futureville Needs to Look Like Mon Oct 22, 2012 11:05 pm
blockman42 wrote:
Tiel wrote:
I feel the basis of collaborative projects is mutual cooperation between everyone, not three people going around dictating what gets to live.
Of course, supervision is always a necessity...but a Minecraft project where the fusion of ideas is key to creating an interesting city? No, just no..
Yes but you stated that most of us can't build a half decent build. So, I think that 3 people should be building and regulating the place.
Watch your step...
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
Subject: Re: This is What Futureville Needs to Look Like Mon Oct 22, 2012 11:12 pm
blockman42 wrote:
Tiel wrote:
I feel the basis of collaborative projects is mutual cooperation between everyone, not three people going around dictating what gets to live.
Of course, supervision is always a necessity...but a Minecraft project where the fusion of ideas is key to creating an interesting city? No, just no..
Yes but you stated that most of us can't build a half decent build. So, I think that 3 people should be building and regulating the place.
I said that there's no way we will, or rather, you guys, can create something on par with that city. If you apply these administrators for the city you're only going to cause people to lose interest and leave as their creations are destroyed to make room for those who supposedly can build better. Even if I'm wrong here and most of the workers are willing to take it bending over, what that city has is a unified building style. It was all build by one person.
Now, I have no insight into your character, block, but I feel sooner or later one of these admins is going to feel the need to assume direct control of the product to create a more satisfactory project in their eyes.
For the reasons above, there should be a three man system where if three different players lobby for a structure to be removed, it will be done or the builder will face exile. In this way buildings that can still be 'saved' are going to remain, and those that are really, really terrible or simply don't fit where they are will be evicted or moved to a different sector, respectively.
blockman42 Sergeant
Posts : 938 Join date : 2012-01-30 Location : in my office designing new ships
Subject: Re: This is What Futureville Needs to Look Like Mon Oct 22, 2012 11:32 pm
Tiel wrote:
blockman42 wrote:
Tiel wrote:
I feel the basis of collaborative projects is mutual cooperation between everyone, not three people going around dictating what gets to live.
Of course, supervision is always a necessity...but a Minecraft project where the fusion of ideas is key to creating an interesting city? No, just no..
Yes but you stated that most of us can't build a half decent build. So, I think that 3 people should be building and regulating the place.
I said that there's no way we will, or rather, you guys, can create something on par with that city. If you apply these administrators for the city you're only going to cause people to lose interest and leave as their creations are destroyed to make room for those who supposedly can build better. Even if I'm wrong here and most of the workers are willing to take it bending over, what that city has is a unified building style. It was all build by one person.
Now, I have no insight into your character, block, but I feel sooner or later one of these admins is going to feel the need to assume direct control of the product to create a more satisfactory project in their eyes.
For the reasons above, there should be a three man system where if three different players lobby for a structure to be removed, it will be done or the builder will face exile. In this way buildings that can still be 'saved' are going to remain, and those that are really, really terrible or simply don't fit where they are will be evicted or moved to a different sector, respectively.
This is becoming a really touchy subject for me and lets just see how the current system of the city works. Maybe we can get some inspiration from this project.
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Subject: Re: This is What Futureville Needs to Look Like