| Planetary Annihilation | |
|
+6The Schmetterling Grand Imperial Thunder Joel Soul of Jack Tiel+ Hierarch Fenway 10 posters |
Author | Message |
---|
Hierarch Fenway DEV
Posts : 1196 Join date : 2011-10-26 Location : |]||o|{o}-H--X-)|(
| Subject: Planetary Annihilation Fri Sep 07, 2012 8:51 pm | |
| | |
|
| |
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Planetary Annihilation Fri Sep 07, 2012 9:01 pm | |
| | |
|
| |
Soul of Jack Infantry
Posts : 671 Join date : 2012-03-12 Location : In the Baile System.
| Subject: Re: Planetary Annihilation Fri Sep 07, 2012 9:14 pm | |
| I've been keeping a eye on it.Great game on paper... | |
|
| |
Joel Marine
Posts : 1473 Join date : 2012-04-01 Age : 27 Location : A Death World, stopping a Waaagh!
| Subject: Re: Planetary Annihilation Fri Sep 07, 2012 9:48 pm | |
| | |
|
| |
Grand Imperial Thunder Infantry
Posts : 714 Join date : 2012-01-31 Location : Saturday is awesome.
| Subject: Re: Planetary Annihilation Fri Sep 07, 2012 11:42 pm | |
| I wish I had money to throw at it. Oh well, they are well over their goal anyways. | |
|
| |
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Planetary Annihilation Fri Sep 07, 2012 11:44 pm | |
| No, just a few more grand and multiplayer space battles | |
|
| |
The Schmetterling DEV
Posts : 3123 Join date : 2011-08-31 Location : I'm a butterfly.
| Subject: Re: Planetary Annihilation Sat Sep 08, 2012 3:40 am | |
| I like the fluid motion of the animations. Cartoony, but awesome. | |
|
| |
Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Planetary Annihilation Sat Sep 08, 2012 11:34 am | |
| I saw it on kickstarter. Way better than yogverse, that's for sure. | |
|
| |
Avenger_7 Sergeant
Posts : 906 Join date : 2012-02-10 Location : Flying my logic bomber.
| Subject: Re: Planetary Annihilation Sat Sep 08, 2012 1:44 pm | |
| We should make a kickstarter page. | |
|
| |
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Planetary Annihilation Sat Sep 08, 2012 1:52 pm | |
| 1) This is a mod for minecraft, development requires time but not money. Now, the only reason FC could possibly need money is to buy fr0st out of his day job, in which case Kickstarter probably could never accrue enough. 2) There has been no visible progress. Note that PA has a full length trailer, presumably with actual ingame footage. 3) Who would donate? Sure, there are a ton of followers, but some of them can't even get Minecraft! A majority of them can't even be bothered to post regularly on the forums, nevermind contribute actual currency.
For these reasons I think FC would be laughed out of Kickstarter. The only things that need money are keeping the game up by renting a dedicated server, which could be easily rectified by either donations or some form of premium tier with priority access to the game. | |
|
| |
Keon Lord/Lady Rear Admiral 1st
Posts : 3076 Join date : 2012-01-17 Location : Hahahaha.
| Subject: Re: Planetary Annihilation Sat Sep 08, 2012 4:22 pm | |
| - MISLEADING BIRD wrote:
- 1) This is a mod for minecraft, development requires time but not money. Now, the only reason FC could possibly need money is to buy fr0st out of his day job, in which case Kickstarter probably could never accrue enough.
2) There has been no visible progress. Note that PA has a full length trailer, presumably with actual ingame footage. 3) Who would donate? Sure, there are a ton of followers, but some of them can't even get Minecraft! A majority of them can't even be bothered to post regularly on the forums, nevermind contribute actual currency.
For these reasons I think FC would be laughed out of Kickstarter. The only things that need money are keeping the game up by renting a dedicated server, which could be easily rectified by either donations or some form of premium tier with priority access to the game. PA's trailer, and much of other games, is just concept art. That's just a 3d animation. Anyhow, we don't want kickstarter. | |
|
| |
Ivan2006 General
Posts : 2096 Join date : 2012-05-08 Age : 26 Location : The Dungeon.
| Subject: Re: Planetary Annihilation Sun Sep 09, 2012 12:59 am | |
| - Keon wrote:
- MISLEADING BIRD wrote:
- 1) This is a mod for minecraft, development requires time but not money. Now, the only reason FC could possibly need money is to buy fr0st out of his day job, in which case Kickstarter probably could never accrue enough.
2) There has been no visible progress. Note that PA has a full length trailer, presumably with actual ingame footage. 3) Who would donate? Sure, there are a ton of followers, but some of them can't even get Minecraft! A majority of them can't even be bothered to post regularly on the forums, nevermind contribute actual currency.
For these reasons I think FC would be laughed out of Kickstarter. The only things that need money are keeping the game up by renting a dedicated server, which could be easily rectified by either donations or some form of premium tier with priority access to the game. PA's trailer, and much of other games, is just concept art. That's just a 3d animation.
Anyhow, we don't want kickstarter. +1 | |
|
| |
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Planetary Annihilation Sun Sep 09, 2012 1:05 am | |
| My point stands. That's one more 3d animation than Futurecraft has. | |
|
| |
fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Planetary Annihilation Sun Sep 09, 2012 2:28 am | |
| Yeah, we need to have a talk with our 3D animator oh wait. | |
|
| |
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Planetary Annihilation Sun Sep 09, 2012 2:34 am | |
| I was working on one, you know. It just never came to fruition.. | |
|
| |
fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Planetary Annihilation Sun Sep 09, 2012 3:06 am | |
| - MISLEADING BIRD wrote:
- I was working on one, you know. It just never came to fruition..
Actually I completely forgot that you were doing anything with it at all. At some point during the project after the engine phase, we really need to hunt down a real modeler (i.e. someone with experience making game resources in blender or 3ds max type tools). | |
|
| |
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Planetary Annihilation Sun Sep 09, 2012 3:11 am | |
| Why would you need someone with exp in those modelling suites? Techne seems much more feasible for minecraft modding.. | |
|
| |
fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Planetary Annihilation Sun Sep 09, 2012 3:44 am | |
| Techne perpetuates the problem that minecraft has where models are generated procedurally in code out of basic OpenGL shapes. The reason it was like that from the beginning is because Notch can't 3d model, so he did it by hand with what he knew. But doing it this way limits the types of shapes you can make and how they are animated, and converting the model to java code makes it more difficult to store in a database, get animation from external non-java based scripts, or to send models over the network (which will come into play with the live content downloading feature that will allow new objects to be downloaded or updated in realtime as part of, say, server events or custom content.)
In other words, Techne is a crutch and I don't want us to rely on it more than we have to.
Last edited by fr0stbyte124 on Sun Sep 09, 2012 3:56 am; edited 2 times in total | |
|
| |
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Planetary Annihilation Sun Sep 09, 2012 3:51 am | |
| But getting .obj files in Minecraft either requires a massive headache or TurboModelThingy...? | |
|
| |
Tiel+ Lord/Lady Rear Admiral 1st
Posts : 5497 Join date : 2012-02-20 Age : 26 Location : AFK
| Subject: Re: Planetary Annihilation Sun Sep 09, 2012 4:00 am | |
| I'm just saying that seems rather tedious, is all. Especially seeing as the modeler would only be working with blocks anyway. | |
|
| |
fr0stbyte124 Super Developrator
Posts : 1835 Join date : 2011-10-13
| Subject: Re: Planetary Annihilation Sun Sep 09, 2012 4:01 am | |
| .obj files are text based and easy to parse. Plus, the only ones who needs to worry about that particular headache are the engine programmers (man it feels nice to use the plural ) The format I think we should be using is an NBT-style list of vertex points with UV coordinates (or possibly a tweaked projection space which will work better for 90 degree angles), another for the skeleton points, and higher level meta-data to determine which sets of vertices attach to which skeleton joints, a texture atlas (or multiple if shaders are used), and so-on for everything that might be needed. We could even have formats for simplified versions of more-minecraft style models with truncated coordinates or even shapes like vanilla minecraft. The point is we don't have to use them if we don't accomplish what we need. | |
|
| |
Sponsored content
| Subject: Re: Planetary Annihilation | |
| |
|
| |
| Planetary Annihilation | |
|