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 Finite Liquid Compatibility

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tonyri
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PostSubject: Finite Liquid Compatibility   Mon Sep 05, 2011 8:00 pm

The Finite Liquid Mod has so many useful items in it that it can't be ignored. It has a compressor that compresses air and water into tanks, which will be needed for long space flights. It has a water detector block, which could easily be converted into air and space detectors. It has wearable oxygen tanks. It has grates which could be used with vents for controlling the flow of air. It has water pumps that would be useful for space colonies. We need finite liquid because it makes the game so much more realistic. It also has oil that is flammable and is used as a fuel source.
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PostSubject: Re: Finite Liquid Compatibility   Tue Jun 05, 2012 3:16 pm

tonyri wrote:
The Finite Liquid Mod has so many useful items in it that it can't be ignored. It has a compressor that compresses air and water into tanks, which will be needed for long space flights. It has a water detector block, which could easily be converted into air and space detectors. It has wearable oxygen tanks. It has grates which could be used with vents for controlling the flow of air. It has water pumps that would be useful for space colonies. We need finite liquid because it makes the game so much more realistic. It also has oil that is flammable and is used as a fuel source.

Is Futurecraft's water and other liquids gonna' be like this?


Oh, and NECROOOOOOPOST
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Ivan2006
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PostSubject: Re: Finite Liquid Compatibility   Tue Jun 05, 2012 3:23 pm

Khmac wrote:
tonyri wrote:
The Finite Liquid Mod has so many useful items in it that it can't be ignored. It has a compressor that compresses air and water into tanks, which will be needed for long space flights. It has a water detector block, which could easily be converted into air and space detectors. It has wearable oxygen tanks. It has grates which could be used with vents for controlling the flow of air. It has water pumps that would be useful for space colonies. We need finite liquid because it makes the game so much more realistic. It also has oil that is flammable and is used as a fuel source.

Is Futurecraft's water and other liquids gonna' be like this?


Oh, and NECROOOOOOPOST

Maybe.
But no dev has reacted to this so far.
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scout37
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PostSubject: Re: Finite Liquid Compatibility   Tue Jun 05, 2012 3:38 pm

People need to understand that Future craft will have Mod COmpatibility set to zero. And this is minecraft, so water is not needed to live (unless its added)
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PostSubject: Re: Finite Liquid Compatibility   Tue Jun 05, 2012 4:44 pm

scout37 wrote:
People need to understand that Future craft will have Mod COmpatibility set to zero. And this is minecraft, so water is not needed to live (unless its added)

I know 0 Mod Compat. I mean will water be like this Razz
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Last_Jedi_Standing
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PostSubject: Re: Finite Liquid Compatibility   Tue Jun 05, 2012 4:56 pm

Holy necropost, Batman!

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PostSubject: Re: Finite Liquid Compatibility   Tue Jun 05, 2012 5:03 pm

Last_Jedi_Standing wrote:
Holy necropost, Batman!

XD
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fr0stbyte124
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PostSubject: Re: Finite Liquid Compatibility   Wed Jun 06, 2012 1:09 am

Not XD. Stop posting in dead threads if you are not contributing. This is a forum rule, and I will enforce it if I need to.
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PostSubject: Re: Finite Liquid Compatibility   Wed Jun 06, 2012 9:41 am

ARe you going to invite /ask experienced modders for help Fr0stbyte?
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fr0stbyte124
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PostSubject: Re: Finite Liquid Compatibility   Wed Jun 06, 2012 10:02 pm

The ones with the skill to help already have projects of their own or don't have the time to commit. That's the case for most I've spoken to.
I'm still holding out hope that Cascaid is going to be helpful, but he'll need direction and I can't provide that right now.
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