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 Tekkit server.

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ACH0225
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PostSubject: Tekkit server.   Tue Sep 25, 2012 5:33 pm

So, after hearing some discussion around the forums, I think we should find a Tekkit server for us to dominate.

Phase one- Basic base, with regular stuff(EG Automatic smelting, ect) shields(I use them muchly), and quarries.

Phase 2- Base is creating stuff through EMC, wholly independent from outside world.

Phase four- Using RedPower motors and frames, the base can move around, assualting other bases and then leaving. Shield will protect it(They are OP, can take 8 nukes to the face).

Phase 5- Learn proper math and counting.
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 5:44 pm

No.

This went down terribly last time.
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 6:00 pm

Good plan.
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 6:08 pm

I need to look up motors then. If we can move that is op.

Then, under this condition, I say this:

We need to pretend to not already know eachother.

Somebody joins, goes off and starts getting a condenser and a macerator and such.

Then next guy joins, says "Hey, anybody want a new guy?"

Then another guy joins, and the second guy is like "Hey, let's let him join!" and the first guy says okay, then another guy joins and they say "Yo, we need some more workers, want to help?"

etc, nobody mentions FC.

Anyways, then we get a condenser as First Priority. Then we get a power flower. Then redmatter stuff. Only once we have max everything do we unleash hell upon everybody else. Also, with Tekkit, we can have automatic defense. (Tesla coils, Pedestals, Mining Drills or whatever, etc.)

Also, with the Motors, we can have a traction city, read Mortal Engines.



Find a server and I am in. Also we will need a good form of government.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 6:37 pm

I'm in as well. I don't have that much experience with Tekkit, but I'd be happy to contribute any way I can.
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 6:55 pm

Well I know a bit of tekkit if its any help.
Also us and government.How are we going to pull that off?
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 7:07 pm

Jack Root wrote:
Well I know a bit of tekkit if its any help.
Also us and government.How are we going to pull that off?

A player list would help in setting that up. We'll choose a leader, if he/she is a bad leader, then we choose a new one.
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 7:10 pm

I love Tekkit, but I'm best at Equivalent Exchange, not so much the other stuff.
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 7:11 pm

With the shield mod, we can make our base essentially invincible, and if we want to attack a base, we would only have to, say, drop the shield, then a nuke. We could also get the block breaker upgrade for the shield, and just plow through their base.
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 7:43 pm

tekkit.eu

We could try this one out.
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 7:55 pm

I've never used the shield mod, how exactly does it work?
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 8:06 pm

You have a core, an EU injector, and a projector. Then other attachments, like block breaker or zapper or dome.
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 8:11 pm

All I know about Tekkit is that it's a big and complex modpack that drains system resources like a harlot does one's wallet. What is it?
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 8:13 pm

A conglomerate of mods that adds... Stuff.
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 8:14 pm

ACH0225 wrote:
A conglomerate of mods that adds... Stuff.

Well, that doesn't really increase my understanding of it silent
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 8:25 pm

Tiel wrote:
ACH0225 wrote:
A conglomerate of mods that adds... Stuff.

Well, that doesn't really increase my understanding of it silent

http://www.technicpack.net/tekkit/

There ya go, Tiel. Download the Technic Launcher if you want to see what it's really like.
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 8:26 pm

Thank you, limping mecha man.
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 9:05 pm

Okay, a base in a 64 block cube is certainly possible. Then solar panels, Energy Condenser, and the shield all in a motor?

I want to get started.

_________________
fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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ACH0225
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 9:18 pm

Shield systems are tiny, and can make a 32 radius sphere(I think). Then we need IC power, maybe a reactor..... Then some sort of storage area, and weapons, like a nuke tube. Sounds like it should fit.
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 9:19 pm

I could make a TNT cannon that would launch nukes.
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 9:23 pm

Captain stufuzzycat wrote:
I could make a TNT cannon that would launch nukes.

If we can move we don't need to.

We also need some chest rooms, a energy condenser, private rooms, and maybe a social area. Will definitely fit. No reactor though. Solar panels are so much safer.

_________________
fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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Keon
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 9:25 pm

We need a server where there are bases out in the wild, PVP, and Nukes allowed.

Then we need to go to bedrock and develop there. Get the whole ship up, turn on the shield with block breaker, and set out.

_________________
fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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Captain stufuzzycat
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 9:28 pm

We need a server that hasn't banned EE as well.

Also, anyone who doesn't know what Tekkit is, it's basically a modpack that adds Industrial stuff, Lights and Magic.
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 9:33 pm

Get on industrial war

industrialwar.weebly.com

I am on red team.

Client download is on website, burntoaster plays there.
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PostSubject: Re: Tekkit server.   Tue Sep 25, 2012 9:38 pm

hyperlite wrote:
Get on industrial war

industrialwar.weebly.com

I am on red team.

Client download is on website, burntoaster plays there.

No.



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