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fr0stbyte124
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PostSubject: Re: possibly bad or good   Sat Sep 08, 2012 2:13 am

It wasn't just that either. Did anyone else feel like it was difficult to navigate around when you get up near something? I was constantly stumbling around while trying to climb hills.
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Keon
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PostSubject: Re: possibly bad or good   Sat Sep 08, 2012 11:37 am

Completely. The controls were creepy, it should have been fps.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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