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 Dr. Mackeroth's development log

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The Schmetterling
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PostSubject: Re: Dr. Mackeroth's development log   Mon May 28, 2012 6:01 pm

ACH0225 wrote:
Martin Luther King, Jr. wrote:
ACH0225 wrote:
Shouldn't you change the name of this dev log?

I knew someone would mention this.

But are you going to?

I may.

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Noli timere tenebras quam lucem, id est tortor.


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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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scout37
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PostSubject: Re: Dr. Mackeroth's development log   Wed May 30, 2012 4:39 pm

Wait, this mod will need a specific texturepack in order to work? Bad idea man, bad idea. You should nver make a mod-specific texture pack, due to it making a loss of free will when it comes to other texture packs.
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PostSubject: Re: Dr. Mackeroth's development log   Fri Jun 01, 2012 7:22 am

scout37 wrote:
Wait, this mod will need a specific texturepack in order to work? Bad idea man, bad idea. You should nver make a mod-specific texture pack, due to it making a loss of free will when it comes to other texture packs.

Um. We are killing Minecraft and performing necromancy on its corpse, and you tell me a change of texture-pack is bad?

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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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fr0stbyte124
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PostSubject: Re: Dr. Mackeroth's development log   Fri Jun 01, 2012 8:37 am

There's nothing stopping you from changing the texture pack of your own volition.
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PostSubject: Re: Dr. Mackeroth's development log   Fri Jun 01, 2012 2:12 pm

Actually, I just think this mod changes some vanilla textures (which I personally don´t like) but doesn´t force you to install a texture pack.
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PostSubject: Re: Dr. Mackeroth's development log   Fri Jun 01, 2012 4:40 pm

Yeah but with all these themed blocks the most Texturepacks look ugly (install redpower,IC² and Buildcraft then you will see what I mean)
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PostSubject: Re: Dr. Mackeroth's development log   Fri Jun 01, 2012 6:00 pm

i still dont understand how making a texture pack is directly related to the mod. I would think most people will be distraught when they find obsidian is being removed (and why? its not like its doing anything wrong.) i dont think there are any mods that actually remove blocks. i would agree with anyone who thinks its a bad idea to remove vanilla things. Even terrafirma craftt, which stops vanilla blocks and items from being created, doesnt actually remove them. AND it has options to enable vanilla block creation.
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PostSubject: Re: Dr. Mackeroth's development log   Fri Jun 01, 2012 7:35 pm

scout37 wrote:
i still dont understand how making a texture pack is directly related to the mod. I would think most people will be distraught when they find obsidian is being removed (and why? its not like its doing anything wrong.) i dont think there are any mods that actually remove blocks. i would agree with anyone who thinks its a bad idea to remove vanilla things. Even terrafirma craftt, which stops vanilla blocks and items from being created, doesnt actually remove them. AND it has options to enable vanilla block creation.

Obsidian won't be removed, but it will be changed into something more flimsy.

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fr0stbyte124 wrote:
You know, I was thinking we should have a 3D crafting grid for complex recipes, but Kielaran is right: why have three dimensions when you can have six? Truly I don't know how we ever got by with a measly two.


Mackeroth? wrote:
Now, if Fr0stbyte wrote that, someone would make a sig, guaranteed. So what are you going to do now?
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PostSubject: Re: Dr. Mackeroth's development log   Sat Jun 02, 2012 1:06 am

Are you just nerfing it like in IC2 or will it be something more severe?
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PostSubject: Re: Dr. Mackeroth's development log   Sat Jun 02, 2012 3:19 am

bsb23 wrote:
Are you just nerfing it like in IC2 or will it be something more severe?

I was going to replace it entirely.

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Mackeroth est abiit. Hinc abiit, et misit me in profundum subconscious!
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PostSubject: Re: Dr. Mackeroth's development log   Sun Jun 03, 2012 10:24 pm

Martin Luther King, Jr. wrote:
bsb23 wrote:
Are you just nerfing it like in IC2 or will it be something more severe?

I was going to replace it entirely.

Maybe just add a block that has that purpley black in its place, and maybe the new block could be some sort of, I don't know, laser reflector.... I like it design wise.
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PostSubject: Re: Dr. Mackeroth's development log   Mon Jun 04, 2012 11:27 am

ACH0225 wrote:
Martin Luther King, Jr. wrote:
bsb23 wrote:
Are you just nerfing it like in IC2 or will it be something more severe?

I was going to replace it entirely.

Maybe just add a block that has that purpley black in its place, and maybe the new block could be some sort of, I don't know, laser reflector.... I like it design wise.

Obsidian can tbe an laser reflector it is black.If you don´t understand why I am saying it don´t be surprised if (actually when) I call you stupid brainless monkey
It coulld be laser absorber but it would be overpowered then

JEDIT: Am I getting through to you at all? Ever? You can't say stuff like this, Cool. This is your last warning. One more time and you're going to be in serious danger of being banned. Again.
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PostSubject: Re: Dr. Mackeroth's development log   Sun Nov 04, 2012 4:53 pm

Mack isn`t the redstone texture rhe same as the power lines? And aslo can I use them for the Sci-fi texturepack I am developing?
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PostSubject: Re: Dr. Mackeroth's development log   Fri Nov 23, 2012 6:49 pm

tacokingbob wrote:
Mack isn`t the redstone texture rhe same as the power lines? And aslo can I use them for the Sci-fi texturepack I am developing?
No, and yes.

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