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 NovaStar Industries

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What type of ship should I build next?
Small
4%
 4% [ 1 ]
Midsize (Cruiser?)
30%
 30% [ 7 ]
Large (Battleship?)
48%
 48% [ 11 ]
Ground Vehicles
17%
 17% [ 4 ]
Total Votes : 23
 

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Commander Error
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PostSubject: NovaStar Industries   Fri Sep 28, 2012 11:52 am

Welcome to NovaStar Indutries.. Affordable starships with great capabilities.
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First vessel: The fast attack frigate Aesir.
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Second ship: Light Cruiser Auraxis
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Upcoming- Plans for the Interdictor-class inhibitor cruiser.

Ground Vehicles

APT-25B Armored Personnel Carrier

Sacrificing mobility and visiblity for sheer armor, the APT-25B is a very tough maglev transport. 6 troopers, one driver, and one gunner, this vehicle is a wiry little frak.
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Last edited by Commander Error on Thu Dec 06, 2012 1:50 pm; edited 12 times in total
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caltech117
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PostSubject: Re: NovaStar Industries   Fri Sep 28, 2012 11:54 am

Thats a good first ship it would look great in space.
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PostSubject: Re: NovaStar Industries   Fri Sep 28, 2012 12:05 pm

caltech117 wrote:
Thats a good first ship it would look great in space.

Not his first ship.

Error, the design is intriguing, but that seems too small to be a frigate. A corvette or cutter, perhaps?
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PostSubject: Re: NovaStar Industries   Fri Sep 28, 2012 1:36 pm

I use my own ship classifications. To me, a dreadnought is only 1km. A cervette is an oversized fighter, and a cruiser is roughly 50+ m long.
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PostSubject: Re: NovaStar Industries   Fri Sep 28, 2012 1:40 pm

Fleet Admiral Error wrote:
I use my own ship classifications.

This isn't about classifications, it's about authenticity. I apologize if you misinterpreted it as such.

Cruiser only 50m? The heck, mate? I'm no Last_Jedi_Standing when it comes to scaling, but that's really small.

Like, Asian wee-wee small.
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PostSubject: Re: NovaStar Industries   Fri Sep 28, 2012 1:42 pm

Tiel wrote:
Fleet Admiral Error wrote:
I use my own ship classifications.

This isn't about classifications, it's about authenticity. I apologize if you misinterpreted it as such.

Cruiser only 50m? The heck, mate? I'm no Last_Jedi_Standing when it comes to scaling, but that's really small.

Like, Asian wee-wee small.

My frigate is 150+m long by 50+m width.
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PostSubject: Re: NovaStar Industries   Fri Sep 28, 2012 1:51 pm

That's a reasonable size for a frig, caltech. Cruisers are supposed to pretty much be the backbone of a flotilla...

But whatever. If you like small ships, fine. I'm just saying you aren't apt to pick up much business if people start thinking you're trying to pull one over on them by having a fifty meter cruiser bounce
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PostSubject: Re: NovaStar Industries   Fri Sep 28, 2012 1:57 pm

Smaller target with overpowered engines. Go fast and be hard to hit.
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PostSubject: Re: NovaStar Industries   Fri Sep 28, 2012 3:22 pm

That's a great texture pack you're using!
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PostSubject: Re: NovaStar Industries   Fri Sep 28, 2012 5:05 pm

Cool ship, I like the overall shape a lot.
Also, my frigates are about 100 meters, and my cruisers are around 250m. Just sayin.
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PostSubject: Re: NovaStar Industries   Fri Sep 28, 2012 8:01 pm

So I power up some precision phasers and go?

Amd thanks, Laserbilly. tongue
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PostSubject: Re: NovaStar Industries   Sun Sep 30, 2012 1:50 pm

Updates OP.
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PostSubject: Re: NovaStar Industries   Sun Sep 30, 2012 1:53 pm

Looks a bit Star-Treky
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PostSubject: Re: NovaStar Industries   Sun Sep 30, 2012 4:04 pm

Surp. Grm. Ivan Kintobor wrote:
Looks a bit Star-Treky
That would be because it's shaped exactly like the Enterprise.

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PostSubject: Re: NovaStar Industries   Sun Sep 30, 2012 5:20 pm

It would be better if it was bigger.
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PostSubject: Re: NovaStar Industries   Sun Sep 30, 2012 6:45 pm

Again with bigger. Why doth a starship need to be big? It's like self-painting you as a target.

And yus, it's Enterprise-y, but it's more Baby Sovereign-class than Consitution-class.
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PostSubject: Re: NovaStar Industries   Sun Sep 30, 2012 7:19 pm

Fleet Admiral Error wrote:
Again with bigger. Why doth a starship need to be big? It's like self-painting you as a target.

It also lets you mount more weapons. For instance, your cruiser would be like a fly to, say, one of Iv's Raynor class capitol ships. It wouldn't pack enough punch to get through the shields, and even with enhanced boosters you can only evade cannon fire so long. But if this is your style of building, I can respect that, and so should everyone else.
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PostSubject: Re: NovaStar Industries   Mon Oct 01, 2012 4:55 am

Tiel wrote:
Fleet Admiral Error wrote:
Again with bigger. Why doth a starship need to be big? It's like self-painting you as a target.

It also lets you mount more weapons. For instance, your cruiser would be like a fly to, say, one of Iv's Raynor class capitol ships. It wouldn't pack enough punch to get through the shields, and even with enhanced boosters you can only evade cannon fire so long. But if this is your style of building, I can respect that, and so should everyone else.

Aye. It's really a choice between a lot of small ships, a few big ships, or the more intelligent decisions of a mix.

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PostSubject: Re: NovaStar Industries   Mon Oct 01, 2012 12:29 pm

Needs an injection of originality....

Also, those look like fighters could take them out. Just saying.
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PostSubject: Re: NovaStar Industries   Mon Oct 01, 2012 4:15 pm

I'm sure by LJS standard, the Aesir IS a fighter.

So I guess being able to outrun your big ships, even at FTL, means zip? Your point on weapons is fair, Tiel, but the only issue is being able o hit the little sppedy ship.

Plus, if I shove in a battleship-level shield generator and plug in an ZPM, bob used to be your uncle.
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PostSubject: Re: NovaStar Industries   Mon Oct 01, 2012 4:20 pm

Fleet Admiral Error wrote:
I'm sure by LJS standard, the Aesir IS a fighter.

So I guess being able to outrun your big ships, even at FTL, means zip? Your point on weapons is fair, Tiel, but the only issue is being able o hit the little sppedy ship.

Plus, if I shove in a battleship-level shield generator and plug in an ZPM, bob used to be your uncle.

What you have is more or less a heavy fighter for your navy's backbone at the moment. Sure, it'll be swift, but it won't do much to the opposition.

Really, this would be more of a trolololol thing if anything xD

Just pop in a few of your 50m cruisers crewed by NPCs after being forced to retreat and watch the ensuing rage lol!
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PostSubject: Re: NovaStar Industries   Mon Oct 01, 2012 4:29 pm

Fleet Admiral Error wrote:
I'm sure by LJS standard, the Aesir IS a fighter.

So I guess being able to outrun your big ships, even at FTL, means zip? Your point on weapons is fair, Tiel, but the only issue is being able o hit the little sppedy ship.

Plus, if I shove in a battleship-level shield generator and plug in an ZPM, bob used to be your uncle.

...Yeah, because ZPMs are cheap enough to put them into a ship of that size...
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PostSubject: Re: NovaStar Industries   Mon Oct 01, 2012 4:53 pm

@Tiel: The idea of the Commonwealth's navy is a piracy deterrent. An actual invasion force gets to say hello to the surface ion cannons.

@Ivan: No, they're not cheap, but with that much shield power, I can take a barradge from just about anything.
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PostSubject: Re: NovaStar Industries   Mon Oct 01, 2012 4:56 pm

Fleet Admiral Error wrote:
@Tiel: The idea of the Commonwealth's navy is a piracy deterrent. An actual invasion force gets to say hello to the surface ion cannons.

@Ivan: No, they're not cheap, but with that much shield power, I can take a barradge from just about anything.

Please show me the shield generator that can take that much power and fits inside that ship then.
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PostSubject: Re: NovaStar Industries   Tue Oct 02, 2012 8:54 pm

I didn't say it would fit. The result would give the crew the little walk-in closet to live in, but that shield gen would normally belong on a battleship.
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