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 Futureville Reinvestment Act

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Thel Vadam
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PostSubject: utilities   Thu Oct 11, 2012 10:24 pm

I think sewage tunnels would be cool to add underneath the city... but they would be kind of useless....
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PostSubject: Re: Futureville Reinvestment Act   Thu Oct 11, 2012 10:55 pm

Thel Vadam wrote:
I think sewage tunnels would be cool to add underneath the city... but they would be kind of useless....

We could add a cartel in the sewers.
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PostSubject: Re: Futureville Reinvestment Act   Fri Oct 12, 2012 12:22 am

If you want to use any nether stuff please consider that it isn't a very good choice for a palette unless you want to make some nether dragon. I'd suggest that any reddish color should be wool. The nether bricks are too loud.
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PostSubject: Re: Futureville Reinvestment Act   Fri Oct 12, 2012 1:10 am

blockman42 wrote:
If you want to use any nether stuff please consider that it isn't a very good choice for a palette unless you want to make some nether dragon. I'd suggest that any reddish color should be wool. The nether bricks are too loud.
I like nether brick as a flooring it isn't as bright as the wools.
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caltech117
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PostSubject: Re: Futureville Reinvestment Act   Fri Oct 12, 2012 9:26 am

yea works well on flooring.

PS:Won't be on the server because I am on holiday and this computer can@t run mine craft.
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PostSubject: Re: Futureville Reinvestment Act   Fri Oct 12, 2012 10:20 am

Prime Arc Thunder wrote:
blockman42 wrote:
If you want to use any nether stuff please consider that it isn't a very good choice for a palette unless you want to make some nether dragon. I'd suggest that any reddish color should be wool. The nether bricks are too loud.
I like nether brick as a flooring it isn't as bright as the wools.

But iron is really light and netherbricks are so dark, not to mention how ugly they look with lapis and iron.
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PostSubject: Re: Futureville Reinvestment Act   Fri Oct 12, 2012 2:56 pm

blockman42 wrote:
Prime Arc Thunder wrote:
blockman42 wrote:
If you want to use any nether stuff please consider that it isn't a very good choice for a palette unless you want to make some nether dragon. I'd suggest that any reddish color should be wool. The nether bricks are too loud.
I like nether brick as a flooring it isn't as bright as the wools.

But iron is really light and netherbricks are so dark, not to mention how ugly they look with lapis and iron.
Okay, I will change that building.
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PostSubject: Re: Futureville Reinvestment Act   Fri Oct 12, 2012 4:52 pm

Wait,Wait,Wait Block why do you hate Obsidean and Netherbrick?
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PostSubject: Re: Futureville Reinvestment Act   Fri Oct 12, 2012 5:13 pm

Because most texture packs and people don't make good use of them.
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PostSubject: Re: Futureville Reinvestment Act   Fri Oct 12, 2012 6:03 pm

Jack Root wrote:
Wait,Wait,Wait Block why do you hate Obsidean and Netherbrick?

Funny, because they're my two favourite secondary blocks.

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PostSubject: Re: Futureville Reinvestment Act   Fri Oct 12, 2012 6:35 pm

Same with obsidian.
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PostSubject: Re: Futureville Reinvestment Act   Fri Oct 12, 2012 8:29 pm

I know you all love them (I am fine with obsidian), but I have to draw the line with no nether blocks. Except glowstone...
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Thel Vadam
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PostSubject: !   Fri Oct 12, 2012 9:43 pm

Cats and I have made a awesome sewer system!
Pictures coming soon!
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PostSubject: Re: Futureville Reinvestment Act   Fri Oct 12, 2012 9:49 pm

Sewers! Thel and I (mostly Thel) made a sewer pipe. It looks pretty good and I thought we could use them in the city.

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PostSubject: Re: Futureville Reinvestment Act   Fri Oct 12, 2012 9:53 pm

I like that texture pack. It makes the textures high res enough to look nice, but stays close enough to vanilla that it took me a minute to realize it wasn't.

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PostSubject: Re: Futureville Reinvestment Act   Fri Oct 12, 2012 10:44 pm

catsonmeth wrote:
Sewers! Thel and I (mostly Thel) made a sewer pipe. It looks pretty good and I thought we could use them in the city.

Spoiler:
 

I like it, but seems a bit too old for the city.
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Thel Vadam
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PostSubject: ..   Fri Oct 12, 2012 10:48 pm

Yeah, but its still cool; it can serve as a reminder of the ancient cities...
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Captain stufuzzycat
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PostSubject: Re: Futureville Reinvestment Act   Sat Oct 13, 2012 12:01 am

I love the Faithful texture pack, and I like that pipe.
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PostSubject: Re: Futureville Reinvestment Act   Sat Oct 13, 2012 12:16 am

Thel Vadam wrote:
Yeah, but its still cool; it can serve as a reminder of the ancient cities...

It'd be cool if you could add some futuristic aspect to it.
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PostSubject: Re: Futureville Reinvestment Act   Sat Oct 13, 2012 7:33 am

blockman42 wrote:
Thel Vadam wrote:
Yeah, but its still cool; it can serve as a reminder of the ancient cities...

It'd be cool if you could add some futuristic aspect to it.

Like a secret underground government facility?

I like those sewers, you're in charge of building the sewer network for the entire city. Don't forget that you need to link up every drain and bathroom in the entire city (use a particular block to represent pipes, which lead to the larger sewers as pictured.)


And anyway Block, I'm sure the city has been in use for decades if not centuries, so the sewers might be a little old.

Do you guys think the city should have a realistic power-grid?

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PostSubject: Re: Futureville Reinvestment Act   Sat Oct 13, 2012 12:51 pm

The Schmetterling wrote:
blockman42 wrote:
Thel Vadam wrote:
Yeah, but its still cool; it can serve as a reminder of the ancient cities...

It'd be cool if you could add some futuristic aspect to it.

Like a secret underground government facility?

I like those sewers, you're in charge of building the sewer network for the entire city. Don't forget that you need to link up every drain and bathroom in the entire city (use a particular block to represent pipes, which lead to the larger sewers as pictured.)


And anyway Block, I'm sure the city has been in use for decades if not centuries, so the sewers might be a little old.

Do you guys think the city should have a realistic power-grid?

I'll make an ion fusion reactor to power the city. The power will be distributed by power cords under the roads.
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PostSubject: Re: Futureville Reinvestment Act   Sat Oct 13, 2012 1:50 pm

You should let me make the reactor; I'm good at fusion cores. I use them to power my ships. Just give me a location, size and style and I'll get it done.
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PostSubject: Re: Futureville Reinvestment Act   Sat Oct 13, 2012 2:04 pm

Avenger_7 wrote:
You should let me make the reactor; I'm good at fusion cores. I use them to power my ships. Just give me a location, size and style and I'll get it done.

Sure, I'll find a spot in the next week. I'm working on the Spaceport with tunnel.
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PostSubject: Re: Futureville Reinvestment Act   Sat Oct 13, 2012 7:01 pm

blockman42 wrote:
Avenger_7 wrote:
You should let me make the reactor; I'm good at fusion cores. I use them to power my ships. Just give me a location, size and style and I'll get it done.

Sure, I'll find a spot in the next week. I'm working on the Spaceport with tunnel.

Will it include a space elevator.
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PostSubject: Re: Futureville Reinvestment Act   Sat Oct 13, 2012 8:04 pm

Just asking, how does one get to the city? Is there a MVTP to it?

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