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Fushicho
Tiel+
Iv121
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torrentialAberration
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PostSubject: Races-----   Races----- Icon_minitimeTue Oct 16, 2012 7:15 pm

All of the species in one place! GO!

Give some description of the race's characteristics.

\/some suggestions.\/

Physical:

Societal:

Psychological:

Technological:

History:
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PostSubject: Re: Races-----   Races----- Icon_minitimeTue Oct 16, 2012 7:20 pm

C.T.I

Physical: Human but highly varied due to genetic-engineering.

Societal: Democratic, One person as lead diplomat = me.

Psychological: Vulcan like but has emotions.

Technological: Advanced temporal mechanics.

History: Had a war, ended by the doctor, stayed to science.
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Tiel+
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PostSubject: Re: Races-----   Races----- Icon_minitimeTue Oct 16, 2012 7:34 pm

How many of these threads have we had?
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torrentialAberration
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PostSubject: Re: Races-----   Races----- Icon_minitimeTue Oct 16, 2012 7:42 pm

Tiel wrote:
How many of these threads have we had?

The 'Interdimensional Politics' thread, but it was more about government.
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Emperor_Revan
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Location : Aboard the Dov-Class Super Star Destroyer Glories Wake

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PostSubject: Re: Races-----   Races----- Icon_minitimeTue Oct 16, 2012 7:46 pm

Species: Dovan

Physical: Human. Taller(Average height is about .2 higher than average human height), Never any deformations, and all Lean and Strong(due to gravity, atmosphere, and some genetic mutations millions of years ago)

Societal: The Highest is the Emperor. Since Dovans could care less about stature and bloodline, nobility, and all these other restricting things that mean nothing, everyone is free of these society traps, and free to serve the Emperor

Psychological: Highly intelligent, capable of understanding all forms on body and sign language, and quick learners

Technological: Implants(phones, Computers, Etc), Ships, Cloaking(military), weapons(Every Dovan is trained to use a Standard Blaster and Given one)

History:https://futurecraft.forumotion.com/t1183-dovan-empire<----at the link, scroll down


Last edited by Emperor_Revan on Tue Oct 16, 2012 7:48 pm; edited 1 time in total
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Joel
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Location : A Death World, stopping a Waaagh!

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PostSubject: Re: Races-----   Races----- Icon_minitimeTue Oct 16, 2012 7:46 pm

Trolls

Physical: Grey skinned humans with candy corn patterned horns as well as fangs in most cases. Both genders posses a bulge and a nook. The females have what would appear to be mammary glands but are not used to feed their young. Different blood types have subtle differences such as blue bloods are much better with robotics than say, mutant bloods.

Societal: Very warlike. Genders are not a romantic limitation, the very idea is completely foreign to them. Feelings (especially those in sexual nature) are based on the four quadrants of Troll relationships. Classes are based on the hemospectrum.

Psychological: [DATA UNTRANSLATABLE]ooted sociopathi[DATA UNTRANSLATABLE]dencies.

Technological: [DATA UNTRANSLATABLE]

History: [DATA UNAVAILABLE AT THIS TIME]
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Luna
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PostSubject: Re: Races-----   Races----- Icon_minitimeTue Oct 16, 2012 8:16 pm

Catian (pronounced kashian)

Physical: Catlike humanoids with amazing senses

Societal: Democratic-dictatorship

Psychological: extremely good at reading emotions and body language (even from other species) and is not the smartest race but could more than certainly hold their own in a jeopardy or chesskers match

Technological: Capable of advanced tech

History: no one knows

Ninjian

Physical: super agile humans

Societal: democratic-dictatorship

Psychological: capable of complex social behaviors, very intelligent, but can often make irrational decisions at others expense

Technological: Capable of advanced tech

History: said to come from earth, this species is a form of human
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ACH0225
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ACH0225


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PostSubject: Re: Races-----   Races----- Icon_minitimeTue Oct 16, 2012 9:43 pm

Basic summary of Strigiforme races

Physical: Large owls; ranging from 15-108 ft tall. Feathers are semi-hardened, and in some species, fireproof. Beaks. Capable of breathing fire in some races. Have 6 talons, 2 of which apply the same use as thumbs in sapient mammals.

Societal: A martial race, well organized. They always know who it is they are fighting. Have little social interactions, and relationships are primarily hit and miss.

Psychological: They possess split personalities, with one being the active personality, and the other is relegated to a back seat position, shouldering all the guilt and insecurities of the primary personality. This allows the Strigiformes to do about any actions with little to no emotional repercussions. They are also typically slightly more intelligent than humans.

Technological: They use technologies based on the [CLASSIFIED] of Yttrium and lots of power. Their weapons typically involve either bringing matter in or out of alternate dimensions, or laser weapons. They also require large amounts of 98% pure Yttrium.

History: Based off the trans dimensional Strigiforme Nationalized Kingdom. This empire spanned hundreds of dimensions. The devices that they used to travel dimensions, the Yttrium portal, were all simultaneously disrupted, and the dimensional space was disrupted for thousands of years.
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torrentialAberration
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PostSubject: Re: Races-----   Races----- Icon_minitimeTue Oct 16, 2012 9:49 pm

Feles

Physical:
Spoiler:

Societal: Ancient Feles typically lived in small, tight-knit clans as a result of grouping instincts. Clans usually didn't interact with other clans unless necessary. This instinct can still be seen in Feles society. Though they are welcoming to visitors, Feles government will not become involved in conflicts unless it affects them.

Physiological: The Feles are intelligent and logical, but are sometimes seen as cold by those that are not familiar with traditional Feles societal structure.

Technological: Technology of the Feles can match most other space-faring races, though their magnetic field manipulation technology far exceeds the standard.

History: The history of the Feles is long and complex. I'll (hopefully) have more in-depth descriptions soon, when I finish my wiki article.
FINISHED MY WIKI ARTICLE TSRFM


Last edited by catsonmeth on Sun Oct 21, 2012 3:35 am; edited 1 time in total
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Iv121
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PostSubject: Re: Races-----   Races----- Icon_minitimeWed Oct 17, 2012 2:25 am

The Nomads


Physical: The nomads are Insect-like sapient species. Their tough external skeleton can come in different variations from blue to green. Those species posses 6 legs designed for climbing and also used as fists. Their internal structure and ship design suggest those species were developing in a low gravity environment. The Nomads themselves come with different physical configurations depending on their role. Nomads workers usually have thinner skeleton, smaller and faster legs and more thin profile, Nomads soldiers have thick skeleton an strong forward legs while Nomad commanders have significantly larger brains. The specimen posses 6 eyes for depth , thermal and ultraviolet view.


Societal: While the nomads seem to act on a hive like structure each unit is more independent of each other. Mostly each Nomad answers to the Nomad commander of his ship and obeys any of his orders. The nomad commander on the other hand obeys the commanders above him only after taking the move itself in consideration keeping self survivability in mind. This leads us to believe that in order to keep order in the fleet the higher ranking commanders apply force to disobeying commanders. On they other hand assuming the same social structure is kept above those commanders it might be possible that the nomads decide their moves together. The command structure above those commanders is unknown, so is the importance of their reproduction units who have yet to be encountered. It is highly probable that the reproduction units have the leadership positions just like in other hive structures.

Psychological: For this section we will divide the Nomads into two sub-categories: Nomads commanders and other Nomads. The Nomads commanders are highly intelligent. Their aggressiveness is lower than the rest of the species. Each Nomad commander puts self preservation as top priority when deciding the actions of the ship. Although this the Nomad ships are not likely to flee during combat. It can be due to punishment that awaits those who flee, or due to the conclusion of the commander that loosing the current battle might lead to the defeat of the Nomads and so to his destruction. Higher ranking officers tend to take extreme care of lower ranking ones. It was sighted that Nomad destroyers jumped in in order to save disabled nomad cruisers or frigates awaiting capture, making capturing intact ships very difficult. It could be due to the self preservation instinct, as showing the other commanders you protect your subordinates could help the commander to control them.
The other nomads on the other hand fully obey their commanders with little regard to self preservation. The are aggressive yet still sapient like their commanders.

Technological: The nomads posses high levels of technology. They have advanced BEAM weaponry on their ships allowing even a mere frigate carry enough firepower to powder a cruiser. Achieving such as thing on terran frigates will be impossible due to the massive energy requirements of the BEAM cannons. It is believed the Nomads have found a way to create a lot of energy in a compact generator. Nomads are mostly focusing on standard means of warfare. There weren't any reports of Nomads using Electronic Warfare or special weaponry. On the other hand their standard weaponry seems to work just fine for them as engaging a pack of Nomad ships is extremely dangerous. It is suggested to attack the nomads with an advantage of at least 1 to 2 in order to avoid casualties. The Nomad's most impressive technology is their capital ship's jump drives. Unlike other jump drives, this one is capable of transporting the Na'ar to any system in the vicinity without using jump nodes or gates. The ship actually acts as a massive mobile jump gate that allows also to bring in other Nomad ships.

History: The origin or history of the Nomads is unknown. While we encountered Nomads only recently, excavations of specific alien ruins might point at their origin. The ruins we uncovered are extremely similar in structure to Nomad ships, though made from different materials with a bit different technologies. We are yet to uncover the connection between those ruins and the Nomads.


Nomad:

Spoiler:


Nomad Commander:

Spoiler:



Current state: HOSTILE TO ALL SPECIES.


Last edited by Iv121 on Thu Oct 18, 2012 3:40 pm; edited 1 time in total
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ACH0225
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PostSubject: Re: Races-----   Races----- Icon_minitimeWed Oct 17, 2012 7:59 am

WARNING: OP LEVELS CRITICAL
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Iv121
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PostSubject: Re: Races-----   Races----- Icon_minitimeWed Oct 17, 2012 8:10 am

Hey it's not MY race, you need an arch-enemy isn't it ? not that OP really , just better generators Razz .
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Tiel+
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PostSubject: Re: Races-----   Races----- Icon_minitimeWed Oct 17, 2012 8:13 am

Destroyers =/= bigger than cruisers and frigates.
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Caramell
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PostSubject: Re: Races-----   Races----- Icon_minitimeWed Oct 17, 2012 9:53 am

Zuguthian Human
Physical: Human evolved to survive the tough environment of Zuguth: Thicker, stronger skin, stronger muscles, and stronger skeleton. Taller than an average human, and also rougher.

Societal: Prefers being in small groups, but pretty independent. Calm most of the time, but can be very dangerous if angered or scared. Their "Fight or flee- instinct" is more like a "Fight if possible, if not call for help- instinct", and they are not afraid of taking risks.

Technology: As Zuguth is a Technotronic planet, their technology is the same as the rest of the Technotronic Dictatorship.

History: After colonizing Technoma, the Technotronics searched for other planets to populate. The first they found was Zuguth; A wild planet with many dangerous creatures and stunning environment, both positively and negatively. They started to collect information of the environment to create the right gene modifications needed to survive on the dangerous planet, and used them to mutate young humans to start an artificial evolution.
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Chapter Master Addeptis
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Location : Probably being eaten bye tyranids on a unknown planet.

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PostSubject: Re: Races-----   Races----- Icon_minitimeWed Oct 17, 2012 9:55 am

Iv121 wrote:
Hey it's not MY race, you need an arch-enemy isn't it ? not that OP really , just better generators Razz .

We already have a Ork waaaagh and other enemies i don't think i another mega boss is needed just yet.
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Julo
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PostSubject: Re: Races-----   Races----- Icon_minitimeWed Oct 17, 2012 10:05 am

Aquans:
A jellyfish like race with nettles as inborn weapons. The nettles are strong enough to stun
a 400 pound heavy creature. They can survive in a gas atmosphere and in water. They use methane to move in atmosphere
and underwater they use a biological cone to move. The Aquarians are 2^x1>x1v meters large and weigh 2 pounds.
Races----- Img_4610

Crarisans:
A crab like race with pincers as inborn weapons and tools. The claws have the power of 200 pounds per square centimeter.
They can survive in a gas atmosphere and in water. They use their legs to move. They are 2^x3>x4v meters large and weigh 400 pounds
Races----- Img_4611
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PostSubject: Re: Races-----   Races----- Icon_minitimeWed Oct 17, 2012 10:14 am

Physical: Creation of a Space Marine
Spoiler:

Societal: Imperial (All hail the god-Emperor of man kind!)

Psychological: Super soldiers/cyborgs usually around 7 feet tall with out armor with Armour about 8 and a half feet tall
Spoiler:
Spoiler:

Technological: extremely varied ( Depends on the chapter and the weather or not they are friends with adeptus mechanicus )

History: In the distant future, the Emperor of Mankind creates twenty Primarchs, genetically engineered superhumans possessing immense physical and psychic power. Each Primarch's genome serves as a template for a Legion of Space Marines.
During the late 30th millennium AD, the Emperor undertakes the Great Crusade and uses the Space Marine Legions to conquer the human-inhabited worlds of the galaxy, uniting them into the Imperium of Man. As the campaign draws to a close, a number of Primarchs and their Legions convert to the worship of the Chaos Gods and rebel against the Emperor. The rebels are ultimately defeated and banished, though they continue to harass the Imperium as Chaos Space Marines. The Emperor is critically wounded in battle and placed on permanent life-support. The Legions of Space Marines who remain loyal to him are restructured into smaller units, called Chapters, so as to make a future mass rebellion unlikely.
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Ivan2006
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PostSubject: Re: Races-----   Races----- Icon_minitimeWed Oct 17, 2012 1:14 pm

Name: Mobian

Physical: Look it up

Societal: like humans, means: many different social structures, depending on where and when they live in current RP: the last ones are suffocating in some escape pods around Mobius

Psychological: like humans

Technological: Da Eggman Empirah- stuff the escape pods they´re suffocating in

History: BLAARG, then Eggman Empire, then ultimate destruction
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PostSubject: Re: Races-----   Races----- Icon_minitimeWed Oct 17, 2012 1:54 pm

Name: O.M.I.C. System Biomechs

Physical: partly composed of organic matter (usually just for the brains ans neural systems) partly composed of mechanical components (mainly exoskeletal) but forms vary widely due to purpose, from combat built war Biomechs to simple maintenance Biomechs

Societal: each Biomechs is controlled by the O.M.I.C. Central system, only a few prototypes of a new type of cybernetic intelligence have their own free will separate to O.M.I.C.s will.

Psychological: as each Biomechs is controlled by the central system, they tend to act distant during routine tasks, however the war mechs are designed to act in a fearsome manner.
The few who posses their own free will act similar to humans, but retain some elements of higher intelligence of the central system

Technological: very advanced mechanical technology, efficient sub-atomic reactors however only a few still exist after the incident on CRH-4. Ships capable of FTL and the lack of living crew allows ships to be packed with more functional equipment

History: The original O.M.I.C. Intelligence was created by an ancient empire known as the frestorians, who are long extinct, and very little is known about them. After the time dilation, one of the sub atomic reactors exploded, wiping out CRH-4 and leaving behind nothing but a rich particle soup, where the reformation of molecules and larger structures was easily controlled by tractor beams, to create the planet sized starship ARK-1
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Iv121
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PostSubject: Re: Races-----   Races----- Icon_minitimeWed Oct 17, 2012 3:02 pm

Tiel wrote:
Destroyers =/= bigger than cruisers and frigates.

Bigger than your cruisers and frigates combined for sure Razz . You know that I refer to my capships as destroyers, well they destroy ,besides you really don't want dreadnaughts or Juggernauts doing it ...

Actually many of you write down about humans, or different human cultures I guess ? Humans are boring bring aliens ...
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Ivan2006
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PostSubject: Re: Races-----   Races----- Icon_minitimeThu Oct 18, 2012 12:12 pm

Iv121 wrote:
Tiel wrote:
Destroyers =/= bigger than cruisers and frigates.

Bigger than your cruisers and frigates combined for sure Razz . You know that I refer to my capships as destroyers, well they destroy ,besides you really don't want dreadnaughts or Juggernauts doing it ...

Actually many of you write down about humans, or different human cultures I guess ? Humans are boring bring aliens ...

Actually, in RL, a Destroyer is between a frigatte and a cruiser in size, just so you know.
Many use the term "destroyer" for very heavily armed frigattes, or for what Star Trek Online calls "Escorts", but a term as universal as "Destroyer" can´t be put into a box that easily, so anyone can define "Destroyer" as he wants, as long as he sticks to his own definition.
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Iv121
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PostSubject: Re: Races-----   Races----- Icon_minitimeThu Oct 18, 2012 12:32 pm

Well I like how it sounds ok ? besides a frigate, a cruiser or a destroyer are all forced definitions and in diff times they reach diff sizes relatively to each other. They are more of roles in the fleet. And again do you really want a Nomad Dreadnaught to jump in every time you attempt a capture of a mere 100 long ship ?
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Ivan2006
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PostSubject: Re: Races-----   Races----- Icon_minitimeThu Oct 18, 2012 12:50 pm

My point is that you may choose for you what you want, but please let other ones choose their stuff as well.
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Iv121
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PostSubject: Re: Races-----   Races----- Icon_minitimeThu Oct 18, 2012 3:39 pm

I dont force my stuff on others, there was quite an opposite attempt ....

BTW here's so,e nomad pictures I made:

Nomad:

Spoiler:


Nomad Commander:

Spoiler:
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Tiel+
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PostSubject: Re: Races-----   Races----- Icon_minitimeThu Oct 18, 2012 4:33 pm

Iv121 wrote:
Well I like how it sounds ok ? besides a frigate, a cruiser or a destroyer are all forced definitions and in diff times they reach diff sizes relatively to each other. They are more of roles in the fleet. And again do you really want a Nomad Dreadnaught to jump in every time you attempt a capture of a mere 100 long ship ?

It's for the good of everyone if we have some semblance of a universal class scheme. As far as forcing it on people, Kintober was only offering the real definition of the term in an attempt to help you.
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